Originally Posted by
Gozmaz
There is a small change to Warcraft's character stylization over the last several years that in my opinion has had a very negative effect on many characters and creatures.
Since, at least, Warcraft 3, a part of Warcraft's anatomy stylization has relied a lot on portraying many different characters, and specially creatures, without iris and pupils.
This ranges from Warcraft3 3D models (such as orcs, trolls, naga...); WoW's earlier 3D models (such as (vanilla/wotlk) worgen, magnataurs, clefthoofs...); and even a lot of illustrations and concept art (Wei Wang's Rexxar, plenty of WoD concept art...).
This has slowly been lost over time. One example I can think of, which disappointed me at the time, was that the first time they showed the new ogres for WoD, they were portrayed with completely white eyes. On release, they had fully normal eyes, which made them look more disney-like, less menacing, and, in my view, less warcrafty.
I think these gnolls are a good example of a model that I think would look significantly better by simply returning to this anatomical stylization decision.
Changes like these, however, are probably a representation of deeper art direction decisions that are simply choosing to advance the style in a direction that is a bit less identifiable with some previously established style decisions that put some people off. The disneyfication comments I think are a result of this.