As a member of a AoTC guild I feel like our guild is slowly dieing with each patch due to the lack of content and rewards there is from raiding atm.
There's no incentative to do HC for gear due to M+, and after getting the achievement we have no reason to go back. This leads to people taking a break and/or quitting the game. And when the next raid patch comes out, we have to try to recruit good people once again and so on, making it a part-time job to maintain the roster.
If we had flex mythic raids as a possibility more players would be able to progress the raid on a higher difficulty, get some item upgrades depending on what the vault didn't deliver, get new and (often) cooler transmog, and mount. It would also be easier for guilds to maintain a roster.
I understand the difficulties of imbalancing flex and 20man, but is that a good enough reason to locking a lot of guilds out from mythic raiding? And if so, why?
Is it due to the race? Make the race only count on 20man setup so no guild participating are allowed to do flex, or enable flex after the race is over.
Is it because we then require homogenization of classes? Lesser variants of buffs from profressions (scrolls), just as drums works today in relation to bloodlust.
Is it due to a specific setup of people is easier than 20man? Stacking class x for a fight could be comparable to reducing / increasing the size of the raid. And if that helps a guild, good for them!
Please keep the 'just get 20 ppl together' or similar comments out of this thread. That's clearly not an option for a lot of guilds today, and this thread is not about removing 20man mythic, its about enabling the difficulty to the many guilds that can't get 20 people together.