1. #1

    Ranked needs a class ban system

    I primarily play Wild so this might not be the case for Standard. But honestly, facing Priests or Rogues is about the most tedious and frustrating experience you can have in this game.

    It's not even a balancing issue, but rather the fact that these two classes simply aren't fun to play against most of the time. Many Rogues are infamous for roping every single turn, wasting both players time by infinite bouncing and making plays that most other classes could've done in half that time.

    Meanwhile, almost every single Priest you face base their strategy on fatigue, usually by an endless spam of Convincing Infiltrators to clear the board while making very few offensive plays themselves in order to lengthen the game for as long as possible. Add to that the incredibly creative Purified Shard that's essentially an I.W.I.N-button, no matter how much health or armor their opponent has.

    In both cases you probably could've finished 2 games by the time you're done with one of these two classes. Oftentimes it's almost best to just concede at the start of the game in order to not waste your time, even if you'd end up winning the match-up.

    Implementing a feature where you could ban at least 1 class when queueing would alleviate a big part of this issue, I think. This would be similar to the Battleground-bans that WoW had up until relatively recently.

    I have a feeling some people are going to say "oh, but that just means that everyone would ban this particular class and lengthen their queue times", and that is quite possible. However, that in itself should be a pretty clear sign that something needs to be done to make these classes less tedious to face.

    Again, this might not be the case in Standard and I understand that Wild is supposed to allow for some crazy decks. But like I said, this isn't a balancing issue but rather that it's simply not fun for a lot of people.

    My English isn't the best but I hope it's somewhat clear what I mean.
    You cannot do that while stunned.
    You cannot do that while stunned.
    You cannot do that while stunned.
    You die.
    You are dead.

  2. #2
    I agree, but they would never do it, because it would very quickly single out whichever class is the most overpowered and annoy people of that class, while simultaneously displaying balance failures very quickly.

  3. #3
    A class ban system would be the worst possible idea. So many decks are only kept in check because they have strong counters. Remove those counters and you'll see the most ridiculous win rates ever.

  4. #4
    Quote Originally Posted by Nymrohd View Post
    A class ban system would be the worst possible idea. So many decks are only kept in check because they have strong counters. Remove those counters and you'll see the most ridiculous win rates ever.
    That was my first thought when I saw this thread. "Who cares about slow decks? Shit, I'll just ban my counters."

  5. #5
    I recently started playing a little more, I main Hunter and I 100% agree. At this point, I pre-concede every single game vs a Priest, there is no point in even trying, not only cause they pretty much hard-counter my deck, but even if I win, the game is long and slow and boring, and not even worth the time.

    I absolutely support banning 1-2 opposite classes to face, that would make the game so much better.

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