You see I don't think that is the case at all, affinity to the cosmic forces seems to be an entirely individual thing, regardless of what cosmic realm you are in charge of.
Being a pnatheon of the death cosmic realm, doens't mean you have the strongest affinity to death cosmic force .. you could actually be quite great at any cosmic force or all of them, as I would expect a near god like being to be. I mean if we can actually utislie several of the cosmic forces, surely they can.. and we have seen various pantheon members excell at different types - take the Titans, somelike Tyr excel at light, Eonar at life, Norgannon at arcane. etc
Elune seems to be largely arcane, with light and void - and likely commands all the cosmic forces, but likely has a specialty in those 3. I'm pretty sure the night elves get their nature affinity from Cenarius' early introduction, while their arcane comes from the Well and Elune.
Indeed, it seems like while we thought Elune was one of those, i think that is now the first ones.
I would assume realms are more like specific functions and while there is a cosmic force that does indeed dominate or characterise that realm, it looks like you have many beings within it that can tap into all kind of cosmic forces, including the stewards over those realms. I mean they are intelligent beings like us, not shcakled to one mode or one cosmic force, however they are tied to that realm.
If the Titans are the Pantheon of Order, they don't exist in an "order" realm at all, they exist in the universe.. or maybe there is an order realm which is how they survived Sargeras' death.. order has a specific fucntion in the living world, it's how the cosmos is diesnged and follows certain rules that make matter etc. ofc the susbtance and order of a planet or space is not all that matters, you need Light, elements, and the spark of life which seems to be combination of light, arcane, chaos - death plays a role in the recycling of matter, but souls are operated differently. If we are light sparks, then why do we go to the shadowlands instead of the light on death, unless birth makes us something unique?
Agreed, nor is being a Lord of a realm means you only have access to only the type of magic of that realm.. in fact the two seem to be unrelated or at least not tied to one specific cosmic force of the same name.. And perhaps the confusion comes when we think of the realm in relation to the magic of the name, rather than the function.
What does death mean? Except the other side of life as we know it. That is the death realm or shadowlands, yet death magic is something specific, - yet all types of magic can cause death or be used to take you to the shadowlands indefinitely. (by killing you)
Exactly - They are forces that exsit in balance. That their are realms corresponding to the same name, doesn't mean it's a realm where that force originates form or creates that ofrce o r maybe it is.. but certain types of beings like us and the stewards aren't bound by any one cosmic force, and seem to be able to access any or all of them.
It's still confusing. THe Pantheon of each of these forces I postulate doesn't exist.. it's the pantheon of the realms that exist rather. They inhabit and manipulate those realms.. but it doesn't see that they particualrly generate the greatest quantity or quality of merely one of the 6 forces (i.e. the one they govern), no it seems they have no such limitations.
The way each realm is designed, it's more than just force... so the cosmic forces are just that forces. The relams are all made of a combination of every force.
- - - Updated - - -
I don't beleive they were initially biased, not consciously anyway. I think in classic, because alliance numbers were so high, for game balance reasons, they took a decision to promote the horde, improve it's profile, substance, build it up well, to attract more players. I believe this was the entir emotivbation of the high elves going over as blood elves - to aid that, and thus began the "horde " dominance.
it worked, the horde was more attracitve, becuase it was pushed entirely and almost wholly, while the alliance races were downplayed. The night elves were the biggest victim of that because they were a great race piror to that as you can tell by WC3 and War of the Ancients trilogy - a faction level race for sure, not a minor member sub par to humans and certainly not the "go to victim" for tragedy scripts or power plays.
I think in time, writing for the horde and focusing so much turned their affection entirely their, especially the blood elves. This is bad for adeveloper who shoudl remain neutral.
You could tell they weren't because eventually comments like "we find it hardt o write for the alliance" showed that actually the desire wasn't there, which means something had changed along the way.
i also think developers and writers had personal favourites, and did not have the discipline or love to write from a neutral perspective like an author or creator of the world would. A huge Sylvanas fan will eventually make hte story revolve around her - then waht about Tyrande or Jaina? . If you createdt his version of orcs, elves, Eredar etc.. you have a love of them all equally, they don't all play the same role equally ofc, but you don't get the sense they are sub par or neglected.
This is how it felt with the races that came up in WC3, yet in wow, over time you got the clear feeling some were neglected far more so than others, but not only that, were actually terrible or misued/abused for no reason than to facilitate a power trip for others - nso the story stops being balanced, and is forcing the narrative forward for one group and not the other.
This creates an imbalance, or an imbalanced feel to it all that isn't interesting or engaging ... as only part of your playerbase who likes one stuff receives the best of everything all the time, and the rest keep getting bones tossed their way, rather t han feeling an important part even if they aren't playign as major a role.
Take high elves in WC2, they weren't there much, or played a large role except for their little sectio, but from then on they always felt important and valuable, without being as major as humans, orcs, night elves or undead.. Then races were introduced for specific purposes, some were meant to be faction grade, some have other specific roles, that are less prominent, but are still equally unique, interesting and attractive too for what they represent and bring.
But then they scrap all that and just lopside their own balance - and is the new balance better ? Not so far, so far there is no balance - but this might be a restult o f not focusing enough of on the development of the races, and only ever telling single narratives. An expansion main storyline is good, but they still have a lot of things to establish and develop.