I didn’t read them in bad faith at all. I specifically asked you to elaborate on your points and you did, then I explained why they made no sense. Your only example involved pre-requisite quests which has absolutely nothing to do with forming a group or RDF. I explained that to you and you then commented on HOW I said instead of what I said.
So one more time, how does RDF disincentivize you going out in the world?
Absolutely disagree. *Especially* for new players. Many of the classic population are new to the game, myself being one of them. During my leveling of 3 toons and the grinding of dungeons, I was communicating with my 5 man team. When we wiped, we talked about how to avoid wiping, boss strat, even high concentration of mobs required comms. This rings true through Classic and BC. Whether I was tanking, DPS as Warrior or Shaman, I was constantly talking, listening, learning, and making friends.
Retail? You are absolutely right. I played retail for just a few hours and never played it again. I queued for Dead Mines, spawned in with people that I didn't say a single word to. We ran straight through it. I could have been playing with 4 bots and had not known. It was a running simulator. I played this after my experience in Dead Mines in classic and I laughed to myself at how bad that experience was.
It didn't. It just took away the ability for very abusive people and toxic zeros to force or trick other people into doing content that only selfishly benefited them. Been in pretty decent guilds through the time I played, however the best was the last one which my toon is still in. Nobody or any group that was good ever had a problem with RDF or RGF
Milli Vanilli, Bigger than Elvis
Yea you keep making it seem so obvious but you haven’t given me one example. So yeah tell me how, especially at end level.
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Wow someone finally with an actual answer so we can have a discussion.
Okay now would you consider having 2 people fly to a stone and wait to be summoned meaningful gameplay?
Well, at one point the appeal was to cause a shitshow for pvp, which that was only on pvp/rppvp servers. Yeah, i'd say it was meaningful. Because in the time it took for the group to get there and for the summons to go out you'd have time to communicate in group and weed out any problems like afk'ers, etc.
The other half of rdf was the cross-server grouping. Where it was inconsequential how you acted in the dungeon, because chances were you'd never see the person again. Compare that to server only groups before, where you could block players or have other contact with players and know them by reputation.
Now tell me what server this is going to be meaningful on besides grob. I will wait. There will be 0 shitshow pvp scenes at the stone in wotlk unless you're the one poor soul playing alliance on a 90/10 horde server and you will be camped.
Yeah the afkers happen because people waited so long to get into the group. When you are in RDF when you click ok you are ready to go so theres no one to be afk because that had to click a button.Because in the time it took for the group to get there and for the summons to go out you'd have time to communicate in group and weed out any problems like afk'ers, etc.
There was no repercussions for acting like an asshole on these mega servers anyway. Of all my time on tbc and classic I have ran into so many assholes on the server and I have never once heard anyone post or complain about someone acting like a dick in a level 16 deadmines group or heard anyone that actually cared. Assholes will be assholes whether they are on your server or not. At the very least with RDF you have the privilege of just kicking them out and then having a new person instantly replace them instead of waiting in LFG chat for another hour.The other half of rdf was the cross-server grouping. Where it was inconsequential how you acted in the dungeon, because chances were you'd never see the person again. Compare that to server only groups before, where you could block players or have other contact with players and know them by reputation.
Yeah, if hardcore crayon enjoyers can get Dungeon gear, it invalidates my entire reason for playing. I must gatekeep all the single digit IQ gamers out of DUNGEONS... what a take, touch grass son.
has nothing to do with the fact that RDF is just super overpowered in the term of convenience and people might prefer playing with their FRIENDS and would rather prio that over the convenience, no, it is the hardcore gamers who are just trying to bring the average ass snifer down and gatekeep them out of DUNGEON GEAR.
Started playing halfway through TBC in 2007. Seethe harder.
I really have to wonder what it is with people and this bizarre thing where people instantly assume you "didn't play" just because your experience was different than theirs.
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"well, summon stones exist, so let's just allow everyone to instant teleport to any dungeon they want"
okay, mage portals exist so let's allow everyone to instant teleport to all major cities from anywhere
see how dumb that is? By allowing everyone to instant teleport all over the place, you're removing the social interaction of having to find a mage and get him to open a portal for you. And likewise, LFD removes the travel time of having to fly to the dungeon or have other people summon you there.
What's even the point of having a game world if you just teleport around everywhere? Retail having instant teleports all over the place is what makes the world feel so tiny. There's no travel time.
Last edited by anon5123; 2022-08-20 at 02:22 AM.
Well I started a week after launch and anyone that was there would have known there were assholes before RDF was added, an being I played long before it, and long after RDF was added and didn't see any different in the number of assholes it either means A: you didn't play B: you attracted them. talking with just about everyone I played with most of the RDF runs were just people that wanted to get in run the dungeon and go on to the next thing (not really any difference then before other than didn't have wait to get the people there to summon) with the least amount of drama as possible, so not only does your experience differ from mine and not only people I played with, reading the forums most seem to say they had the same experience too.
(I didn't see uptick in the assholes till LRF (I liked LFR for my alts) but most of the time it was some over geared raider trying to grief the group jealous I guess people got to see content that they used to keep only for themselves).
Last edited by Dadwen; 2022-08-23 at 01:34 PM.
This doesn’t answer my question at all, if anything I’m going to respond with your statement with the exact quote you just put in your comment.
Tell me what is removed or ruined by allowing you to teleport to the dungeon. Is traveling to the dungeon, which could take ten minutes, a meaningful part of the game? Honestly I know you probably have your heels dug in here but truthfully what is being missed by you being teleported to the dungeon?
more like your experience does not line up to the majority of most posters on just about every site the discussion takes place, and wanting to keep it out for whatever stupid reasons you have (the general one I see a lot is gatekeeping, but also could kill off some of the gold GDKP or whatever)...
so best bet is either lying or have ulterior motives to keep it out.
nice BS though on your part.
(and I did allow for your difference experience when I said (B: you attracted them)
Last edited by Dadwen; 2022-08-23 at 05:14 PM.
What you said is true and anyone who is being honest knows it’s true. You run into just as many assholes without RDF than you do with RDF. And honestly at least with RDF your group can make the choice to boot someone who is being a prick unlike when you make a group the asshole 9/10 times is the group leader.
I just recently came back to tbc for the xp boost and literally the first group I joined had an absolute man child in it, but we couldn’t do anything about it because he was the leader and reforming the group would have just taken longer than just putting him on ignore.
Even the very minor social connection you make while zooming through a dungeon is maintained in a same-server environment. When the people you're playing with just sort of disappear into the ether, there's a "concrete" connection to others that's lost. There's no opportunity to go "oh hey there's that priest I played with". This is all without considering the incentives/disincentives around instant teleporting, or the matchmaking system.
On the mega server environment that is the case though. You leave the group and even if they manage to stay on the same layer they are lost in a sea of people. Then with layers you might be 2 feet from each other but in a different realm just with the same name.
Anyone that believes 5 man's are a social experience lives in a very cloudy room because the bong smoke must filling it up. It's just a bad take.
This company is only motivated by one thing. It only makes decisions based upon one thing. Extracting money. Somehow they see RDF reducing swipes. It's the only reason they do it. They could care less about you making friends.