
Originally Posted by
Val the Moofia Boss
This is also a problem with MMOs built around the holy trinity. It used to be that bosses weren't ultra mechanically heavy like today. They'd have maybe 1 or 2 mechanics, if any at all. The gameplay wasn't about the boss mechanics, but about the party's comp and strategy. Ie, someone CCing the mobs, another person pulling, tank is tanking, someone cleansing DoTs, etc. With a holy trinity, there is only really two roles: tank and healer. DPS don't have a role since everyone deals damage. DPS just do more damage. That isn't a role. A game where DPS just do DPS isn't very fun. So boss fights had more and more mechanics added to them to give DPS players more gameplay, more things they have to do, be it avoiding standing in fire or disarming traps and so on. Meanwhile, the tank gets even more stuff he has to deal with on top of the already technically difficult role of trying to grab and hold aggro and not die and trying to prevent his healer from running out of mana.