
Originally Posted by
MsSideEye
The problem you've got here runs into a couple of things.
1) What qualifies as 'New content'. New content is stuff that they add to the game. Period. Doesn't matter if it's a single quest, or a beast tribe, or a blue update, or what have you. Content is content. The way you phrase things, it feels like you're saying 'Oh, I've got no interest in Island Sanctuaries so it's not content.' And yeah, if you're focusing solely on, say, the MSQ? You've got a few hours worth of story, a dungeon, and probably a trail. For those who are super into the game, you can probably knock that out in a day or so. But that's ignoring that new beast tribe you're going to be grinding on for a month or so, the crafting gear set that you need to farm materials for, the new raid tier that only gives you one week of loot at a time, the new stuff at the side quests that are ontop of all the other quests you've not actually done in the game (because lets be honest, you've likely not gone and done them). There's always a lot of stuff in each patch, it's what you consider for YOU that's more of the problem here.
2) XIV has always been a game about building for longevity, not for getting in all the people for every patch content. Not only have the devs themselves say 'Go take a break, unsub, we'll be here when you get back', but the way things are designed is for there to be things that are constantly available for players to do. A person can wait until the end of the expansion and have a huge amount of content to consume by no lifing it, or they could take it in the bite sized chunks it's offered in and then go spend the time on other things. Outside of Coils, the entire game is made for people to get to the content when you're ready. Blue Mage and all of it's stuff will always be there, even for someone who hasn't touched it. The Gold Saucer will always be there. ARR dungeons that are side quest stuff will always be there. Putting in more content to just make a 'bigger patch with more things to do' has never been their goal. It's always been about adding one more scoop to the already massive sundae that we've got to eat.
3) Staggered release has always been a better way of getting content. It's the reason why XIV changed how they've done raids. They saw that instead of actually enjoying the story, going through the content they've made for people, anyone who was into Extreme raiding would just flat out skip everything entirely in their race for world first. Thus the week delay for that. Same thing with their release for the rest of the other content. They're not wanting players to rush through the MSQ AND Hildibrand AND the new Raids AND Leveling the blue mage, etc, etc. It goes along with the reason why players like myself say that the game respects your time so much more than other MMOs. You're never made to feel like if You don't do all the content at once right when it comes out, You don't matter as a player. Take your time, enjoy the game, there's a huge amount of things you can do in there and there are even players who've been around for the decade+ XIV has existed and haven't done EVERYTHING the game can offer.
In the end, just because you've done a lot and are up to date on every little thing doesn't mean that the XIV patches are lacking. It means you either got to pick up something you've not done in the game yet, take a break and play something new, or just continue plugging away like you have already.