They did this years ago though? Soak/stack mechanics ALWAYS have the big swirly thing in the middle of the AoE, which goes away once you've got enough people soaking it, AoEs have defined edges, even cones, a traditional sore point of WoW visual design, have had better visuals added to them in the last couple of expansions as well.
Originally Posted by Addiena
crafting wasn't always underwhelming. back when you could specialize your profession and make a really powerful weapon/armor people cried because they didn't want to have to take up said profession to feel like they where pulling the dps of the person who did. it was 100% the players that ruined crafting because they didn't want to put in the same work as others but still expect to get the same reward
Hi I noticed you made up something entirely untrue.
Crafting was highly valued in tbc as the tailoring sets over performed in the first tier and bs had maces that perma stunned.
After that professions were only taken for their enchantments. I'm sure this it what you meant to say simply clarifying the point.
You were getting normal raid gear ilvl from questing. Above normal at world boss. Can make tier from quesr item bought. What exactly do you want? You want mythic gear through questing?
Back in Wrath we had to run dungeons for badges that never bought highest ilvl gear. Had to manually make grp to run because no lfd yet. Now you have to do ONE dungeon a week for a Mythic level piece and It is hard? Dudes, you are right, you should quit. You don't want to play the game anymore. Play. Not get. Play.
Last edited by Loveliest; 2022-08-17 at 11:49 AM.
Spot on. It would be much simpler if special mats dropped everywhere (with harder content dropping bigger quantities), so crafting could become a legitimate avenue of gearing, but whales would probably #$&% the whole thing up, not to mention all the tryhards QQ'ing about being "forced" to do stuff outside of raids (oh the horror).
But sadly, Blizzard hears tryhards the loudest, so the whole system is looking more and more like an overcomplicated mess that ensures that only hardcore raiders will have access to the best gear, aka the same @#$& of today. M+ players will maybe get one or two bones, and PvPers... Probably not even Blizzard knows yet.
In other words, how to change everything so that nothing actually changes, i.e. Blizzard in a nutshell.
I mean I'm sure raiders will be selling bop mats to crafters for skill ups. Likely around 5k a pop.
The system just looks like a gold sink otherwise to end game players. WoW honestly moved past a crafting system years ago. There is a better argument for removing it and consumables then there is keeping it from a game play perspective.
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Yes and no?
Mythic needs some prep time and gear but you flow into it pretty naturally if your skill level is there. I've plugged half the bosses on mythic in wod and I know people who join raid communities that pug CE.
You need a bit of know how and some networking but it isn't really gated off like a lot of posters make it sound.
I think your vision for crafting is different from Blizzards, and that doesn't necessarily mean Blizzards vision is wrong.
Your vision is that Crafters do crafting to make better gear for themselves to gear up.
Blizzards vision is that Crafters do crafting because they enjoy it, and they will enjoy specialising in to specific categories of crafting, regardless of the output items for themselves.
It's easy to see why they've made these crafting changes when you see things from their vision, because crafting is signicantly deeper and more interesting in DF than at any point in WoWs past, and will be a much more fulfilling activity for people to do, whereas previously crafting was just a necessary hurdle you had to leap to get to what you actually wanted(the gear and/or consumables)
Originally Posted by Addiena
i have no clue, why you tell me that blah blah blah, tbh.
i talked about that it’s stupid to let professions rotten aside, while you get your tier pieces with one click at some machine, instead maybe just build your tier piece with the use of professions. to give professions some use.
then you came up with that 0815 typical standard „but do wanna get insta rewarded? do you wanna get mythic gear for free?“ lame shit. and tbh: no clue why.
Last edited by Niwes; 2022-08-18 at 06:26 AM.
Why not both?
Let crafters enjoy the whole process of gathering and crafting, and also let them have some decent gear to show for it. (Crafting cool items exclusively for other people isn't as much fun as Blizz seems to think it is...)
Blizz are very close to getting it right, they just need to add some way for the non-raiders to get some of those rare materials too, even if it's just a currency that they can trade in items for, or maybe a crafting daily or two that awards the currency (Or a bag of items that may contain those mats?), make it slower than raiding, but don't make the crafting of the good stuff just something for raiders.
Crafting should be able to make you one or two mythic competitive pieces. It makes sense. It adds to the illusion that the world outside of the instance actually matters. When every single worthwhile piece of loot comes from a single source, it leaves the game feeling dull.
When everything you need comes from a single source, it makes entering that source feel less of an adventure, and more of an RNG based trip to the grocery store. I hope I win the milk so dad can come home.
Crafters can make crafting gear, as in gear which makes their crafting better. It even displays on their character while crafting!
The instant you add "decent gear" to crafting, crafting becomes a mandatory system that basically every one must engage with, and that screws things over for people who actually WANT to do crafting.
Originally Posted by Addiena
And now it's the opposite. We want to be able to craft our way to decent rewards and not have to do m+ or heroic/mythic raids but no the raiders and the key pushers will have a complete meltdown if you can get the same gear as them, it doesn't matter if it takes 6 months to get that gear you can't have it. And so players are forced to move to games like FFXIV where gear isn't gatekept by tryhards.
I was looking at it like a new way to make "tokens" that are much more cooperative/interactive.
You kill the bosses to get your gear, and slowly get reagents which you can hire a crafter to use to create your BiS items from that level of raid that you just did.