Crap Dev's seem to be taking too much of their design ideas\visions from retail and trying to cram them into LK (hell the LFG tool from what I hear is a crappy copy of the M+ one, I was going to sub but I wanted to play LK (how it was then, not this garbage version they have planned).
*not sure if many heard this old saying but all this makes me think of it - , "they are so bad (incompetent) they could screw up a wet dream".
Yeah, having to travel through the game world is a dumb annoying timewaster. Blizz should just remove all zones and have the entire game be a hub city full of portals to instant teleport you to every dungeon. Wouldn't that be fantastic? What a great MMORPG that would be, where you never have to travel anywhere.
lmfao
One thing that could help find some middle ground is if that LFD tool they put into the game wasn't a steaming pile of poo. It's just not very responsive. Really not intuitive to say the least. Has this weird thing that resets your role to tank from time to time. On mega servers you have an insane amount of listings of which many are bogus. Classes that can't tank or heal can sign up as such. You have to manually refresh. End of the day it's just clunky, not easy to look at, and needlessly time consuming to use.
Why didn't they just go with the proven retail LFD group maker? Or hell just leave in RDF if this is the best they could come up with. Because this is just bad imo.
You dont really have an argument do you? Thats why you have to make this unrealistic hyperbole scenario?
If I want to do dungeons, i have very little interest in the open world...
That doesn't mean I don't enjoy doing other activities? It just means when I want to do dungeons, I want to do dungeons, not travel around and waste time just so I can do what it is I want.
Imagine if you had to run a dungeon before being able to travel to a zone, would you like that?
And if I want to do dungeons I prefer to have some social interaction with people, which happens far more when people are more invested. That was kinda the point of classic. You realize your argument would apply to LFR as well right? "If I want to do raids, I have very little interest in the open world". If not then tell me how it's different, and if it isn't then realize you're advocating for something many people specifically tried to avoid when they started playing classic.
And many others were happy to accept its absence in Classic and TBC because it wasn't part of the original release, same with dual-spec in TBC, flying in Classic, meeting stones in Classic etc. With WotLK however, it was part of that expansion and as such many people, the majority by every metric available, want it to be included regardless of what the tryhard Andys like to scream.
It didn't ruin the social aspect. TBCC has proven that beyond a shadow of the doubt. Even right now in the pre-patch using this broken LFG tool there no social aspect to it. People play with their guildies. If they have to they'll invite 1 stranger. They don't talk, and when the dungeon is over they part ways and never speak to each other again. Not to mention the utter waste of time forming the groups and travelling to the dungeons: pointless time sinks that exist simply to slow players down.
Wrath just isn't Wrath without RDF.
Your experience is miles apart from mine. People talk in my dungeons. I run heroics all the time with randoms. I talk to people in the world all the time and meet them again all the time. I see familiar names in the AH, general chat and sometimes get into dungeons with them and remember the person.
I think you might be playing in Streamer realms, but that's not my experience in Westfall and now Maladath.
I've tried retail when I stopped raiding TBC (end of BT) waiting for wrath. While those things you mention are absolutely true, you have those things in retail with mythic+, there is no more socialization in dungeons, where there absolutely is in classic. The experience of some people may vary, but I had a very hard time chatting with anyone in retail while in dungeons because there is no time to type (and voice is too intrusive) in an m+. Without chatting, there is no social engagement. The whole experience in retail is a race. That's not *always* the case in classic, even late in the expansion. Over 2 months of running dungeons, mythic+ and LFR, there is very, very little if any socialization in retail outside of guilds.
I've resubbed to classic for Wrath and that was a vastly different experience for me when it comes to just making friends in a levelling/gearing dungeon. And the reason that it's impossible to be social in retail is the race mentality created by M+ for every single type of dungeon, m+ or not.
Which is why for many of us classic isn't a side experience, a curiosity, it's the World of Warcraft we love. Not World of Mobile Diablo.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I have played DPS and in the 1000s of queues I have been in I have never had a queue last an hour. Not once. I have had some go for 30 mins but Queues for DPS are typically 15 mins. This bullshit of 1 hour queues is not true and has never been true.
I have had some bad experiences in LFD but I can only remember 1 time that I actually remember specifics. This was in BC. This bullshit of LFD creates toxicity is not true for me and for the majority of players.
It doesn't matter how you define "actual playing the game" because many of playera define it as doing something in the game that isn't watching the chat screen hoping to be the first to spam the guy to get in. E.g. professions, gathering, talking to friends, dailies.
I prefer 5-man dungeons than 25man raid.
My effort is reflected more when there are less people. Especially as a tank or healer.
On topic, it is all about sub.
If you play with real friends, you are unlikely to unsub, because if you unsub, your friends will be sad.
I don't believe this crap, but Blizzard does.
Creating your own group and having a RDF is not mutually exclusive. Why are you hell-bent on forcing others to have fun like you? If there are enough players out there like you to form groups in an hour when there is a RDF then your version of fun is valid. If not then statistically you might as well say there is no one who has fun forming their own groups.
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You are confusing the Classic Community with yourself. The majority of people want RDF in some form. Not wanting some form of RFD in WotLK is the minority view.