WoW isn't a single player game nor is it intended to be a single player game. The reason rewards for single player content is capped at a certain level is because that is not how the game is intended to be played. If you want a single player MMO, fuck off in FFXIV. Don't ask to make WoW -- a game that has worked with a focus on group content since its inception -- to become a FFXIV clone because you simply cannot accept the idea that it's okay for different games to offer different experiences.
The problem isn't that there isn't single player content in WoW. The problem is that this content simply sucks in this game. There has been virtually no innovation in questing and all that since like MoP and the quests have actually gotten far worse over the expansions, especially SL is just really bad. The original quest experience is super linear where you have to sit through some "scripted events" all the time just to get 1-3 quests at a time which are all exactly the same type of quests. At least in previous expansions you had more of a choice and could take many quests at a time. SL's questing is dogshit.
And besides questing, there is some decent single player content, but almost none of it has really much replay value and is often too easy or not rewarding. Torghast was really good though IMO. It had a lot of room for improvement, which they didn't capitalize on unfortunately.
They will likely never do something like Torghast ever again and frankly i would not blame them. They took the idea from visions and made it worse in every single facet which is why it failed, it could have been clear it once a week at whatever powerlevel to get a world quest item powered up but again they do not want people to feel " forced" to do something without realizing that its the only way to get people to do the content they make.
They should've just made Torghast it's own endgame content without being a necessity for raiding/m+/arena (except as a bonus), then people wouldn't have hated it. Those that really like it and wanted to see it expanded could keep playing and those that didn't enjoy wouldn't be forced to do it unless they were tryharding. It could've provided it's own unique gear and rewards which can be decent for other content, but not the best, but they'd be the best gear for the open world and Torghast itself, just like how it kinda works with the gear you get from group content.
Especially in the rewards department is where Blizzard always fails at single player content. These things never have their own class of gear and progression, but it's mostly just one time rewards you get and stuff that is needed for other content, but has no direct or extra benefit to the content you just had to do (like the legendary system).
I agree but i assume they have to justify its budget and if engagement is low they will be told to just scrap it which is how i think we get into the very same situation we are in now. Not everything should have a player power tied to it but if it does not then people fail to even give it a try it kind of reminds me of the idea that players will min/max the fun right out of a game if given the chance which is why perhaps we should be able to see under the hood as much as we can.
I wonder what the mage tower engage metrics are on a concurrent basis.
Except take dev time away from it which means once again go play a single player game.
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Nobody plays world pvp lol
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Go play Diablo. You do not need mythic ilvl gear if you aren't doing that content. Within about 30 minutes of hitting max the world no longer poses any danger you just want to make it even more boring for yourself.
1. you had to upgrade cypher system which took a while so it was long term
2. so you claim you dont want best gear but normal gear is not good enough? you want gear good for pvp? here is groundbreaking idea - how about you do some pvp then?
Relapses was right, this seems completely about your entitlement to get gear without work...
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Id LOVE to have source of that, if you have one besides your ass...
ofc there are solo players (and im not against solo content, i loved visions and vould love something like that back in) but 60% seems completely out of touch with reality...
Last edited by Lolites; 2022-09-23 at 06:00 AM.
Your post will always fall on deaf ears only because these forums have over the past nearly 2 decades become echo chambers for players who just do organized content. And since this is the population that screams the loudest they're constantly heard.
Players like you and I just straight up quit whenever we hit that early wall of progression into heroic raid level gear that would allow us to enjoy things like world pvp, bgs (without getting decimated for days on end before getting geared enough) and maybe even dabble in that mythic+ and raid level content.
This game stopped being the WORLD of warcraft a long time ago. They've attempted to reignite that spark a few times and I'd personally say that BfA did that aspect right. But again the organized raiders/players weren't happy with what was otherwise a slam-dunk expansion for world content and so we ended up with the atrocity that is SL.
Last edited by Flaks; 2022-09-23 at 05:59 AM.
Originally Posted by High Overlord Saurfang
i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I'd rather have them scrap all the things that they don't think will have enough engagement and just do more of the same thing they've been doing all these years instead of pushing some crap down our throats that they themselves didn't think could stand on its own.
im sorry, source for statistics data is RAW NUMBERS, actual DATA, not "someone said so"
btw the someone was executive for wildstar right? and we know how that game went...
as for the profesors book, thats nice, but... what was HIS source? poll with couple hundreds or thousands players? nice enough for educatedf guess, doesnt make it reality, especialy since i doubt he had access to some real data from companies...
and this might be shock for you, but something being in book doesnt make it reality...
but ill be generous and say for games in general its true, im in generous mood
you claim its true about wow so ill ask again, do you have some ACTUAL PROOF that more than half of wow players play solo? bcs if its anything like your 13% finishing raid (completely ignoring LFR which is surely WAY above 13% on itself)...
bcs SURELY blizzard knows what their players do ingame, and if 60+% only played solo they would definitely focus on such content...
thats actualy how we got LFR, raids were done by tiny portion of playerbase (at the time it was roughly 10% so your 13% after LFR is laughable guess), so they intorduced LFR which by their own admision drasticaly increased the number of raiders...
so what you think is more likely:
a. blizzard WILLINGLY AND KNOWINGLY (bcs they have all the data, you have guesswork at best) ignores majority of their playerbase
b. YOUR OPINION is not shared by more than minority of playerbase
Last edited by Lolites; 2022-09-23 at 06:43 AM.
Retail is a solo game. Can do everything alone. PUG when needed. Endless meatgrind of people/grps to join and never meet again. No need to worry, content will be cleared.
Now - want to do difficult content? Do mage tower or mythic raids. For that, you will need a solid set grp.
Classic is funny though. Its been now what it was back then(more now though) - easy content for most people. If you want to raid, all you need to do is commit hours to it. And it works. People want it. Maybe, just maybe, its not about difficulty or more solo content in a MMORPG. Maybe its about something else.