Page 1 of 4
1
2
3
... LastLast
  1. #1

    Overwatch 2 Reinhardt Statue, WotLK Classic Release Date, Wintergrasp in Classic

    Overwatch 2 Reinhardt Statue
    Blizzard is at Comic-Con this week and along revealed an Overwatch 2 Reinhardt Statue, alongside other products. You can pre-order it now on the Blizzard Gear Store for $1100 and a November 2022 or earlier ship date. Purchasing through our links helps to support the site.




    Wrath of the Lich King Classic Release Date
    It seems someone pulled the trigger too soon, as the WoW Classic site was updated to briefly show a release date of September 26, 2022. It was taken down quickly afterwards.



    The Battle for Wintergrasp in Wrath Classic
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    An iconic part of the original Wrath of the Lich King, the WoW Classic team shares some insights on the Battle for Wintergrasp development in Wrath Classic.

    As a part of our ongoing development for Wrath of the Lich King Classic, we’ve been hard at work on the Battle for Wintergrasp and wanted to take some time to go over our plans for this content. We have a lot to talk about in this article, but we wanted to start off by sharing that the Battle for Wintergrasp will be available in Wrath Classic as an instanced battleground, similar to Alterac Valley. This was not a deliberate design choice so much as a necessary change due to the nature of WoW Classic and the way that our realms function.

    A Little Background
    To understand more on how we got here, we thought it might be helpful to give a refresher on how WoW Classic was built. From the start, we very much wanted the game to feel like it did in 2004, with a single contiguous world where all players could interact with as few immersion-breaking or awkward moments as possible. In modern World of Warcraft, each zone can be “sharded” to allow thousands of players to congregate in a single zone but spread over several different copies of the zone. These “shards” are self-balancing, and when a certain shard gets too full, players can find themselves transferred to another shard. For WoW Classic, we didn’t feel like it was a great solution for population management due to how antithetical it is to the idea of a single shared world. However, we knew going into it that there would be a large demand to play the game when it was released, but we weren’t sure at the time how that would play out as the game matured. If we configured the servers to allow even double the number of players allowed in-world at once, we would have needed hundreds and hundreds more realms than we had at launch, and we had some serious concerns about what would happen when realms started to mature, and populations shifted. Would we have hundreds of realms with low populations a few months in?

    As a result, we created the layer system. Layers allowed us to effectively create “copies” of the entire game world. When certain conditions are met, instead of creating a zone-specific shard to balance player populations, an entire copy of Azeroth is spun up. There are also additional rules and protections in place around when you are moved from one layer to another to minimize occurrences when experiencing the effects of the world changing around when you are shifted from one layer to another. This allows you to run past another player in Westfall and then run into that same player later on in Stranglethorn Vale.

    Decisions Made
    Put simply, the Battle for Wintergrasp as it existed in 2008 is fundamentally incompatible with layers (or the modern sharding system, for that matter). Behind the scenes mechanisms, events, and scripts that control how the battle is initiated, how it’s resolved, and how the rewards are given out cannot function properly across layers. We discovered this fact early on in during Wrath Classic development and spent a significant amount of time trying to find a workable solution to allow it to function as it did originally, but ultimately, we weren’t able to land on a solution that we felt would allow the battleground to function in a satisfying way on any realm with layers. We wish there were a way to recreate the original vision of Wintergrasp, but that simply is impossible with the community sizes that Classic has grown to support. So, we had to compromise, and ultimately when weighing alternatives like unacceptable performance vs. a limited-access experience that excluded the overwhelming majority of players vs. instancing the experience vs. somehow entirely redesigning Wintergrasp, we felt that instancing was the change that would cause the least harm and allow the largest number of players who wanted to participate to do so.

    As a result, we’ve had to make a tough choice to rebuild the Battle for Wintergrasp as an epic, large-scale battleground experience instead. As we set about designing what an instanced version would look like, we took note of some of the unique and iconic features of the original Battle for Wintergrasp. We decided to take this opportunity to draw inspiration from some of those features and create something unique in terms of how battlegrounds typically operate.

    Joining the Battle for Wintergrasp
    Every three hours, players in the outdoor Wintergrasp zone or in Dalaran will receive a notification that the Battle for Wintergrasp is about to begin. Players within the outdoor Wintergrasp zone will receive a queue prompt, and players in Dalaran may speak to an NPC within their faction’s area to enter the queue during a short window of time. Once queued, players will be placed into a Wintergrasp battleground, and shortly thereafter, the battle will begin. However, unlike Alterac Valley, the threshold and the minimum number of players on either faction needed to start the battle is significantly lower. This means that you could enter a battle with 40 players on the Horde side and 5 players on the Alliance side. At first glance, this doesn’t seem very fair, but the Battle for Wintergrasp had an important and (what could often be for both sides) incredibly fun mechanic that we are bringing forward into the battleground version: Tenacity.

    Tenacity is a stacking buff that *vastly* increases the power level of players on the underrepresented side. This can stack so high that players could conceivably become raid bosses unto themselves. This was a challenging and fun part of the original version of the Battle for Wintergrasp, and we felt that it was important that we brought this back in some way. We know that it can be frustrating for one faction to have long queues for battlegrounds, such as with Alterac Valley— and with the design of the Battle for Wintergrasp available only during select periods of time— we felt that it was more important to get players in the battle than for the matchmaker to be too picky about the balance of players on each side before starting the battle.

    Embracing the Essence of Wintergrasp
    Another important element of the Battle for Wintergrasp was the buff conveyed to the winning faction– Essence of Wintergrasp. This buff allows you access to additional content, such as being able to fight the Elemental enemies in the Wintergrasp zone after the battle, as well as access to Stone Keeper Shards; a special currency that players could use to purchase powerful items such as mounts, item enchantments, and recipes. Lastly and perhaps most important, this buff also conveys access to the raid zone— the Vault of Archavon.

    In Wrath of the Lich King Classic, this works in a fairly simple way, if anyone on your faction participates in and wins a Battle for Wintergrasp, your entire faction is granted the Essence of Wintergrasp and the buff will last until the next time the battle is initiated.

    While this isn’t a perfect solution, one silver lining of this approach to the Battle for Wintergrasp is that this will allow more people to participate when the battle begins. As of patch 3.2 in the original release of Wrath of the Lich King, the battle was capped to a certain number of participants, and many servers in WoW Classic have populations much higher than the average realm in the original Wrath of the Lich King, which means it could be difficult to be selected for the battle if you wanted to participate. Conversely, if you are on a smaller realm, you may have issues spinning up a meaningful battle at all. With the Battle for Wintergrasp being an epic battleground in Wrath Classic, it enables anyone who wants to participate to do so and consistently have the battle experience they want out of it.

    Wintergrasp as an Outdoor Zone
    Wintergrasp will still exist as an outdoor PvP zone in Wrath of the Lich King Classic and will largely function just as it did outside of the times when battles were underway. Players with the Essence of Wintergrasp gain access to the Elemental Revenant Enemies in the zone, and faction NPCs will still be present. Of course, PvP flagging is always enabled too.

    We know you may have questions about this, but we are pleased to say that the new version of the Battle for Wintergrasp should be available on the Wrath of the Lich King Classic Beta sometime in the next few weeks, and more information will be available when we get to that point. We want to express our sincere regret for not being able to find a solution to allow the original version of the Battle for Wintergrasp to function in WoW Classic as it was. While we are disappointed ourselves, we feel it is more important to deliver an experience that is as close as it can be to the look and feel of the original Battle for Wintergrasp. We also want to allow as many people to participate in this content as possible while avoiding any delays on getting Wrath of the Lich King Classic in your hands. We hope that we are successful in bringing the best experience possible to you, and we’d love to hear from you once you get a chance to play it in Beta in the coming weeks.

    Thank you, and we’ll see you in Northrend!
    Last edited by chaud; 2022-07-22 at 05:10 PM.

  2. #2
    RIP this was the FINAL straw. FUCKING BLIZZZAAAARD!

  3. #3
    Guess they need more time fixing a 14 year old expansion.

  4. #4
    The Unstoppable Force Lorgar Aurelian's Avatar
    Join Date
    Dec 2015
    Location
    Land of moose and goose.
    Posts
    20,826
    For reference of any one wondering model pricing and why this may seem to cost so much.

    A forge world Reaver Titan smaller in size cost around the and price for just the body with no arms or attachments included and is the 2nd smallest of Titan models with the warlord being about twice the price for just the body and being about as big as blizzards statue.

    https://www.forgeworld.co.uk/en-CA/M...itan-Body-Only
    https://www.forgeworld.co.uk/en-CA/m...ord-titan-body
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  5. #5
    I am Murloc! SinR's Avatar
    Join Date
    Dec 2010
    Location
    My Own Personal Hell
    Posts
    5,252
    Quote Originally Posted by wombinator04 View Post
    RIP this was the FINAL straw. FUCKING BLIZZZAAAARD!

    I Know right?

    I mean, 1100 Dollars for a statue? I could 3D print one for like pennies on that dollar
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  6. #6
    Well now we know what was taking them so long to give us Wrath.

    I wonder which intern they put in charge of figuring this out.

  7. #7
    Purists incoming to complain and request an authentic and objectively worse gameplay experience in 3, 2 ,1:

  8. #8
    overwatch 2

  9. #9
    Oh nice, maybe we'll finally get the feature announced 6 expansions ago


  10. #10
    nobody plays WoW so they're using OW models. Why would anyone spend 1100 on something like their mortgage or a 3090 when they can buy this cheap fucking piece of plastic thats smaller than your monitor? I know a guy who will sculpt this from a fucking TREE and deliver it to you for half the price.

  11. #11
    Quote Originally Posted by OrangeJuice View Post
    nobody plays WoW so they're using OW models. Why would anyone spend 1100 on something like their mortgage or a 3090 when they can buy this cheap fucking piece of plastic thats smaller than your monitor? I know a guy who will sculpt this from a fucking TREE and deliver it to you for half the price.
    Compared to similar products it's an absolutely outrageous price. Like, just compare the price to the statues Riot offers. Yes, they're about half the size, and they're also 75 dollars.

  12. #12
    Quote Originally Posted by AppleWhiskey View Post
    Oh nice, maybe we'll finally get the feature announced 6 expansions ago

    Man i forgot about that. Quite odd that they printed this on the box, despite i think it never even having hit beta servers

  13. #13
    Quote Originally Posted by Shakzor View Post
    Man i forgot about that. Quite odd that they printed this on the box, despite i think it never even having hit beta servers
    It was on the beta, I was doing WG and we had flying machines, let me try to find the screenshots.

  14. #14

  15. #15
    Quote Originally Posted by korijenkins View Post
    Compared to similar products it's an absolutely outrageous price. Like, just compare the price to the statues Riot offers. Yes, they're about half the size, and they're also 75 dollars.
    Well Riot doesn't molest their employees, so they can afford to keep prices down. That's not really a fair comparison.

  16. #16
    $1100? That's cheap as hell! Bargain lads, stop being paupers.

  17. #17
    PVP match made.. ok.. wintergrasp match made.. its fine.. RDF matching making 5 mans.. the destruction of all social things in the game...? Wait... what? That last one doesnt seem to flow the direction everything else in the game seems to be going.

  18. #18
    Quote Originally Posted by Shakzor View Post
    Man i forgot about that. Quite odd that they printed this on the box, despite i think it never even having hit beta servers






    you could have like 4 per team, it was pretty dope

  19. #19
    Quote Originally Posted by OrangeJuice View Post
    Well Riot doesn't molest their employees, so they can afford to keep prices down. That's not really a fair comparison.
    Apparently riot has their own issues.

    https://www.gamesindustry.biz/articl...arassment-case

  20. #20

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •