Originally Posted by
casecase89
A free market where people decide how much to buy and sell things for is EXACTLY what currently exists. If people don't find it viable to herb/mine/fish for money, they'll stop doing it, supply will drop, prices will rise, until they hit a point where people DO find it viable to do those things for money. The fact that the bottom has dropped out of the market indicates that either nobody wants to buy those items(Which I find dubious given they're consumables and constantly used for raiding), or that people are happy to herb/mine/fish for silver, thus keeping supply high.
No, actually, they won't. Think of gathering professions as min wage jobs. What this does is that it kills the potential for commodity prices. Literally destroys it. Most, and I really mean most, have no clue on how to make the AH work for them. They will level other professions, like alchy, jc, or enchanting, but not use them to make money, only to help cover what they actually need, and would rather spend hours a week farming mats or selling tokens to make gold. How many times I've heard the term... "free money" or "pure profit" from collectors makes my head hurt.
In BFA ( i didn't play SL until blizz gave it away free ), I was using enchanting to break items down and sell enchants, alchy for pots and flasks, and inscription to make decks. I used tailoring and leatherworking to make trash items to DE and breakdown into expulsom for decks. I barked in trade chat to buy items in bulk via CoD, like cloth, herbs, and greens. I used these professions in a smart way to make gold. I would spend 2-3 hours every day or every other day, all depended on my stock and my sales, a lot of it in between queues, mythic plus runs, and afking ( crafting trash items ) while watching youtube or netflix and was generating 5 million in revenue a week, with 2-2.5 million profit per week. I stopped playing around the time the second raid hit in BFA due to working obnoxious hours at my job. In 5 weeks, I made gold cap, bought my AH mount, and then within 3 weeks I was at gold cap again, and was working on my second cap. It did take a bit of time to do this, but TSM automates a lot of it for you if you take an hour or 2 to set it up. Anyhow... this is making the market work for you.
Now with the way it is, dust prices are below the vendor price of items it takes to DE and crafting cost of the items it takes to DE it. Why would anyone DE items right now? It blows my mind, but its keeping the dust price low. They would make more gold vendoring the items... but for whatever reason, people still DE items. I have only leveled one toon, but I have found that nearly every item I got through questing or drops, it was more worthwhile to vendor it, rather than DE it. Dust price is still absolutely rock bottom. It was not like this in Cata, wod, Legion, or BFA, even at the end of the expansion. In the prepatch, it was like what we see now. Apparently it was not like this during SL, as you can easily google videos of people doing the enchanting shuffle during 9.1 and making fair gold.
At the end of the day... this is not good for the market. It is good for low pop servers, where there are maybe 1 or 2 people like me on the server, but high pops are murdered by this because crafting items will basically always be very close to the cost of the item due to how many people are flooding the market with mats, and they will keep flooding it. There are too many crafters making the items and competing with each other to do it, and since the price of the items is at the floor, it will drive everything crafted down. What kept mats from becoming worthless on high pop servers, were people like me, who bought 20-30k of a materials every few days, like cloth, herbs, etc. I was literally using 60-90k cloth per week, 50-60k herbs. I was not the only person doing this either. It kept the prices stable for herbs and cloth as we couldn't get enough of the materials. I cannot see this being the case going forward. You may smile about this, but in the end everyone loses. I play the game for the economy, other aspects of the game come second for me. I know wow, the professions, and its economy very, very well. I have played this way for a long time. As I said, everyone loses with this aside from the people willing to purchase tokens to sell them. At the end of the day, my sub is paid for years and all blizzard games are free to me, so its kinda whatever to me. If the market dies and I can't have fun making gold, at the very least it does not cost me a dollar to play for the next 3 or 4 years and I still have a considerable amount of liquid gold.