"PLAYER profiles" not "wowhead users profiles", so who knows, might mean its calculated per account rather than per char...
but you might be right, now what is the page you posted based on? is there some metodology for their data or is it "dude trust me" kind of source?
bcs without that you might as well guess if its more accurate that wowhead or just a asspull... or as i said, one might be per account one per char, without knowing their source and metodology both are probably inacurate as hell
Like all API data it's imaginary anyway. It's not worth arguing about nor is it worth taking as a valuable source to support an argument. It really doesn't matter because the people who make the content assuredly have internal tools they use to measure player engagement and that often dictates the direction they design the game far more than people on forums trying to use "best guesses" to defeat each other in online arguments.
Rest assured - Blizzard got all the data. They know what people clicks on, they know what they talk about, they know what they spend time on.
They would had released WoW the Sologame long time ago, if they trusted the playerbase you belong to. You are too much maintenance.
Few successful games allow one to access high end rewards by playing 'some minutes on an evening'. Try climbing up the ladder in League, it takes way more time and effort than raiding once or twice a week. FFXIV's raids are brutal yet the game still thrives. By your logic these games should have sank a long time ago.
Hard facts show that plenty of people are fine with, and even prefer, certain rewards and content to be locked behind time, skill and dedication. I for one do not want WoW to become a game where you can simply grind world mobs for mythic gear and/or gladiator, and this is coming from someone who hasn't raided mythic/heroic for a decade. Don't claim the game needs to conform to your ideals to succeed when there are many, many examples to the contrary. I can enjoy a game without feeling entitled to every single high end reward out there.
Because this information isn't important to players. Frankly, we don't deserve to know that information. If it were shared players would just wildly misinterpret it to create all sorts of ridiculous conspiracy theories (just like they do now with the imaginary numbers). It's why I personally balk at any argument that uses subscriber numbers as its basis because even when Blizzard reported these numbers they were never any use to us without knowing their attrition and new player generation figures.
All that said, the developers are not without flaw. Sometimes they can derive the wrong conclusions from this data which lead to boneheaded decisions. (Covenants, in particular, seemed to be borne from this approach.) It's up to us as players to provide feedback about what does and doesn't work but also, importantly, why it does or doesn't work. A lot of feedback I see on forums stops at "Blizzard {x feature} sucks, fix it," with no elaboration on why or how to fix it. It's extremely difficult for Blizzard to be able sift through pages and pages of this kind of useless feedback to find actual good faith discussion about the way the game is designed. That's why I find "data-driven" opinions exceptionally offensive. Often times these players aren't looking to provide feedback, they're just looking for a reason to call the developers stubborn or incompetent... accusations which have absolutely no use in a good faith discussion about how to improve things in the game.
They stop reporting subnumbers because of confirmation bias. It affected thier stocks, when people like you would spam doomsday threads, while completely ignoring the nature of running a company.
They for a fact openly said that subnumbers is not for judging the quality of the game. There are better metrics for that.
Think about it -- they reported a 5 million subscriber loss in a single quarter. If they were really actually embarrassed by this number or trying to obfuscate the narrative as you imply... don't you think they could have, y'know, just stopped reporting it the quarter where they had the biggest subscriber loss in the games' history? I think that loss may have spurred on their desire to use different metrics to show how WoW was performing but it's also important to keep in mind that back when Blizzard was riding high on 10M+ WoW subs that WoW was pretty much the only thing they had. By the time WoD rolled around in 2015 they had OW on the horizon, D3, Hearthstone and HotS all contributing to their bottomline. WoW subs are less important for investors when there's more revenue streams available.
I digress. I know I'm talking to a brick wall here. I just find it ironic that you want to know information that has absolutely no use to you so you can have a "good faith" discussion about how WoW is designed while you're spending 100% of your time constructing elaborate conspiracy theories which paint WoW's developers as anti-consumer. I hate to break it to you buddy but if Blizzard were nearly as anti-consumer as you seem convinced their product wouldn't still be as relevant as it is twenty years after its release.
That... is totally not how multimillion dollar corporations operate. Don't ever think designers and developers get to spend these budgets without justifying the expenses to the board and the shareholders. Indie developers get to make games that cater to their own tastes, folks like Hazzikotas don't have that kind of luxury.
Did you not bring poll results where the majority actually said 'no' to having a dungeon finder?
I voted in favor of the RDF but I also support their decision not to add it. It'd be nice to have but it's also understandable that its existence in Classic would push the game in the direction which ultimately resulted in its creation in the first place. It's almost like such design choices are impossible to reduce to binary "yes/no" answers and there's a lot of nuance that can be glossed over if you rely solely on such feedback to support your argument.
Man, I even typed it out in plain English and the point still completely evaded you. It's about more than just what the developers "like" and more about what is best for the long term health of the game. There is nuance to their decision not to add the RDF which is completely lost if the only thing you have to support your argument in favor of it is, "look at this poll where all these people say they want it!"
They are NOT 100% independent in that though. They still have to answer to Kotick and the C-Suites of ActivisionBlizzard, its parent holding company. The bean counters there have a say too. Too much of a say lately. A former Blizzard dev let us in on the dirty little secret in the Fallout76 subreddit . As he put it, the WoW team decides to implement something, Ion takes it to those bean counters and asks for 3 months and 10 developers. The bean counters come back with 5 developers and 6 weeks. It's not a negotiation.
lmfao once again I don't even think you understand what a good faith discussion is. You're so convinced that the developers are just looking at data and saying, "fuck these people, we're going to do the opposite of what players want!" that you can't even entertain the possibility that an alternative perspective exists. Realm identity be damned, social interaction be damned, Blizzard seeking to keep retail and Classic experiences independent from one another be damned. None of this matters. The only thing matters is a Twitter poll by some no-name where players were given a binary choice on a complicated feature with all the nuance of a brick through a window.
I... I don't know what else to say at this point. I'd hope one day you grow out of this extremely myopic way of framing your thoughts but I know you're just one Bellular video away from having your anti-Blizzard sentiments validated so it's a hopeless endeavor.
You haven't played the game for those two decades have you? We used to have paths to the second best gear in the game that didn't require premade group content. It took a much longer time than the premade paths but solo and/or queued paths existed. When Blizzard removed those casual paths with greater frequency the game started losing more and more subscribers.
cantrip, my friend, the one suggestion these folk arguing with you have made that rings true, despite the asshole-ish way they present it, is that people like you and me and many many millions of others should drop WoW like a live grenade and gtfo. I get the argument you're making but nothing is going to change and the games is made by jerks for jerks. Blizzard is simply milking players like you for funds to keep the raids going for players like Relapses. So get out, it's what many of us have done and is the only sensible course of action. It can be hard, due to a long-term investment, but once you start spending time with other games and other MMOs you'll soon be glad to be away from this garbage game. And, as a bonus, the more of us that take their request to leave seriously the less funds there will be for "their" game and eventually the raid content and such will dry up.
So you even get a bit of revenge by leaving. Plus, they lose the fun they get of mocking someone who isn't exactly like them, so that's even more of a plus on your side.
I promise you'll be a happier person once you realize that WoW doesn't want you and Blizzard just wants to exploit you to finance what they find fun.
"there needs to be more single player content in this multiplayer online game"
nice bait
pretty successful too, seeing as you've gotten 29 pages of replies out of it
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Now this is some next-level schizoposting.
yeah man, you figured it out, blizzard is pure evil just figuring out new ways to torture players with things they don't like and these people just mindlessly continue paying to play things they don't like
lmfao
Last edited by anon5123; 2022-09-25 at 01:12 AM.
This game has needed single player content that was a little more challenging and diverse for a long time.
Guild Wars 2 is a perfect example of how you do content for solo properly.