
"Hateful shit"
What, exactly? No, seriously, you do this so often that I'm really going to just call you on it this time. Find this "hateful shit". Go on, find it. Seriously, go for it.
You won't find shit because it doesn't happen. All this supposed "hate" is literally just people discussing a game like they would any other. (Yes, positives and negatives) It's just two of you that have this massive fucking chip on your shoulders for no reason.
Last edited by Ghost of Cow; 2023-07-25 at 01:21 AM.
Whatever your personal beef is with one another, this is not the place to air it - take it to PMs or drop it entirely, but let's keep this thread focused on legitimate criticism as opposed to personal grievances.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I finally have something to complain about
What's the deal with the 10th anniversary. It's a pretty important date I believe.
And we get recolored light sticks on the store
A way too expensive mount also on the store
Stickers for gpose (limited time only)
And... A community event to submit hairstyles?
I guess there's also the special boss trial but... I was hoping for more of a celebration? Maybe they'll tell us more on the Fan Fest
I hope so
"This world don't give us nothing. It be our lot to suffer... and our duty to fight back." -Vol'jin
Elfposting is dangerous. Gatekeep your hobby


Maybe y'all should do your job and throw out the trash, then. All this personal attacks shit is invariably one-way, and it comes from one person in particular. I've reported them several times for several different things that clearly violate the TOS for the forums and nothing's done about it. They've paid out well more than enough rope to hang themselves with by this point.
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Yeah, whatever else XIV's flaws are, we know the x.0 patches are always worth showing up for. I'm hoping for a lot more than just a good 7.0, but even if we get Midwalker 2: Shiny Pixels, at least it's still worth the price of initial admission.
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It's more like, "nearly all". The limitations of XIV's design and netcode or whatever you call it pretty much demand it. Multi-target/cleave fights are really unpleasant because the stock UI is fucking horrible for easily tracking multiple creatures at once, and it's further reinforced by many of the raid DPS utilities being effects on the target rather than buffs on the raid, so that would significantly complicate things for DPS balance unless the creatures share a health pool. And because the game is so bad at handling multi-target fights, the AOE kit for all classes is completely mindless and would be very unpleasant to play for extended periods of time. For most classes, it's pretty much "hit button 1, hit button 2, now hit button 1 again..." or sometimes there's three parts to it.
XIV is pretty good at what it does, but what it does is a pretty narrow band of possibilities. I'll shit a brick if the 7.0 update does something about the game's fucking garbage netcode and servers (or whatever causes that guaranteed delay.)
I just wish people would stop talking about things they have no relevant experience with. That's how stupid misinformation is spread.
I finished my bozja relic pretty much solo in a few days. Cant remember about time gates but it was pretty fast. Nothinf like you're saying. I did queue for the raids I needed, one of them I did with only 5 more players because nobody else queued but it was a random group. iI scales to party size even if badly.
The last raid I haven't even done yet because it isn't needed to finish the relic. I don't know where you get this idea that you need discord and stuff.
Yea it's dead content and I did queue multiple times into 4 people groups and even the 6 player party I queued into took a long time to finish the raid but it was ok.
Last edited by tikcol; 2023-07-25 at 08:42 AM.
I am a tariff man, standing on a tariff platform.
William McKinley

My only major criticism is the required ~850 quest with the only option to bypass via $$$. Story is great but for newcomers, it’s a daunting task.
Don’t get me wrong. I’m fine with it personally but my friends aren’t.
Last edited by Usernameforforums; 2023-07-25 at 10:29 AM.
FELLOWSHIP ALPHA CLUB
It does really feel like some people come here almost exclusively to ping pong between talking about xyz thing XIV does wrong (at its very core) and doing damage control and whiteknighting for another MMO. Doesn't really seem like that should be the point of the thread or this subforum.
The mount is a Fanfest thing, that has always happened.
But yeah, otherwise,I dunno.. it feels a tad anemic at this point. Maybe we'll learn more at Fanfest, but right now it's now very riveting. Maybe they truly thought Eorzean Aetherobics thing would excite us?
Right now, the only thing I can see ahead of us that is out of the ordinary is a XVI crossover (which is ostensibly not an anniversary event) and the new "special moogle tome" event (which we don't know if it'll be anything special at all. The extent of it might be that there's one extra unique item on the vendor)
If Bozja is as dead as MsSideEye likes to imply where they are, that’s an issue specific to their data centre despite the attempt to claim its not.
Both Southern Front and Zadnor is pretty much the fastest way there is to level combat jobs in the 71+ range all the way to 90, and that alone keeps enough life in both those zones and CLL/DAL to have 30-40+ people in those zones near prime time pretty much daily and constantly.
Only thing that really needs to get fixed is to slot the normal version of Delubrum into the regular alliance roulette, it taking 40+ minutes when no one uses essences or actions is a normal runtime for several other raids in there anyway, with the most ”punishing” aspects such as the doom mechanic and the floor traps in hallways getting nerfed or removed.
Last edited by zealo; 2023-07-25 at 09:56 AM.
First off, Hell's bells did this thread get crazy fast while I was at work. Sorry for the extra work load there, Alucard.
Yeah, for it being a tenth anniversary, it's kinda muted all things concerned. Though that might be a Japanese thing? I'm really only used to the over touted and over top way America does things. Though to be fair, they might just have been waiting for Fanfest itself to pull out the big guns, I'm not sure.
That's still several hours, especially if this was your first time and you're doing the story + the level grinding in Bozja. And if you're stuck doing those skirmishes solo, that's even longer. I was pretty certain that you needed to do at least one of the raids that were inside the first instance and the one you've got a to que up for to finish the relic, but if I'm wrong, I'm wrong.
My discord comment is still viable, however, if you're wanting to actually get these done in a half decent clip and I'm willing to bet it's probably necessary for Erueka, considering how that's even grinder then what I've seen in Bozja.
I'm a little surprised you consider the huge story a negative? I mean, this isn't WoW where you're supposed to be rushing to the end because that's where the real game is. FF14's got YEARS of story that you can go through at your own pace and roughly 90% of the content is still something that you can do and have it feel decently engaging, allowing you to go through that story without many issues.
I'm honestly legit confused why anyone would spend money on skipping the major selling point of this game.
Pretty much this. Again, I legit joined this forum in the first place because some guy was so twisted in on wanting to make FF14 look bad that he took the story that Endwalker was telling, and decided that 'No, you see, these people who have been doing wrong are clearly good guys and it was the hero who was bad'. It's like... people can't leave the fact that we enjoy the game alone. It has to be 'Oh, it doesn't do this well, it's shit' or some other crap.
There are failings in this game, there's no denying that. But the majority of the people I've seen complain in here and are the largest detractors to FF14 have it come down to one fact: It's not WoW. And thank the mother crystal that it isn't.
I was pretty sure they nerfed the EXP gain the Front and Zadnor were giving, since I usually see people level up through Endwalker fates or dungeons, though I couldn't say what the current 'fastest'. I've never been obsessed with just rushing to the finish even for leveling other classes. Got Red Mage to 90 through just doing Beast Tribe Dailies.
And I'm not sure about the data center being good/bad for Bozja, but I was fairly certain that the Crystal Data center was fairly heavily populated. But it might also be just a set up for the community in question. I know, for example that it's the Primal Data Center that you're wanting to be on if you're wanting to hard core raid. Maybe Crystal just doesn't have anyone interested in Bozja/Eureka? I don't know. All my experieince the last handful of times i've been in there, though, is that i'm pretty much stuck farming stuff by myself.

I don't know how to argue against made up stuff that is all in your head, other than how I did.
WoW bosses aren't patchwerk fights, unless you still count classic.
Maybe 1 out of 40 bosses are like that - that's certainly not "the average design" or as you put it: "common"
Btw (just saying): WoW bosses are vastly more unique compared to FFXIV bosses which re-use mechanics most of the time, to the point where most mechanics are called after the first boss that introduced them.
Last edited by KrayZ33; 2023-07-25 at 11:19 AM.

For me, the fact that "it's not WoW" is probably FF14's strongest merit - and, if I might be so bold, probably the most amazing thing about the game. In an era where WoW is admittedly the bar for the MMO genre, FF14 managed to carve out a space where it can do its own thing, using the same basic gameplay elements as most other modern MMOs but managing to cultivate a unique story while also presenting its unique gameplay aesthetic. My first impressions on starting my journey in ARR were ones of instant familiarity coupled with a growing sense of the strange - and I was admittedly unprepared for a journey that would start slow but become familiar and engrossing in short order.
This isn't to say that FF14 doesn't have elements that clunk - like all games, it most certainly does. But being a carbon copy of WoW in terms of both substance and aesthetics is mercifully not a criticism I would heap on it.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

So I don't really talk about XIV much, because I play it basically as a SP game and just finish story and then shelf it. If it was trying to be WoW without a focus on the story I probably wouldn't play it at all so that is certainly not a bad thing.
That said ARR is dog shit, and had I never played through it when it was all there was I doubt I would of ever got through that shit to begin with. They definitely should offer a more refined skip for new players(that gos over the basic tutorial and plot points without all the slog ass filler) without RMT for that and shaving 20ish quests off it is hardly the adjustment it needed. I bet they would retain more new players if they did as much.
Last edited by Tech614; 2023-07-25 at 01:55 PM.
I dont think there's a single honest player of FF14 that doesn't agree ARR can be a slog. The problem is what gets removed and what doesn't, especially when plot elements introduced in ARR are major factors in very large plot point conclusions in stuff like Shadowbringers (5.3) and Endwalker.
I don't envy them trying to fix it. I donno how you do that without removing the important context needed later for the story. Perhaps the biggest appeal of how FF14 starts off is the existence of its plot as a slow burn that 100% of everything mentioned is important at some point.
Last edited by Arlette; 2023-07-25 at 02:13 PM.

I see what you're saying here, but I also believe that XIV can certainly stand on it's own outside of the identity of being "Not-WoW".
Of course, since they occupy a similar market space, the comparisons will be made. Still, I think XIV manages to be its own thing quite well, without just being "Not-WoW".
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It's tough because many of us here are players going back years and years, so much of the story has been a slow trickle over time for us.
For a new player it's probably a bit overwhelming to see it laid out all at once. When my wife first started, I'm not sure she would have stuck with it if I wasn't constantly encouraging her along the way.
But like you said...what do you cut? Ok, they did cut some from post-ARR, but could they actually cut anything else?
I am saying FF14 can stand on its own outside of the identity of being "Not WoW," and that is probably one of its most compelling qualities. The very fact that FF14 is its own thing with its own aesthetic, while still being recognizable as a modern MMO, is amazing in my opinion.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead