Originally Posted by
Varaben
I hear what you're saying, but what's hard to grasp is why some melee classes like rogues, monks, ferals, warriors and to a lesser extent DKs have very strong mobility options and Ret has next to nothing. Steed doesn't last long enough and doesn't surpress snares/slows and while freedom is pretty strong, it requires a pvp talent to actually be usable in rated PVP. And while Divine Shield used to be an extremely strong cooldown, priests and warriors can just delete it and in 3v3 your chances of seeing a priest OR a warrior on the opposite team are extremely high.
My point is, Ret Paladin has some serious weaknesses that don't seem to exist in other classes/specs. It's consistently poorly represented in M+ and Raids in addition to top ladder PVP. I agree with the sacred cow stuff and you're probably right that spec bias doesn't exist and all of that. But the fact is that Ret has had next to no attention in Dragonflight Beta, and while many other specs are seeing an evolution of their rotation, Ret is basically moving forward with the same spec it had in Season 4, only our big procs have been nerfed (necro hammer, blade of wrath and ashes to dust), slowing down the spec and compensating with nothing. We have the same mobility we had in Dragonflight, yet Mages and warriors have infinite mobility. So it does seem like some kind of bias.
I'll stop ranting, but because Ret paladins only have one option when it comes to a DPS spec on their class, if we're under-tuned or not performing well, we're forced to either tank/heal or play a different class. Whereas Rogues/Mages/Hunters/Warlocks will always have a DPS spec that's competitive. So by comparison, Ret is a VERY risky spec to main and my guess is that's why people are so frustrated with it. I'm in the camp of "I've played paladin forever and I don't want to reroll," but at some point, Ret is just a bad spec to main.