1. #1

    WoW Hotfixes - August 15, 2022

    WoW Hotfixes - August 15, 2022
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Dungeons and Raids

    • Fated Raids
      • [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.
        • Developers’ note: We feel this health reduction will smooth over some of the roughest edges in the raid without devaluing the experience.
    • Mythic+
      • Affixes
        • Shrouded
          • Nightmare Clouds will now despawn more quickly when Nathrezim Infiltrators are captured.
          • Shadow Phlegm damage increased by 150%, travel speed reduced by 100%, and radius reduced to 4 yards (was 6 yards).
      • Grimrail Depot
        • [With realm restarts] Grimrail Technician’s 50,000 Volts cast time increased to 3.5 seconds (was 2.5 seconds).
      • Iron Docks
        • [With realm restarts] Charging Slash is now only cast by Grom’kar Footsoldiers.
        • [With realm restarts] Grom’kar Footsoldier’s Charging Slash damage reduced by 35%.
        • [With realm restarts] Ogron Laborer’s Thundering Stomp damage reduced by 25%.
        • [With realm restarts] Thunderlord Wrangler’s Throw damage is now reduced by armor.
        • [With realm restarts] Rampaging Clefthoof’s health reduced by 15%.
        • Grimrail Enforcers
          • Resolved an issue where the enemies would fail to cast abilities in specific locations within their encounter area.
      • Return to Karazhan: Lower
        • [With realm restarts] Arcane Warden’s Volatile Charge damage reduced by 40%.
        • [With realm restarts] Skeletal Usher’s Flashlight damage reduced by 20%.
        • [With realm restarts] Skeletal Usher’s health reduced by 25%.
        • [With realm restarts] Spectral Patron’s Uppercut damage reduced by 20%.
        • [With realm restarts] Phantom Crew’s Hammer Down now has a 1.5 second cast time (was instant) and increases damage taken by 25% (was 50%).
        • Resolved an issue that caused Blood Death Knight’s Dancing Rune Weapon to strike unintended targets with Blood Boil through floors.
        • The Opera Hall: Beautiful Beast
          • [With realm restarts] Coggleston’s Dent Armor now has a 1.5 second cast time (was instant).
          • [With realm restarts] Silver Fork’s Bloody Jab initial damage reduced by 20%.
        • Maiden of Virtue
          • [With realm restarts] Holy Bulwark absorb reduced by 10%.
        • Attumen the Huntsman
          • [With realm restarts] Intangible Presence damage reduced by 50%.
      • Return to Karazhan: Upper
        • [With realm restarts] Wrathguard Flamebringer’s Cleave and Strike damage reduced by 20%.
        • [With realm restarts] Wrathguard Flamebringer will no longer cast Slide.
        • Shade of Medivh
          • [With realm restarts] Guardian’s Image’s Shimmer damage reduced by 25%.
        • Mana Devourer
          • [With realm restarts] Energy Discharge damage reduced by 30%.
      • Tazavesh: Soleah’s Gambit
        • [With realm restarts] Invigorating Fish Stick cast time increased to 2 seconds (was 1.5 seconds).

    Items and Rewards

    • [With realm restarts] Enforcer’s Stun Grenade Versatility increased by 96%.
    • [With realm restarts] Fleshrender’s Meathook Intellect increased by 17%.
    • [With realm restarts] Kihra’s Adrenaline Injector Agility increased by 17%.
      • Developers’ note: Updated several Warlords of Draenor Mythic+ trinkets to modern standards.

  2. #2
    Legendary! SinR's Avatar
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    Nice.

    Will it make Kara bearable? We'll find out

  3. #3
    Fated Raids
    [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.


    Will this be just the trash or bosses included?

  4. #4
    Stood in the Fire
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    Quote Originally Posted by Wowforlife79 View Post
    Fated Raids
    [With realm restarts] Enemy health reduced by 5% in Fated Heroic and Fated Mythic difficulties.


    Will this be just the trash or bosses included?
    Its enemies, so it should be everything. Wont make much of a difference on trash though.

  5. #5
    It's great to get all these trash nerfs... now that Fortified is gone and we can't really say whether or not they'll do enough for another like 2 weeks... zzz.

    Iron Docks could easily use another like 5 minutes on the timer, even with all of this - the dungeon is hella tight if you don't blow every single mob after the first boss up with wheels.
    Grimrail trash could've also used a bit of tuning. These fucking cone blas fire zone mobs absolutely fucking wreck if you don't move instant-fucking-ly and if you then move instant-fucking-ly, there's a good chance they absolutely murder your ntire group.... BECAUSE YOU JUST DON'T SEE A DAMN FUCKING THING IN THIS GOD FORSAKEN PLACE. This dungeon should by far be the easiest dungeon mechanically, solely due to the challenge this shit ass cunt camera imposes in there.
    Kara trash nerfs seem good, will have to wait a week to find out though... Not preemptively nerfing Maiden Consecration and Moroes Garrote damage is just wild though - because that's 100% gonna be fucking brutal like nothing else this week - both of these easily deserve the same treatment as Mana Devourer.

    Also, that 5% flat nerf to all fated raids is kinda hilarious. Nathria is gonna be even more of a fucking joke and, again, we won't see the impact this actually has on Sanctum for another week - yet we'll also never know if it was actually needed for Sepulcher.

  6. #6
    Quote Originally Posted by Gasparde View Post
    It's great to get all these trash nerfs... now that Fortified is gone and we can't really say whether or not they'll do enough for another like 2 weeks... zzz.

    Iron Docks could easily use another like 5 minutes on the timer, even with all of this - the dungeon is hella tight if you don't blow every single mob after the first boss up with wheels.
    Grimrail trash could've also used a bit of tuning. These fucking cone blas fire zone mobs absolutely fucking wreck if you don't move instant-fucking-ly and if you then move instant-fucking-ly, there's a good chance they absolutely murder your ntire group.... BECAUSE YOU JUST DON'T SEE A DAMN FUCKING THING IN THIS GOD FORSAKEN PLACE. This dungeon should by far be the easiest dungeon mechanically, solely due to the challenge this shit ass cunt camera imposes in there.
    Kara trash nerfs seem good, will have to wait a week to find out though... Not preemptively nerfing Maiden Consecration and Moroes Garrote damage is just wild though - because that's 100% gonna be fucking brutal like nothing else this week - both of these easily deserve the same treatment as Mana Devourer.

    Also, that 5% flat nerf to all fated raids is kinda hilarious. Nathria is gonna be even more of a fucking joke and, again, we won't see the impact this actually has on Sanctum for another week - yet we'll also never know if it was actually needed for Sepulcher.
    ID didnt need any nerfs - people were already ++15 with 280 gear this reset. and doing 21-22 if geared nicely.

    GD - tell your tank to face mobs to wall. all problems solved. grimrail is one off fastest easiest dungeons if you play with people who know what they are doing.

    kara nerfs are minor at best - you still need to skip fleshlight mobs because dealing with that is waste of time . it wont help people to time it.
    Last edited by kamuimac; 2022-08-16 at 06:55 AM.

  7. #7
    Quote Originally Posted by kamuimac View Post
    ID didnt need any nerfs - people were already ++15 with 280 gear this reset. and doing 21-22 if geared nicely.
    "ID didn't need nerfs" he says, despite its highest completed key being a 26, whereas most other dungeons highest key is a 28 and the really easy ones are even at 30.

    ID, alongside Lower Kara, is objectively the toughtest dungeon this season.
    This is a) due to mobs hitting like a fucking truck and b) the timer being incredibly tight. Both of these are problems for well organized groups, if you go in there with a pug and miss like 2 trash groups with a wheel you can basically leave the key. The big Shrouded mob's positioning in that dungeon also isn't all that helpful (surprinsingly, same thing in Lower Kara), which is why he tends to be mostly skipped these days.

  8. #8
    And still nothing about Grimrail Bombardier's Hemorrhaging Wounds. It is not dispellable at all. On a level 2 the 3 mobs stacked it on me to 190%.

  9. #9
    These arent even nerfs, its like deleting the dungeon. Whats the point of releasing cool old dungeons if you will just gut them?

  10. #10
    Quote Originally Posted by klaps_05 View Post
    These arent even nerfs, its like deleting the dungeon. Whats the point of releasing cool old dungeons if you will just gut them?
    Kara was overtuned and I wouldn't say that it's "deleting". More like fixing the unbalanced difficulty.

  11. #11
    Another eight hour+ maintenance for seemingly minor changes. What is up with this shit lately.

  12. #12
    Quote Originally Posted by phattsao View Post
    Another eight hour+ maintenance for seemingly minor changes. What is up with this shit lately.
    The mobile AH launches today also, that is most likely the cause of the long maintenance

  13. #13
    Quote Originally Posted by Tsamane View Post
    The mobile AH launches today also, that is most likely the cause of the long maintenance
    I think the merger of all AH servers happens today as well.

    - - - Updated - - -

    Auction Houses across all realms on a given region will now share commodity listings (gems, herbs, flasks, consumables, etc.). Items that aren’t commodities –- like armor and weapons –- will continue to be realm-specific.

    us.forums.blizzard.com/en/wow/t/927-ptr-development-notes/1272088

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