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  1. #1741
    Quote Originally Posted by Polgara View Post
    nvm, honestly being called delusional for a difference of how a game plays and interacts with (that I never said it didn't have, just that I have had no issues with) is just not worth interacting with.
    Quote Originally Posted by Polgara View Post
    You can, I've had no issues with anything you've complained about. Skill difference honestly.
    Yeah ok /10

  2. #1742
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    Quote Originally Posted by Tomana View Post
    It gets even better (read: worse). For example, the whole FFXVI team was dispatched on other projects, and none or almost none were put back on FFXIV.
    Why? Because DA POOPOO must flow! Must keep releasing dead on arrival titles and not work on FFXIV.

    That said. It is clearly their graphics artists are fixing a lot of stuff, but clearly, they are lacking people to fix the game itself and all the old systems
    At least they're not chasing NFTs again. Right?

  3. #1743
    I am Murloc! Tomana's Avatar
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    Quote Originally Posted by Grinning Serpent View Post
    At least they're not chasing NFTs again. Right?
    "You won't believe what happens next!" (c)
    MMO player
    WoW: 2006 (Active) || EvE: 2013 (Inactive) || FFXIV: 2020 (Active) || Lost Ark: 2022 (Inactive) || GW2: 2024 (Active)

  4. #1744
    Quote Originally Posted by Skepticalpeepo View Post
    I can say without hesitation that FFXIV has the worst combat I have encountered in any mmorpg ever. I have played twenty or so. I have not played the runescapes or small worlds... so I cannot speak for those games. Now the last mmorpg square enix released had a much slower combat yet it felt rewarding. Why? because it was not a 2 minute looped rotation. The combat system in FFXIV is an actual rotation unlike most other mmo where you are given quite bit of freedom to have your way. It has to do with the fact that the basic abilities run on a combo system. Then the special abilities run on another combo system. And then the buffs all line up. Then the two looped rotations lead to a third rotation. So what you have is a non stop sequence that either runs for 1 min 30 seconds or 2 minutes. Anything that dies too quickly feels weird and awkward to go up against. You don't get your good stuff outside of long fights, and that's what the combat system seems to have been designed for.
    It most certainly doesn't have the worst combat in any MMO ever. I'm not even sure who would take that honor tbh, for me the Elder Scrolls/LotR series take that cake. Now I do agree that the rigidity is NOT a strength of the combat design and an area I'd love to see improved.

    Making things worse is that the outer world has mobs who are HP sponges with zero personalities. All they do is stand still and do some telegraphs. Almost every mmorpg that exists right now the mobs tend to be somewhat interesting. So the grinds in FFXIV in the outer worlds are true grinds because you hate every second of having to do them. In other mmorpgs I have just went on taking on mobs I didn't need to; the combat felt strong and bad ass.
    Agreed. I miss Blade and Soul the most here.

    To reply to another post. Blizzard's venture into charging extra for a headstart and now a bruto mount with very high utility is borderline pay2win territory. I think they crossed it a while back because it is much easier to get consumables with real life money than it is to have to farm for them. If Blizzard keeps that up I won't go back to their game. Though the war within was an amazing expansion so I have to give kudos to them. Blizzard's preference for high paying customers is not going to make me give a pass to Square Enix though, nobody said I must have that one mmorpg I play no matter how much I hate playing it.
    I'm a CE raider and my brother and I both skipped the headstart knowing it wouldn't impact us at all. Our friends got to max level before us grind dungeons that didn't matter so overall it was no impact. My brother and I didn't want to support this behavior hence why we didn't pay. I don't have the mount and haven't found a need for it, but it's obviously helpful that ONE person has it for keys/raids. It's not P2W, but it's certainly pay for convenience and I don't like that.

  5. #1745
    Quote Originally Posted by Polgara View Post
    nvm, honestly being called delusional for a difference of how a game plays and interacts with (that I never said it didn't have, just that I have had no issues with) is just not worth interacting with.
    Sounds like a skill difference honestly

  6. #1746
    Even if I could put up with a lack of weight to the combat and the combat being literally strict rotations. Bro what makes it so bad in FFXIV is that it fails bigly at basic combat mechanics. This game has managed to have a clicking system that is worse than games that were made over 20 years ago. How do devs develop a game, and fail at implementing proper clicking mechanics. Clicking must be the first godamn thing a dev tests out when they make a game? someone in another post be like FFXIV is a revolving door for devs to get their feet wet before they develop other games. How is that my problem again? and broooo its not a skill issue. Really?

    If a character is moving the clicks literally do not register. They are out of sync bro lol. Characters move way fast and it is faster to click party list. People are like well brother just use party list. No it feels damn awful. Hold up let me grab a video to explain little bit of what I am talking about here. Clicking in step 1.



    - - - Updated - - -

    I enjoyed the combat in ESO. It was fun. Isn't ESO combat considered good? Never played LOTR. I don't recall why I quit ESO... think it was lack of content. Maybe I give ESO another try.

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