good change but too late ... "only" one expansion too lateSanguine: No longer heals Invigorating Fish Sticks in Tazavesh: Soleah’s Gambit.
Where are the upper and lower karzhan fixes?
Since they nerfed a few of the mechanics, at least from Fortified perspective, it's been easier to time that than Grim Rail Depot at an equivalent key level (16 in all cases). The first week, Tyrannical, it was so bad we couldn't time anything in Kara. Post-nerf, it shouldn't be an issue.
I expect explosive for next reset will give us more heartburn than the dungeon itself. Mostly it's about knowing when and where you can do some things but not others. And of course your group, as other posters have mentioned, doing mechanics.
There's a lot of unfamiliarity with these older dungeons either because people forgot or never did them as keys. (I remember the heroic and mythic versions but never did the keystone version of them.) Give it some time and people will develop cleaner strategies and routes. My group is already doing that and we're usually done with our keys by Thursday every week.
Black
You value power, ambition, and darkness. You love power at any cost, and are a corrupting influence on those around you. At your best, you are resourceful and unashamed. At your worst, you are parasitic and amoral. Your symbol is a skull. Your enemies are white and green
Had the last boss of Grimrail despawn at about 2% health left on a 10 key. No bugs to see here ... please keep the line moving.
Running Gambit without Wo is a sad thing indeed.