Renown in WoW is what BTs ought to be like. I basically skipped WoW from a couple months into Legion until Dragonflight, so I never saw the Renown thing until I encountered it in DF. It's like the old Reputation grinds, but less punishing and just overall less shitty. It's great. It also integrates into the WQ system naturally, as well as the "fly around and find random shit" system. You get a limited batch of daily WQs that get you rep with one faction or another. You can find random knick knacks while travelling around that reward a small bit of rep. You can buy contracts from crafters to get a little extra rep with a specific faction when you do any WQ. You still have rep-gated rewards, but owing to the renown system, they are much more granular than they used to be, and the renown system is frankly a vastly improved presentation of the system than the previous reputation systems. Then Forgotten Reach added additional ways to get renown, and then the 10.1 patch or whatever (I stopped playing last month) added a new faction. Presumably the next interim patch will add a way to accelerate rep gains with that faction, etc.
BTs are just so fucking archaic. Daily resets, you permanently lose rep progression if you can't log in on a given day, etc. It's very much old school "fuck you if you can't log in every single day" design and I have no goddamn idea how the fuck it's survived so long. I don't think they're *bad*, but we just have examples of much better ways of doing the same concept.
I think XIV's rigidity of design works against it, in terms of giving meat for non-sweaty players. In WoW, you have entire huge ass communities built up around rolling the dice for mounts, pets, transmog, etc every week. You might need to grind old reputations or something.I know that was only one of your examples, but that's how I feel about most of the casual content in XIV, I don't hate it or think its poor quality, but I like things I can sink my teeth into and get my fill, only Savage/Ultimate meets that hunger for me. I hope you can understand where I'm coming from.
I don't think XIV is bad because it doesn't specifically cater to me or at all, it is a good game, but I can't be the only one that feels this way, so I think that specifically for hardcore raiders, XIV doesn't do enough to satisfy me which is a flaw in my opinion.
In XIV? Want the rewards from that old savage? Throw up a PF and you can probably have farmed multiple sets of gear in an afternoon and you get the mount every single time you kill the tier end boss. I don't think making things RNG heavy like in WoW would fix it, either. I think it's just simply a limitation of the game's design, and I don't think there's a plausible way of fixing it.
But that's a *large* chunk of potential "casual" activity removed from the playing field. I stopped playing WoW because I got hooked on other games, but I'm sure I'll go back eventually, simply because there's just so fucking much to *do*! And I didn't even touch M+, raiding, etc - and had no real interest in it. People say XIV is good for casual players, and to an extent I think they're right, but I feel like Dragonflight is pulling a "hold my beer" moment here. I really dislike dungeons and raids in WoW compared to XIV (hence not bothering with M+ etc) and the community... ugh, feels like it hasn't changed in 20 years, which is kind of disturbing to think about. But from the perspective of "casual shit to do," WoW has an absolutely *insane* amount! To the point that Wowhead even wrote guides on how to go through each expansion in turn and start unlocking access to all the goodies, mounts, etc.
This is really good. I agree pretty much wholeheartedly. Like I said, I hadn't touched WoW in a while so I just assumed it was kind of even with XIV in terms of shit to do - but it really blew me away just how much stuff I could do if I wanted to play WoW that evening, without really touching "end game" stuff. It always bothered me. I'd log in because I just wanted to play XIV, but there was nothing to *do.* People would just say "Yoshi-P says to take breaks!" and that's all well and good, but what if I want to fucking play XIV? His team has made a great game, it's just that it so often felt like there was nothing to *do.* I even made an alt on Dynamis, completely started over, and I still ran out of things to do in short order (especially since I wasn't interested in doing the more grindy things like perfecting my chocobo racing or verminion collection again.)In my opinion it isn't that XIV goes out of its way to respect your time, but more that there is just too little in the game to do to feel disrespected. I don't think its very fair to say that unless you've 100%'d the game you cannot feel like its lacking. While there is a lot of content that is good, a lot of content, especially in the earlier stages of the game like ARR, is just outdated and boring and thus I have 0 interest in going back for it.
This also doesn't account for players that don't unsub and do things as they release, even if you didn't no-life, I personally feel you just hit a wall way faster in this game than WoW. You can tell me to unsub, but I like playing the same game a lot and I don't think that's a bad thing. I've never forced myself to play a game I don't like, but I also can't justify paying monthly for a game where there's little to do, which is why I unsubbed in the end. If anything players that hardly ever break their sub should be rewarded, not told that their loyalty is unneeded and they should play other stuff, it just feels like a cop out from putting more in every patch.
WoW has had similar issues, sometimes even way worse, but it can get away with suffering from this because I don't have to pay money to play it, I haven't paid real money for WoW or any of its addons since the token came out, that's insane value. If there was an XIV token, I'd def still be playing the game.
I was paying sub for WoW but next time I go back I'll probably put more effort into learning how to make gold and manipulate the market. Being able to play for free by buying a token once a month sounds like a pretty good plan. I agree, I wish XIV had a token system as well.
Besides, if you can buy gold directly from the dev (and trade gold for game time), it's effectively a death knell for RMT - why would people buy from a sketchy site if they can just buy a token/gold straight from the dev? As long as gold/gil cannot be used to buy power (and they can't), there isn't much reason I can see to not do it, other than SqEx might worry they'd lose subscription revenue by doing so (they might, but most people I know have like a few million gil at most and are mystified by the idea of me having several tens of millions without putting any real effort in... so I doubt it would be a serious concern if the tokens were like 80+ million.)
That is the exact problem and it's why I have trouble getting hyped for future XIV updates. The writing is on the wall - they will continue to float down the river and continue being the credit card for the rest of the company, even though at least in my opinion, there are several elements of the game that they "need" to put serious work into.The game has done a great job in modernizing and streamlining itself, even in the few years I've been playing. But there is still a ton of stuff that feels like a product of archaic philosophy, it just happens that these issues are usually things only a tiny minority of players like myself care about, so there's no pressure for them to be consistent in fixing it.

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