
Originally Posted by
Naros
This most likely won’t be a post liked by my fellow Protection Warriors, but my intent is to make it known that there is a massive inconsistency between Protection and any other tank specialization, particularly when it comes to power gained from primary stats.
Class Tree
In the class tree, Armored to the Teeth grants additional primary based on the player’s armor value. This averages out to approximately ~1000 primary gain on a premade at level 70 and at 340 item level. The concern that I have is that as gear improves, this will double dip because as better gear has higher armor, and more strength, the talent doubles down on that giving a larger gain piece by piece.
Conceptually, I like the idea, it emphasizes the critical path that you should always favor any item that has a higher item level just due to how this talent interacts with both armor and the gain of primary. Unfortunately, I dislike this talent being the way it is because no other tank has anything that comes close. Other tank classes gain single-digit percent gains on damage or mitigation, and the fact that this talent maxed grants +1000 primary, that’s a permanent on-use trinket buff in and of itself.
So either the other 5 tank specializations need to be re-evaluated to give something similar or this needs to be reworked to be less potent than what it is, because it will cause Prot Warrior to out scale any of their counterparts massively.
Protection Tree
In the same light, the Protection tree also has a talent called Focused Vigor that works in a similar way by compounding the gain of primary. This averages out to approximately another ~1000 primary gain on a premade at level 70 and 340 item level.
Again, no other tank specialization has anything in their spec tree that comes close to this, and the fact that 2 talents exist that double-down on primary gains seems egregious and biased when you compare talent options universally across all tanks.
Again the same applies, either the talent needs to be reworked, substantially adjusted to account for its potency, or other tanks need to have similar options to compensate to avoid protection warrior damage from out-pacing any other tank over the course of the expansion.
In short, there shouldn’t be a reason why a premade level 70 gains just over 2000 primary stat over any other tank specialization in the game, all based on their talent choices.
We can argue that numbers tuning can be done to align Prot Warrior damage with these talents taken into account, but that only fixes the issue at the outset. As the patch moves forward, Protection Warrior will out-pace other tanks regardless. Additionally, at the outset of every patch, Protection Warrior (if retuned to deal with the expected numbers at the end of the tier) will go into a new patch feeling less powerful than it did prior to all due to this scaling.
So please, tank designers please discuss among yourselves and consider the issue these talents present to the viability of any of the other 5 tanks throughout the expansion.