
Originally Posted by
Dancaris
We can have that in a way of Class Skins, that circle around community for a long time now.
New class as Tinker with proffesion is dull to me. Rather remove engineering or make it part of new class. But with skin - we can have goblin/gnome druids. Tinkers are mechanically same as druid, spells have same stats. But aestetically - forms will be mechasuits. Beams will be lasers. Mushrooms will be mines. Only problem will be using guns. But we could have same as Outlaw - just some gun to pull spells. Glyphs for change them. Healing spells as nature HoTs -> potion HoTs.
Same could be Necromancers. Pick warlock, change demons with undeads, make hellfire blue. Change names, change some animations as demon horns/wings to skeletons from maldraxxus. Done. Same class, but different aestetics.
Runemasters can be Monks. They are close enough. Just remove pandaria vibes and bring RUNES. Celestials -> Elementals, all that KI shit -> runes. Done.
And for a last one canonical classes - battlemage. We could have Rogue skin. Unstead guns - magic casts, poisons -> magic enchantments, Stealth -> magic Stealth!
Maybe we could have skins race-locked.
Tinkers - gnomes, mechagnomes, goblins, mag'hars, draenei, LF draenei. Other races can have original druids.
Necromancers - basically any race, maybe without draenei, LF draenei, taurens and HM taurens.
Runemasters - for Taurens, HM taurens, dwarves, DI dwarves, draenei, LF draenei.
And for Battlemage - elvish races as BE, VE, NB, maybe NE. And ofc Humans, who we are without them.