Originally Posted by
Donkeywing
Untill you start comparing it to the healing abilities of our direct competition. Wog cost 60% of our resourcebar to cast and deals zero dmg. Deathstrike is 35-40% resources for potentially more healing, but crucially it also deals a moderate amount of dmg, making it far more efficient and rewarding. Impending victory for warriors only cost them 10% of their resourcebar, heals for 30% hp (more than noncrit wog) and deals a little dmg too. Those abilities are just better tools for selfhealing than wog, which is abyssmally stupid when you think about it. Only upside to wog is that you can cast it on others, but why the fuck would you ever do that? We gonna wog our fellow warrs or dks so they dont have to death strike? Wog should be way more rewarding than it is, a 50% buff would not be misplaced. Especially if it is supposed to be a strength.
Also remember the class having access to death strike gets 20% stamina, 3% leech node, a perma 35% dr below 30% hp on top of other tools they can get. It is ridiculous when you put rets into perspective to shit like that. DHs are just as bad. It is unacceptable in terms of immersion that a plate knight-like class is such paper, and a complete failure of game balance that the worst mobility melee also has the shittiest defense by lightyears, with no pay-off for any of it. Meanwhile they competently ensure certain mechanics pierce our divine shield, aswell as it being dispellable/breakable as if we're npcs. They should just call it 'Dogshield' from now on because there's nothing divine about it.
The reduction of our personal cd is a good buff in itself, but will not fix the underlying issues.