I think @Bovinity Divinity's account was deleted.
I think @Bovinity Divinity's account was deleted.
Oh was that you all along, I had no idea. The name tracks though. I do remember some people randomly lost their accounts here. Any back on topic:
I'm glad they reworked PLD's rotation and even snuck in one of the suggestions I had recommended (less HS spam, and more have it be a proc from combos). Obviously don't think I inspired it, but nice to know I was on the right track.
I'm still disappointed with the oGCDs available to PLD, but that's a battle for another day. They're bland and uninspiring IMHO. I still hate FoF as a CD, it's just so boring. DV change should have been made halfway though whatever expansion we got it (HW I think?).
Last edited by Wrecktangle; 2023-01-22 at 03:24 AM.
My only issue is that it feels a lot like discount GNB now. Do your combo and oh now you have a special thing to press, except you can't even save them up as PLD the way you can with GNB.
Kinda sad that the weird Atonement spam still exists, too. Like...that's the best we could do? Really?
This is precisely why I'm always drawn back to WoW.
Their terrains are simply leaps and bounds more impressive than the lifeless zones in FFXIV. As you've said, they are also seamless, making you feel like you're in a connected world. It is beyond annoying and immersion-breaking to hit a loading screen whenever I want to go somewhere because the zones are broken up into instances. I also had an issue with Shadowlands zones being separated by loading screens, and I'm glad Blizzard did away with that.
For the LOVE OF GOD, can we please remove the arbitrary invisible walls!? Why is that still a thing in this game? Labyrinthos and Mare Lamentorum are disgusting with the sheer amount of invisible walls in their zones. Why is it such a hard fucking ask to simply allow players to fall to their death!? It's just fucking weird to see a small chasm that you can clearly jump over but are blocked arbitrarily by an invisible wall.
Additionally, let's talk about NPC AI?
Every enemy NPC in FFXIV wanders around aimlessly like 2004 classic WoW enemies. It's baffling that they haven't implemented tech to at least give personality to their world?
FFXIV is not a good game, and thankfully this isn't a forum where you'll be silenced for having a negative opinion about it (**COUGH** REDDIT).
Hey Yoshi-P: BREATHE SOME LIFE INTO YOUR GAME WORLD. IT'S BORING.
Last edited by mario710; 2023-01-22 at 05:48 PM.
They can't screech nonsense in a lot of other places without being infracted for being as equally unconstructive as they are here, so they just come here and do it because the mods let them get away with it.
MMO-Champion just lets them say random unfounded bullshit that doesn't contribute anything to the topic at hand without punishment, and in fact, will infract people calling it out.
Because this is a very good website.
It would he nice if they could incentivise alliance raids other than CT. I the amount of times I've seen something besides a CT raid is minimal, having a weekly event every once in a while for the other raids (Void ark set, Ivallice set, Copied Factory set) may help with queues which certainly exist. CT is required for MSQ progression so naturally all the lil sprouts are going there. The other raids rely on people wanting glam, gear or unlocking the wings if each raid.
Having tomestones or something similar rewarded as an event would bring people back to them.
Edit: Maybe have CT raids under their own separate roulette like how there is the MSQ roulette for Castrum Meridianum/Praetorium/Porta Decumana.
The have the other alliance raids lumped together on their own roulette? Give people another roulette to utilize - people will still queue for CT because it's a roulette and rewards wanted resources.
Gives the other alliance raids a better chance in hell of being picked by the Great Roulette Claw.
Win-Win situation, right?
Last edited by Auxis; 2023-01-23 at 04:07 AM.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
I've got the Void Ark set and the first wing of Ivallice (which I want to complete to unlock Bozja >:-( ) and Copied Factory. I've only seen a non CT once in the last 3 weeks. Sure, my pool of non CT isnt large but it's still 5 wings against 3.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
CT doesn't need to be removed from the roulette so much as just having a much tighter ilvl sync imposed on it with some minor balancing changes to encounters to account for potency creep.
There are mechanics in many of those fights barely anyone ever sees now, and would go a great deal towards disincentivizing ilvl cheese with gear if it were brought more in line with what most of the other alliance raids are like.
Hyperbole isn't doing yourself any favors here. That said, if they're (as in this mythological/hypothetical 85%) not criticizing the game what exactly are they doing? For instance - Mario above is clearly criticizing the game, fairly I might add, even if both they and their point comes across rather abrasively. Invisible walls and loading screens are in fact widely discussed and known detractors from immersion across multiple games/genres.
In the context of world/area design, what about WoW's isn't high quality?
For me, alliance raids are a waste of time because they don't offer meaningful end game rewards for me as a savage+ tier player. They're also painstakingly boring due to being near impossible to fail if just a handful of players try. The problem is that on any given run you're guaranteed to be hard carrying a few players who are maliciously lazy and will weaponize the ToS if you call them out on it (doing HW era DPS despite not dying due to frequent AFK).
Nothing about that is fun to me, and you would have to offensively reward me to get a player like me to participate. I generally do them once and then never again if I can avoid, or in the case of Ivalice I did do it to get the armor sets as I am a big FFT fanboy.
This is such a slippery slope and an interesting one to consider when you think about the MSQ design. It feels like a huge bit of tech debt to have to maintain each raid/dungeon at a time to offset potency creep. Is that a precedent we want to set for the devs? Any time spent on that would likely impact newer content release/quality. Is CT being trivial that large an issue? It's an interesting discussion for sure and I don't know where I stand TBH.
I'm not sure I would call it much of a tech debt to just slap the instances with a much tighter ilvl sync using systems already in the game, with a slight HP bump to bosses afterwards if it still isn't enough to get bosses to have enough time to put the full range of their moves on show that are already in the game.
I don't think CT being trivial in terms of difficulty is that bad considering it's basically compulsory content, anyway.
Mind you I agree with your examples for sure (esp. on the Fromsoft side). The caveat I have for the Dragon Isles though is that I very frequently see mobs interacting with other mobs, dragons flying around, etc. It certainly feels alive in that respect. I often see other people flying around to WQs, dungeons, or gathering. IMHO enemy placement has always felt more natural in WoW than in FF14, but I recognize that might be subjective, but I'm open to discussion on that.
To use your Dark souls example, you look out over a cliff and there's an astronomically high chance if you see something you can meaningfully visit it. This is true of WoW as well, and I can't say it's as true for FF14 barring very specific examples, but they're almost always instance base which is further to Mario's point.
There's a staggering amount of criticism I have for WoW, but they generally nail it on world design and I certainly believe it's fairly high quality.
The concern I have is there's a lot of raids and dungeons and they'll have to be looked at every expansion at a bare minimum, sometimes more. Is that a better trade off than focusing on new content?