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  1. #1

    Aug 8 Hotfixes, Wrath Classic Decisions, Season 4 Class Tuning and M+ Affixes

    WoW Hotfixes - Updated 8 August
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Hunter
      • Survival
        • [With realm restarts] (4) Set Bonus: Mad Bombardier damage bonus has been reduced to 50% (was 70%).
        • [With realm restarts] Mongoose Bite damage increased by 20%. This change does not apply to PvP.
        • [With realm restarts] Raptor Strike damage increased by 20%. This change does not apply to PvP.
        • [With realm restarts] Serpent Sting damage increased by 20%. This change does not apply to PvP.
        • [With realm restarts] Kill Command damage increased by 20%. This change does not apply to PvP.
        • [With realm restarts] Fixed an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
          • Developers’ note: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to over perform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of your single target abilities to offset this loss of damage against a single target.
    • Warlock
      • Destruction
        • [With realm restarts] Rain of Fire damage reduced by 20%.
        • [With realm restarts] Infernal’s Immolation Aura reduced by 20%.
          • Developers’ note: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

    Dungeons and Raids
    • Mythic+
      • Fixed an issue that caused listed Grimrail Depot and Iron Docks keystones to not appear in the Group Finder UI when searching by keystone level.
      • Affixes
        • Shrouded
          • [With realm restarts] Zul’gamux now casts Blood Barrier less often.
          • [With realm restarts] Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
      • Grimrail Depot
        • [With realm restarts] Grom’kar Far Seer’s Storm Shield can now be purged.
        • [With realm restarts] Grom’kar Cinderseer will no longer cast Lava Wreath.
        • Railmaster Rocketspark
          • [With realm restarts] Borka the Brute’s Mad Dash damage reduced by 30%.
        • Skylord Tovra
          • [With realm restarts] Thunderous Breath initial damage reduced by 25%.
      • Iron Docks
        • Fleshrender Nok’gar
          • [With realm restarts] Dreadfang’s Shredding Swipes should no longer hit players multiple times.
        • Oshir
          • [With realm restarts] Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
        • Skulloc
          • [With realm restarts] Skulloc’s melee damage reduced by 15%.
          • [With realm restarts] Koramar will no longer cast Shattering Blade.
      • Return to Karazhan: Lower
        • [With realm restarts] Ghostly Philanthropist will no longer cast Throw Coin.
        • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
        • The Opera Hall: Wikket
          • [With realm restarts] Winged Assistant health reduced by 30%.
        • Moroes
          • [With realm restarts] Moroes’ Garrote duration reduced to 1 minute (was permanent).
          • [With realm restarts] Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
      • Return to Karazhan: Upper
        • Shade of Medivh
          • [With realm restarts] Flame Wreath damage reduced by 30%.

    Items and Rewards
    • Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards.

    Wrath Classic Feedback and Decisions
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hey everybody!
    Now that we’ve announced that Wrath of the Lich King Classic will release on September 26th, I want to give you an update on some of the items we’ve been collecting feedback on since our Beta began.

    Raid Lockouts
    We’ve decided that lockouts should be shared between Heroic and Normal versions of the raid, but NOT between 10/25-player versions of the raid. You’ll be able to do both the 10-player and 25-player version of each raid every lockout period but will have to choose between Normal and Heroic for the raids that offer that choice.

    Our original concern was with players feeling “required” to do the same raid multiple times per week in order to “keep up,” but that came more from the original experience of Trial of the Crusader than from Naxxramas. Trial of the Crusader’s original release allowed you to run four different versions of the same content in a single week, all of which provided better loot than anything that had been previously available, which created enormous pressure to run all four versions in order to leapfrog over the Ulduar loot. Making the Normal and Heroic versions of Trial of the Crusader share a lockout does a lot to mitigate that, by cutting the number of weekly runs in half.

    Additionally, players have pointed out that in many cases they want to be able to run the 25-player version of the raid with their guild, while pugging the 10-player version. Ultimately, that positive social aspect of having raids of various sizes available each week is compelling to us, and fits our goal of providing a vibrant social ecosystem, for friendships to form and develop in. You might, for example, find yourself pugging 10-player raids with a few of the same people from time to time, and end up inviting them to fill an empty slot on your main raid roster later. By contrast, if you could do both Normal and Heroic in the same week, you’d be incentivized to push your existing group to run them back-to-back, which isn’t the same sort of positive social experience.
    This was recently bugged on the Wrath Classic Beta, and both 10/25-player version of Naxxramas appeared to share a lockout, but that was unintended and will be fixed before we launch.

    Related to this, we also plan to make any trinkets with both Normal and Heroic versions (such as Death’s Verdict) share a Unique-Equip category, so that you can’t have both versions of the same trinket equipped at the same time. While it was originally possible to do this, it was never intended, and motivated us to create the Unique-Equipped categories back then. Prior to creating the Unique-Equipped categories, we could only prevent characters from wearing two copies of the exact same item.

    Race and Faction Change
    While it won’t be ready for our launch in September, we have changed our minds on this, and we’re working on adding the Race and Faction change as a paid service in a future patch.

    Originally, we planned not to offer Race and Faction change at all, because it felt like it removed some of that fantasy feeling of having dramatically different physical attributes that affect your gameplay. We were also a little worried about players chasing the “flavor of the month” in terms of racial abilities However, we’re convinced by the argument that being able to play with your friends is more important, and that you should be able to bring your accomplishments with you when you do. This turns out to be the same tradeoff provided by transferring between realms, which is already available as a paid service, so it makes sense to make the same decision with respect to Race and Faction change.

    In short, this fits our aim to nurture and protect social experiences, so we’ll work on it for an upcoming patch.

    Character-Based Mounts and Achievements
    As before, we plan to have mounts and achievements be per-character, rather than on the account.
    This originally came up in response to our plan to not include Race and Faction change, as a suggested alternative way for players to preserve their accomplishments when re-rolling. Since we’ve been convinced to allow Race and Faction change in an upcoming patch, we’re going to focus our efforts on that, and preserve the original Lich King behavior of keeping mounts and achievement associated with the character that earned them.

    LFG Tools
    We continue to iterate on the bulletin-board style Looking for Group tool, and we do not have plans to add the Random Dungeon Finder.
    For players, this has probably been the hottest topic of discussion since our announcement, and we welcome all the continuing feedback on how to improve the tool and make it better. I know this will be disappointing news for some, but we want to settle this topic before launch so everyone knows what to expect and can plan accordingly.

    We remain hopeful that our recent anti-boosting changes, especially on Fresh Start realms, will invigorate the lower-level dungeons around launch. We also expect the LFG tool to help facilitate long-term friendship formation for players who are looking for it.

    2v2 Arena Achievements and Titles
    We’re going to award achievements and titles for the 2v2 Arena bracket, just like we did in Burning Crusade Classic.

    Originally, Wrath of the Lich King dropped achievements and titles from the 2v2 Arena bracket, but due to popular demand, we’re going to preserve them in Wrath Classic. When we originally stopped awarding titles and achievements for 2v2s, it was because 2v2 was difficult to balance. Nowadays, rather than try to make all classes equally capable in all brackets, we want to preserve the existing class balance and celebrate the unique play style for the classes that perform well in each bracket.

    We’ll always continue to listen to feedback on these and all topics. I hope this answers many lingering questions about what the state of things will be when we release.

    Thanks, as always, for your interest and support!

    What about name changes?
    Name changes have been planned all along and will be available at launch.

    Any ETA on Pre-patch? Or Fresh servers.
    Fresh servers will launch with pre-patch, and we’ll have that date for you in a separate announcement along with other nearby dates for context.
    The next couple of months are pretty busy, so we want the schedule to be as clear as possible.

    I feel raid lockouts are being over thought. it was ONE raid that had 4 lockouts. ICC had dynamic difficulty and that’s fine, the raids before ToGC had only normal (and hard modes you activate there).
    togc should have dynamic difficulty like ICC as opposed to still having 4 but being locked out of 2 of them

    To clarify, Ulduar will work as it did originally. We’re not actually adding an additional Difficulty setting to Ulduar, only the hard-modes that it originally had. Since the hard modes are triggered by mechanics on the normal-mode bosses, they’re already part of the same lockout.
    As you said, Trial of the Crusader was the only outlier, which is why we’re making a change there.

    Is the LFG tool going to teleport us to the dungeon?
    No, but once a couple of you arrive, you can use the meeting stone to summon appropriately leveled party members to join you.

    ICC was always like this, only TotC is changing, if they implement in in the ICC way it’ll be fine (you can change per boss)
    We’d like to let you change between normal/heroic per-boss in both ToC and ICC, but we’re not ready to commit to that yet. We’ll know more as ToC gets closer and we have more time to look at how its built, and how hard it would be to change.
    All I’m confirming in this post is that you definitely won’t be able to do both difficulties in the same week, and that you definitely CAN do 10 and 25-player versions in the same week, since that was previously something we were considering doing differently.

    Additional Season 4 Class Tuning -- August 10
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With scheduled weekly maintenance (tomorrow, August 9 in this region), we intend to make further adjustments to Survival Hunters and Destruction Warlocks.

    Hunter
    • Survival
      • Set Bonus (4): Mad Bombardier damage bonus has been reduced to 50% (was 70%).
      • Mongoose Bite damage increased by 20%. This change does not apply to PvP.
      • Raptor Strike damage increased by 20%. This change does not apply to PvP.
      • Corrected an issue where Raptor Strike was dealing less damage than intended while Aspect of the Eagle was active.
      • Serpent Sting damage increased by 20%. This change does not apply to PvP.
      • Kill Command damage increased by 20%. This change does not apply to PvP.
        • Developers’ notes: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to overperform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of several single target abilities to offset this loss of damage against a single target.

    Warlock
    • Destruction
      • Rain of Fire damage reduced by 20%.
      • Immolation Aura (from Infernal) reduced by 20%.
        • Developers’ notes: We’re still seeing Destruction excel in multi-target situations. We’re applying additional changes here to stabilize their throughput when scaling with high target counts.

    Season 4 M+ Seasonal Affixes and Dungeons
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Greetings!

    We appreciate all the feedback on the Season 4 Mythic+ dungeons that has been made thus far. We’ve made the following adjustments that will be in effect with scheduled weekly maintenance (starting tomorrow, August 9 in this region):

    Dungeons and Raids
    • Mythic+
      • Affixes
        • Shrouded
          • Zul’gamux now casts Blood Barrier less often.
          • Zul’gamux has found a new location to hide in Return to Karazhan: Upper.
      • Grimrail Depot
        • Grom’kar Far Seer’s Storm Shield can now be purged.
        • Grom’kar Cinderseer will no longer cast Lava Wreath.
        • Railmaster Rocketspark
          • Borka the Brute’s Mad Dash damage reduced by 30%.
        • Skylord Tovra
          • Thunderous Breath initial damage reduced by 25%.
      • Iron Docks
        • Fleshrender Nok’gar
          • Dreadfang’s Shredding Swipes should no longer hit players multiple times.
        • Oshir
          • Feeding Frenzy now requires Oshir to suffer 5% damage to be interrupted (was 8%).
        • Skulloc
          • Skulloc’s melee damage reduced by 15%.
          • Koramar will no longer cast Shattering Blade.
      • Return to Karazhan: Lower
        • Ghostly Philanthropist will no longer cast Throw Coin.
        • [With realm restarts] Gang Ruffian’s Poisonous Shank damage reduced by 30%.
        • The Opera Hall: Wikket
          • Winged Assistant health reduced by 30%.
        • Moroes
          • Moroes’ Garrote duration reduced to 1 minute (was permanent).
          • Moroes’ Dinner Party effect now increases the damage and attack speed of nearby dinner guests by 50% (was 100%).
      • Return to Karazhan: Upper
        • Shade of Medivh
          • Flame Wreath damage reduced by 30%.
    Last edited by chaud; 2022-08-09 at 02:59 AM.

  2. #2
    Some good changes to the Mythic+, but more is needed in a few areas.

  3. #3
    Legendary! SinR's Avatar
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    OK good start with Lower Kara.

    Good Start...

  4. #4
    Well, race and faction change were released on the same patch as ToC, so i don't think people will think much of it.

    I remember patch 3.2.0 was the same one rogues could finally use axes. A few months later, when race change was possible, almost every horde rogue changed to orc, specially because ToC and ICC had so many 1h axes on the loot table.

  5. #5
    Good.

    Third boss in Grimrail and lower Kara were overtuned.

  6. #6
    Buffing survival huh?

  7. #7
    Quote Originally Posted by exsanguinate View Post
    Buffing survival huh?
    Developers’ notes: The Survival Hunter Mad Bombardier 4-piece set bonus is still causing Survival Hunters to overperform in multi-target situations. We’re lowering the effectiveness of the 4-piece bonus while also increasing the damage of several single target abilities to offset this loss of damage against a single target.

    Devs note is there for a reson mate

  8. #8
    They are ruining wrath classic with changes. Only blizzard could be so stupid to think they could improve it.

  9. #9
    Quote Originally Posted by Gnosk View Post
    They are ruining wrath classic with changes. Only blizzard could be so stupid to think they could improve it.
    Maybe they got bored turning retail into crap, they wanted to see what else they could screw up.

  10. #10
    Quote Originally Posted by Dadwen View Post
    Maybe they got bored turning retail into crap, they wanted to see what else they could screw up.
    Yeah it's looking that way. It's no longer a classic server and more becoming a side project for them.

  11. #11
    I have rarely seen blizzard be this careful with their nerfing. I wouldn't be surprised if survival and maybe destro as well are still meta after these changes.

  12. #12
    Quote Originally Posted by stoffe View Post
    Devs note is there for a reson mate
    I would be very upset if I could read

  13. #13
    Crossing Fate still bugged, sweet.

  14. #14
    Quote Originally Posted by roldy27 View Post
    I have rarely seen blizzard be this careful with their nerfing. I wouldn't be surprised if survival and maybe destro as well are still meta after these changes.
    SV definitely. Destro might be moving into "can certainly do without" territory.

  15. #15
    Quote Originally Posted by roldy27 View Post
    I have rarely seen blizzard be this careful with their nerfing. I wouldn't be surprised if survival and maybe destro as well are still meta after these changes.
    "Bribing" SV players has been the only way they can get people to play it, not sure they want to completely chase everyone off.

  16. #16
    Quote Originally Posted by Gasparde View Post
    SV definitely. Destro might be moving into "can certainly do without" territory.
    I think it's kind of fair to compensate SVs single target, since survival actually uses bombs in ST while destro doesn't use RoF in ST. Still unusual considering blizzard often just ruined specs in the past.

  17. #17
    Blizzard's spot-nerfs have historically either been "it went from OP to still OP, just less so" or "it went from OP to useless", with substantial change only happening over longer periods when new-tier scaling etc. come into the mix.

    We'll have to see if this is one of the rare cases where they got it right; those DO happen, too.

  18. #18
    Quote Originally Posted by Gnosk View Post
    They are ruining wrath classic with changes. Only blizzard could be so stupid to think they could improve it.
    what changes? I mean faction change was "baseline"

  19. #19
    Quote Originally Posted by crazyswayzee View Post
    what changes? I mean faction change was "baseline"
    They are making many changes to classic wrath. Good or bad they should just leave it alone.

  20. #20
    Quote Originally Posted by exsanguinate View Post
    Buffing survival huh?
    It’s a 20% nerf. 50% is 20% lower than 70%

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