It is the natural conclusion for the argument though. Players won't be happy with mediocre rewards. Devs won't be happy if they invest a bunch of time into a system that nobody engages with because it doesn't have good rewards. The whole argument in favor of more appealing solo content rewards is, imo, at odds with the purpose of what a MMO should encourage. Instead of telling people to get into groups (like the game does currently), it's giving up and saying, "yeah we get it, you don't want to interact with people...here's a system designed for you." It also can (and will, like shown in the examples of my previous post) cannibalize the existing demographic of players in group content, making it that much hard to find groups. I'd much prefer players who think this game should have systems like this give up and play different games than constantly bombard Blizzard with suggestions that make the game more anti-social.