This is actually a reasoning i'm doing pretty consistently lately. I love raiding in wow because of two main reasons - playing with friends and being able to just log in and do what i wanted to. Pretty sure would be the same with an m+ static group.
I'm keeping an eye on d4. IF it's really a good game and not something as short-sighted as D3, i can see myself playing that much more (while still playing wow for the raids with my guild).
Non ti fidar di me se il cuor ti manca.
You can have a timer that provides additional loot or bonuses if you beat it (notice “additional”) or you can have a timer that provides you nothing if you fail it.
Given I am not a fan of timers (Dark Souls say hello) - and you know, we had some interesting chitchat about this in the past - because for me they are a cheap way to measure skill, I do recognize that some of them are better thought than others.
You don't need a punishment for failing, you just need no reward .. the timer just makes it a zergfest, I prefer the good old days when you planned pulls and used CC and stuff.
All they need to do is NOT decrease the key level when you fail to complete on time (reduce it when you fail to complete), unless you choose to. It is that simple.
To Americans: This November, vote like your life depends on it, because it does.
I am 100% sure than in the short-medium period M+ing with friends only is fun. I know because I was into a friends guild from Vanilla to end of Cata and I remember those times in dungeons with a big smile on my face, even if M+ weren’t a thing back then.
But when you have not this luxury anymore and your spare time drastically diminish, well, you soon realize you just can’t waste half of your time searching for someone to do stuff with instead of doing stuff itself.
I have big hopes on D4 too, today I just received an invite for the end game beta (even if I didn’t even opt in because I don’t have time XD), if and when NDA will fall off I will be more than glad to share my thoughts.
Because this game is being redesigning all the time. Even your favourite endgame activities are later additions with M+ being quite recent considering WoWs lifetime.
So it doesn't seem too far fetched to try to influence the next inevitable redesign with something they like.
I'd argue if the pass/fail for the timer isn't a big deal then the timer being there in the first place is kinda pointless but I understand your angle a bit better now.
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CC still has a place in modern dungeons. You can, for example, sheep a mob that's casting to stop its cast. Granted, it's not the same as it was in, say, OG MGT, but as we've seen with Classic TBC even MGT "back in the day" was the exception not the rule.
Well, to an extent I can also cope with having nothing if you fail the timer, but in order to compensate this you should at least have EASY and FAST ways to try the timer challenge again.
You need GR keys to enter GRs in D3, but obtaining keys is braindead easy and fast. I started my yesterday evening session with zero keys and after 1 hour and a half I logged out with 85 keys (and that’s because I also cared to loot stuff in Neph Rifts, else I would have more than 100).
It seems to me that in WoW everything is thought to make you waste the most time possible, but in the wrong way.
It's the most likely reason they did... not everything in life needs a quote.
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I get liking an IP I enjoyed command and conquer and dawn of war a lot and had to watch them be destroyed but being so in love with an ip you pass up new and from your perspective better games isn't the way to deal with it.
Solo shuffles work wonders in these situations, near instant queues during the evening. People for some reason think PvP is for no-lifers but unless you're aiming for like the top 5% (2100+ arenas, Diamond rank in MOBAs) it's really the pinnacle of casual gaming. You can play half an hour a day and still have fun.