There is far more solo content than there is group content. You're problem seems to be about the gear rewards you get.
There is far more solo content than there is group content. You're problem seems to be about the gear rewards you get.
I wouldn’t mind solo World content being rewarded gear. But I think it should require a lot of work before it’s rewarding. Make massive meta achievements for the catch up zones, require a grind. Once caught up it wouldn’t be terrible to give our say 262 gear. You can argue that takes too long but honestly what’s the hurry if you don’t do group content?
Not at all. Mage Tower is universally praised as a great example of solo-content, and Brawler's Guild is well-liked as well. You saying I don't like SP content (when I was specifically commenting purely about SL anyways) has no relevancy whatsoever. The point of my post was to show Blizzard doesn't even try to create engaging SP content, which could change if they actually showed interest in designing such content. Hell, the fact these threads pop-up once or twice a week is proof the demand clearly exists for more SP content beyond barebones dailies and resource/anima farming.
Edited to state that no a single, goddamned soul in this universe enjoys dailies. They exist purely to shackle player retention so they can continue to stay raid-relevent or allow them to gain enough resources to an upgrade a Garrison, Sanctum, Guild Hall, ect mechanic. They are not enjoyable, and they were never intended to be. Their purpose is to artificially keep players playing, and as the bare minimum effort to "reward" casual players through as little engagement as humanly possible.
Again, if you look through my posts, I clearly state the need and preference for traditional MP-only content as the optimal and encouraged method of progression, but I stand by the statement that better solo-content would be a win for everyone involved, and is something we should encourage Blizzard to look into.
Why? They want to change the game too. OP literally wanted endgame content like elden ring. If that is not changing the game i don't know what is.
Adding endgame to single player changes everything in this game. Every single content in this game. Starting with the fact, that ou can never make difficult endgame single player content. Thorgast... too hard. Mage tower... too hard....
Also: If there are games out there that do what they want... why not? I played swotor when i had no interest in raiding etc anmyore for a while. And i played ESO becuase i was interested in the story. In both game you can completly ignore that it is a MMO.
And if you want to play single player games why the hell do you want to play an MMO which can never compare to true single player games in the first place when it comes to single player content.
So yes: If you want that play another game. And with that: bye.
No... The whole point of massively multiplayer online is for players to interact with each other and do group activities such as m+, raiding, PvP. If you want more solo content... Then go play a traditional RPG... Or even action RPG...
Here's the problem: What would the entire wow playerbase be willing to sacrifice for more solo content? There is a limit on resources and time. More single player content comes at the expense of multiplayer content (or takes up more time for development). So unless you want expansions to even longer to come out or piss off a different group of WoW players, you can't have everything.
Honestly, end-game content for WoW has always been defined as group activities.
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No it isn't and once again a misuse of the term. MMO means a massive mount of players online in one spot. It does NOT mean group. It can be doing group or solo content. IT does not refer to a specific type of content.
Blizzard can up it's budget and resources, so saying you have to sacrifice something is nonsense. And no, end game content has not been defined as group activities as there has been both types of content at end game.
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ASking for more solo content is not dictating the game. You are being completely disingenuous and putting words in people's mouths.
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Your opinion, not fact. I enjoy them and many others do. You are massively projecting your opinion here.
There will be a limit on how much adventure points you can earn daily just so you don't get too ahead. Or you can earn as much points but it diminishes how much points you can earn as you reach certain points.
Maybe people will come back to it as a source of gold and profession mats. Idk.
No it makes perfect sense. If you have a time table to deliver a product (say Dragonflight) then you have a fixed deadline and you only have X amount of time/resources to do so. If you want to shift priority development to say more single player end-game content then you need to take away development from somewhere else OR get more time to do so without "sacrificing" other development areas (say PvP).
Could Activision-Blizzard allocate more resources? Probably but what's the ROI for that kind of investment? Is the feature add going to all of a sudden increase WoW subscribership by 20%? 10%? 5%? Or just please a smaller portion of the playerbase?
Take a look at Cataclysm expansion, a lot of resources were dedicated to "effectively" single player content in revamping Azeroth and changing questing throughout many zones. Yet the majority of the playerbase didn't really see it. They already had toons at near cap and push forwarded with the new zones to reach end-game group content.
Maybe that was a failure of not focusing on end-game single player content instead of just single player content in general but I would argue that those in charge are skeptical of single player content since Cata.
But popular opinion could change that... See if you can start up a petition players saying they want end-game single player content and maybe Blizzard might listen once you past X million players.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
Play any other MMO and you will pretty much see that both can exist alongside each other as different options of the same content. There's plenty out there that make it work without this doomsday outcrying for how more solo content would be the death of Group play.
It would exist like PVP does as a separate type of content for a separate type of player. Nobody points at PVP as a reason why group content suffers just because there are PVPers who choose not to do any group content.