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  1. #1081
    Bloodsail Admiral Sharby's Avatar
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    2 big things keep me from playing XIV currently.




    Rigidity, virtually everything about XIV feels weird and clunky.


    Open world feels awkward and limiting (tons of invisible walls.) Tons of loading screens because every zone is disjointed, can only imagine how bad it is for people without SSD's/Console players.

    Everyone has the same animations/height/body-structure, only Lalafells look really distinct and it feels like all of the character budgeting went into them and Miqote to a lesser extent.

    450 Tomecap feels super outadted, especially since the cap doesn't increase as weeks go on, directly punishing you for not capping for the week. As trivial as it might be to cap, its still dumb.

    Over-reliance on instances, but having them be clunky as well. having to leave the instance to replace party members, every instance having a time limit. This was rather disruptive when trying to prog.

    Bad UI/Inventory, having a cap on glamor dresser, the aesthetician being inconsistent and mostly useless. No way to increase inventory, forcing useless items into your bags with no toggle.

    Rotations being janky, I don't think XIV is hard at all presently, and when I see people discuss the gameplay its mostly them talking about how clunky gamedesign forces you to play around it in dumb ways. Biggest example being tank-mitigation and how snapshotting works, I don't think manipulating the game's terrible latency engine is particularly skillful even if it does take good timing to pull off.


    There are a lot more things, but when I raided hardcore and thus played often these really stood out to me. Felt like I needed a ton of plugins and shaders to make the game playable.




    The second thing being its terrible content schedule.


    Feels like the only time XIV is worth playing is the start of an xpac and the X.5 patch due to how glacial the game moves forward. Waiting months and months for basic content and balance fixing is terrible. Especially when often times content doesn't even release on patch and instead you're forced to wait even longer.





    XIV is a good game, but to me its terrible to play regularly because of the above, seems best played in short bursts. WoW has struggled with this too, but recently has been very good for near constant entertainment, and being able to buy a sub with gold helps too.
    Honorary member of the Baine Fanclub, the only member really.

  2. #1082
    Yeah. My biggest complaint with XIV is, honestly, the fact it costs me a monthly fee. Cut my XP and tomestone gains in half or something and let me play for free, or add "XIV Tokens" that I can buy with like 50 million gil or whatever and it'd be permanently installed/updated. I might only play for a dozen hours in a month, but that's fine. I just feel like it's hard to justify that $16/month (the sub is only $12 but gotta pay extra for those retainers so you can have decent inventory space) in a lot of cases.

    All of the (IMO) flaws in the game and how it's run would be mitigated if it wasn't tied to a monthly fee. I think the game would function a LOT better if it was a GW2-style experience, where basic access is free and the income comes from MTX and add-on sales - retainers, "premium access pass," etc. But it would almost certainly make SqEx a lot less money.

  3. #1083
    The idea that you need ANY retainers (Even though they give you two for free, conveniently just not mentioned), let alone paid ones for inventory is just so patently untrue unless you're hoarding literally every single item you ever get for no reason.

    Also all this suggestion about adding in a WoW-token and turning everything into a MTX store so it could be free to play would absolutely kill the game.

    Which based on this subforum seems to be the primary goal of like the same 4 posters who constantly post on it.

    Also hard to take anybody seriously who extols WoW while saying FF14's content schedule is too slow, my god lol.
    Last edited by Arlette; 2023-05-25 at 07:36 AM.

  4. #1084
    Quote Originally Posted by Arlette View Post
    The idea that you need ANY retainers (Even though they give you two for free, conveniently just not mentioned), let alone paid ones for inventory is just so patently untrue unless you're hoarding literally every single item you ever get for no reason.

    Also all this suggestion about adding in a WoW-token and turning everything into a MTX store so it could be free to play would absolutely kill the game.

    Which based on this subforum seems to be the primary goal of like the same 4 posters who constantly post on it.

    Also hard to take anybody seriously who extols WoW while saying FF14's content schedule is too slow, my god lol.
    I love ff14 but 2 retainers is lacking, 4 would be adequate, mostly because once you start hunting relic weapons or crafted gear potentially using old mats too, plus the immense amounts of gear/glam items too.

    The rest is just whatever; a f2p option to the last xpac would be great, at the very least.

  5. #1085
    Quote Originally Posted by HeatBlast View Post
    I love ff14 but 2 retainers is lacking, 4 would be adequate, mostly because once you start hunting relic weapons or crafted gear potentially using old mats too, plus the immense amounts of gear/glam items too.

    The rest is just whatever; a f2p option to the last xpac would be great, at the very least.
    Yeah there definitely isn't a thingy where you can put 800 glam items that you would want to use that exists in the game.

    Also are you actively keeping every single expansions' relic weapon in your actual inventory the whole time you are using it? The one and only way I can ever imagine somebody actually saying its mandatory to play the game to have more than 2 retainers if if you're an omnicrafter trying to do every crafting profession's progression at the exact same time. Even then, that's a stretch.

    I swear every post on this subforum is some of the most dramatically overexaggerated statement about the reality of the game.

    Also the entire point of having HW be free was to show how dramatically the...well...everything...changed after ARR. I am not opposed to having SB being free (Or even ShB honestly) but its weird that its somehow a ding against the game that it's not giving multiple expansions for free instead of just being a good bonus.
    Last edited by Arlette; 2023-05-25 at 08:29 AM.

  6. #1086
    Quote Originally Posted by Wrecktangle View Post
    I want to preface that this discussion is not me trying to "gotcha" or "find blame" or belittle you. I really want to understand HOW you came to that experience and what if anything could have been done to prevent it and cross reference it with FF14's expectations it places on a player.

    1. With that said how did you get to max level? Grind dungeons? quest?
    2. Did you do it as Disc or Shadow (DPS spec)?
    3. How long if you had a to estimate did it take you (# of hrs played)?
    4. Was this your first dungeon in WoW? first dungeon as a healer?
    5. You heard Disc was hard to play. How did you hear this? Did you look up any external info on how to play the class effectively? How about for FF14? Did you ever look up info how to play healer or was it all just learned from doing?
    In WoW I got to max lvl by doing quests, that's my preferred way of playing the game.

    I did quest as Disc yeah. I don't want to level using one spec then switching when I reach max lvl.

    I already had my Priest leveled up a little while before SL came out, so I was ready to jump in and do the new zones. Getting to max lvl took me like 3 days maybe? I don't like rushing.

    It was my first max level dungeon as a healer yes.

    I heard from friends that also play WoW, said that Disc is one of the hardest healers to play. The only time I ever looked up how to play a healer effectively was when I was learning it in FFXIV. Like when to use shields or regen. Basic stuff. You don't really need a rotation for healers in XIV as opposed to when playing a dps or a tank. The hardest content I've ever cleared as a healer in XIV was E1S in ShB and O6S in SB. Never been above the 2nd floor in a savage raid, just didn't bother trying to do them.

    I tried applying the same logic in WoW with the exception that healers in WoW don't have to do as much damage as the healers in XIV. Thing is Disc actually required you to do damage to heal, but it was very miniscule. So maybe it was my gear or something.

  7. #1087
    Quote Originally Posted by Arlette View Post
    Also hard to take anybody seriously who extols WoW while saying FF14's content schedule is too slow, my god lol.
    I mean, XIVs content schedule IS pretty slow. This is another one of those things that there's really no point in arguing, the data is right there.

    - - - Updated - - -

    Quote Originally Posted by Xilurm View Post
    I tried applying the same logic in WoW with the exception that healers in WoW don't have to do as much damage as the healers in XIV. Thing is Disc actually required you to do damage to heal, but it was very miniscule. So maybe it was my gear or something.
    This is actually a pretty big misconception, WoW healers should be doing a lot of damage whenever they can, too. (Especially in M+, your damage contribution can be a huge deal.)

  8. #1088
    Quote Originally Posted by Arlette View Post
    The idea that you need ANY retainers (Even though they give you two for free, conveniently just not mentioned), let alone paid ones for inventory is just so patently untrue unless you're hoarding literally every single item you ever get for no reason.

    Also all this suggestion about adding in a WoW-token and turning everything into a MTX store so it could be free to play would absolutely kill the game.

    Which based on this subforum seems to be the primary goal of like the same 4 posters who constantly post on it.

    Also hard to take anybody seriously who extols WoW while saying FF14's content schedule is too slow, my god lol.
    Bro, even fucking Blizzard understands that people need more bag space as more items are put into the game. That's why add-on bags get bigger over time (increasing default backpack size is apparently really complicated), why they added the reagent bag and reagent bank, and why they're frequently increasing stack sizes, shifting things to currency instead of items, etc.

    If XIV added a fifth "reagent" bag, and added a "reagents" tab to retainers, that would likely resolve major inventory space issues for 7.0 at least. Two retainers is plenty *unless* you're a crafter. Because then you're going to fill them with reagents you can't buy from beast tribes and which are an annoyance to gather manually (typically because they're timed, or they have to be purchased with currency, etc.) FWIW, WoW's ability to pull things from your bank for crafting is something that should be default in both games. If it's in any of your bags/retainers, it should be treated as you having it on hand.


    WoW's content pushes are inconsistent. XIV's are consistent, but slow. Neither is really ideal. Both are, IMO, good examples of why neither should be operating on a monthly subscription fee model, at least from a consumer standpoint. I'm not really sure how adopting a GW2-style system would kill XIV. There is *already* an MTX store, and it's quite frankly aggressively predatory. The prices are obscene - $10 to change skin tone or face, which can be done for free in WoW. $20 for an outfit for *ONE CHARACTER*. WoW's are no better, and the prices for race change are quite a lot higher than a bottle of fantasia, but at least the stuff there is account-wide. Neither game is exactly free of predatory MTX bullshit.

    Being able to exchange gold/gil for gems/tokens also *kills* RMT. It means you can quite literally buy gold/game time direct from the dev, so why the fuck would you ever buy it from some sketchy third party? So long as gil/gold cannot buy power (and they can't), there is no downside.

  9. #1089
    Played xiv 2 months ago when the game was on sale. Managed to finish the story and do a bit of endgame.

    what i liked: the story, the music, the trials and the cat girls

    what i didn't like:

    1) the gameplay is lacking in terms of rpg elements. No talents, gear is mostly homogenized, rotations are static and combo based. The difference between you and any other player with the same job is the name.

    2) the game feels clunky to play. Movements and netcode are weird. the animation lock can be awful with certain jobs (dragoon)

    3) the world is uninteresting. the zones serve no purpose other than being spots to progress the msq. No secrets to find, the exploration is mostly on rail and there is a huge lack of verticality. The flying is basically useless because its only purpose is to make travelling faster but by the time you get it, you're mostly done with the zones of that expansion.

    4) everything is instanced. Loading screens and invisible walls everywhere. They're really off putting especially when the msq makes you through a bunch of them in the span of 1 minute.

    5) the levelling is bad. if you want to lvl up, you're mostly forced to do it thrugh the msq because 1) almost all content is gated behind it; 2) the sidequests reward a ridiculously low amount of experience.

    6) the dungeon design is the incredibly linear. every dungeon is a corridor designed like this: 2 packs of trash>boss>2 packs of trash>boss>2 packs of trash>last boss.

    7) the endgame is like a large but shallow puddle. there are many activities, but unless you're into raiding, most of them are basically once and done.

  10. #1090
    Bloodsail Admiral Sharby's Avatar
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    Quote Originally Posted by Arlette View Post
    -snip-
    You are not smart, just angry. I won't even bring up WoW since it would be too easy.

    Its very obvious that XIV's content cycles are a downside of the game, they even increased the amount of time between patches but have not added new content to make up for it. Releasing two Ultimates is a good improvement, but even that isn't enough, an Ultimate should release with a new Alliance Raid Wing every odd patch at minimum.

    Most of the content they release on patch doesn't even last an entire month of sub, there is no reason for the rest to be staggered for weeks at a time.

    Which again is the reason why I say the best time to play XIV is at the start and end of expansion. It removes this downside entirely and leads to quite a fulfilling experience.


    --

    If you only play a single Job or role then yes, the inventory is adequate. Unsurprisingly, a lot of people do not only play one role, and that's where the problems arise.

    When I played the game seriously, I was a big completionist and wanted to get every job to max and get all of their associated sets and relic weapons. Including crafters and gatherers. My inventory quickly became a nightmare, so I mitigated it with the available storage options, but soon, those also became a nightmare to the point where I only ever had one to two bag windows of freespace. Everything else both on my character and off was filled to the brim. This has probably been alleviated by the addition of more glamor dresser slots, but it is a band-aid that will become a problem later on. I never paid for more inventory space however, so it is possible to manage with the default tools, but I also never said it was mandatory so idk where you got that from. You can blame me for being such a collector I suppose, but in a game that encourages me to collect it is a needless punishment.

    The devs have also have gone on record stating that due to server/coding limitations they cannot address inventory permanently, they agree that it is a problem that they only have temporary solutions for, so I'm not sure why you are even bothering to argue the point.

    --

    As someone with ~ 150 million Gil in XIV and a fully furnished estate at the time of uninstalling, gil is largely meaningless to me. Especially since I stopped raiding, there is virtually nothing to spend it on aside from overpriced treasure map cosmetics that freefall after two weeks.

    I would like to spend gil on a sub because it would give me something meaningful to regularly spend my gil on and would lead to me playing more due removing the only paywall.

    There is nothing underhanded about the sentiment, so I don't know how you got to the conclusion I want to kill the game.
    Honorary member of the Baine Fanclub, the only member really.

  11. #1091
    I never understood the bag space issue. What exactly are people saving? I still barely scratch all my inventory space, and that's as an omnicrafter with a decent stock of materials at any given time (don't just hoard everything, most things depreciate pretty badly.) materials and parts stocked up for three FC houses worth of subs, a section of bag space just for saving relic/quest materials, all jobs at 90 with sets of gear, and so on.

    It's hard to envision what exactly people are doing that requires SO much space.

  12. #1092
    Bloodsail Admiral Sharby's Avatar
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    Quote Originally Posted by Ghost of Cow View Post
    I never understood the bag space issue. What exactly are people saving? I still barely scratch all my inventory space, and that's as an omnicrafter with a decent stock of materials at any given time (don't just hoard everything, most things depreciate pretty badly.) materials and parts stocked up for three FC houses worth of subs, a section of bag space just for saving relic/quest materials, all jobs at 90 with sets of gear, and so on.

    It's hard to envision what exactly people are doing that requires SO much space.
    Its simple, do roulette/farm/etc , find piece that I hand't considered before but think looks nice, add to the pile.


    Repeat, and this is only one example.


    I think the focus should be moved away from "does this happen?" Because it does and the devs have taken action based on it happening to enough people.


    Though I will concede that there really isn't more to discuss, since they've also stated that they will work on a much more permanent fix once they're able to.
    Honorary member of the Baine Fanclub, the only member really.

  13. #1093
    Yeahhhh....I have over 300 million gil and have never once ran out of space. Not even on my base character, let alone with the free retainers.

    I dunno what fantasy world you're living in but yeah.

  14. #1094
    Quote Originally Posted by Sharby View Post
    Its very obvious that XIV's content cycles are a downside of the game, they even increased the amount of time between patches but have not added new content to make up for it. Releasing two Ultimates is a good improvement, but even that isn't enough, an Ultimate should release with a new Alliance Raid Wing every odd patch at minimum.
    Hot take: fewer Ultimates, not more. The number of players who even attempt ultimates, let alone clear them, is absurdly low. It's an extremely poor cost-benefit production. It's like Mythic in WoW - it's something they can advertise and something that might get their game some publicity during RFW, but I don't think it's a good investment of dev resources. Especially when it's pretty clear that ultimates are very costly from that standpoint.

    If we're concerned about patches "not having enough stuff to do," ultimates are most certainly not the answer. Not for the vast majority of players. Maybe 20-30% of players participate in savage while they are current, it's like... a third of that at most for ultimates.

    I'll plug my idea of "unreal dungeons" again. Every patch brings 5 old dungeons refurbished to be roughly on par with an Ex in difficulty (bosses have generous enrage timers and their mechanics must be respected, probably also make trash hit harder), one from each expansion period. Let players vote on their favorites during the first 4 weeks of a patch, winners are chosen to be the next 5. Can't pick the same dungeon twice before all other dungeons in the expansion have been selected. This is in addition to Criterion dungeons (which IMO should be on even patches together with savages and drop a single coffer each week as personal loot for clearing, with chest/weapon coffers excluded.) Blue Mage would be permitted in Unreal dungeons, but enemies would mostly be immune to Death and Gravity (Missile/Launcher) type effects and might have increased resistance to effects like Deep Freeze (reduced duration.)

    I don't think the majority of players want sweaty content. But there's tons of shit they can do with preexisting content and they just... don't. The challenge would be coming up with rewards to make people want to keep doing Unreal dungeons after two or three weeks. That's always been the issue with a lot of content... they aren't providing enough incentive for people to do it. It's an MMO, people need a carrot.

    - - - Updated - - -

    Quote Originally Posted by Ghost of Cow View Post
    I never understood the bag space issue. What exactly are people saving? I still barely scratch all my inventory space, and that's as an omnicrafter with a decent stock of materials at any given time (don't just hoard everything, most things depreciate pretty badly.) materials and parts stocked up for three FC houses worth of subs, a section of bag space just for saving relic/quest materials, all jobs at 90 with sets of gear, and so on.

    It's hard to envision what exactly people are doing that requires SO much space.
    It fills up really fast if you want to keep a comprehensive selection of materials on hand. Even if you don't stock anything that you can go buy from a vendor, it adds up fast across five expansions. This, without taking into consideration keeping dyes, glamour pieces (800 is *not* enough, trust me), etc.

  15. #1095
    I am Murloc! Maljinwo's Avatar
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    Honestly, glamours shouldn't even have a limit.
    I know, I know. Spaghetti code.

    But come on
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  16. #1096
    Bloodsail Admiral Sharby's Avatar
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    Quote Originally Posted by Grinning Serpent View Post
    -snip-
    I will concede that in hindsight asking for more ultimates was a personal wish, since that's the content I enjoy the most. But I actually didn't even consider it would be a choice which reminds me of another issue I have with the game, the budget.

    Its not the devs fault at all, but it really sucks that the amount of money they're given to work with is so meager compared to the scale of the game, it makes me sad that they're so held back by squeenix.

    And I have to wonder how grand the game would be if they had the funding they deserve. Of course, I'm not an employee so this is all speculation, they could very well have enough money.

    But when it feels like they have to choose and sacrifice content it makes me doubtful.
    Honorary member of the Baine Fanclub, the only member really.

  17. #1097
    I am Murloc! Maljinwo's Avatar
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    Quote Originally Posted by Sharby View Post
    And I have to wonder how grand the game would be if they had the funding they deserve. Of course, I'm not an employee so this is all speculation, they could very well have enough money.
    Yoshida and his team are carrying the company right now. They probably can't get the right funding as they have to share it with whoever decided to greenlight Foamstars
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  18. #1098
    Quote Originally Posted by Arlette View Post
    Yeahhhh....I have over 300 million gil and have never once ran out of space. Not even on my base character, let alone with the free retainers.

    I dunno what fantasy world you're living in but yeah.
    Damn dude. You are something angry as hell. Might I suggest you take some time from the video games and go outside and roll around in the grass. Maybe Pray, or go swimming or something. It makes no sense to get all riled up over a video game. just breath.

  19. #1099
    Quote Originally Posted by Sharby View Post
    Its not the devs fault at all, but it really sucks that the amount of money they're given to work with is so meager compared to the scale of the game, it makes me sad that they're so held back by squeenix.
    It's probably not funding, it's the labor pool. Yoshida has talked about before how hard it is to add people to the team, or even find people to do things outsourced. Joining a nearly 10 year old MMO project isn't really good for your resume and portfolio, people want to jump onto new projects. Add a potential need to be fluent in Japanese or live in Japan, depending on position and... yeah. Even with unlimited funds, they'd still have staffing problems.

    - - - Updated - - -

    Quote Originally Posted by Shinchi Migi View Post
    Damn dude. You are something angry as hell. Might I suggest you take some time from the video games and go outside and roll around in the grass. Maybe Pray, or go swimming or something. It makes no sense to get all riled up over a video game. just breath.
    I don't know why the mods haven't permabanned them considering 98% of what they post is obvious flame bait. I stopped bothering reporting them since apparently the mods don't care.

  20. #1100
    I am Murloc! Tomana's Avatar
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    Quote Originally Posted by Maljinwo View Post
    Yoshida and his team are carrying the company right now. They probably can't get the right funding as they have to share it with whoever decided to greenlight Foamstars
    Sadly, that is true. They are milking FFXIV for profit so much that it's not even funny.
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