1. #1

    Dragonflight Alpha - Modified Beast Mastery talent tree

    Had some time during the weekend to go through the Beast Mastery tree in the latest build again. There are still some things I find a bit annoying. Mostly about accessibility and pathing/structure, but also regarding point requirements for many nodes.

    I went and compiled an alternative layout, with a select few talent additions, much because I think the tree is fairly sparse in terms of available choices you can make. The talents are mostly the same as on the alpha, just some nodes have had their point requirements lowered, while keeping their relative effects intact. Note that I haven’t gone through every single talent and looked at the numbers, so take them for what they are.

    For anyone who wants to, it’s all available in the TalentTreeManager app from github. And if you want to read up on all the talents, even without TTM, there's a complete list further down, of the available talents in the concept.

    [Code to import into the TalentTreeManager]

    Also note that the node for Animal Companion is off on its own because I don’t want it to be a part of the tree itself, but for it to be a baseline passive choice people can make when they choose to play Beast Mastery. A choice that doesn’t have any impact on throughput.


    Original image




    Talent Summary
    Beast Mastery Hunter Concept
    Created with TTM Version 1.3.7
    Number of talents: 41
    Description:

    Concept for Beast Mastery

    Talents:

    Animal Companion
    Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.

    I want this talent to be made a baseline passive effect. A choice that has no direct impact on increasing throughput, but instead is purely about the aesthetics/visuals of fighting with 1 or 2 pets.

    -Row 1-

    Cobra Shot
    Talent type: active
    Max points: 1 - Points requirement: 0
    Descriptions:
    A quick shot causing Physical damage.

    Reduces the cooldown of Kill Command by 1 sec.

    -Row 2-

    Multi-Shot
    Talent type: active
    Max points: 1 - Points requirement: 0
    Descriptions:
    Fires several missiles, hitting all nearby enemies within 8 yards of your current target for Physical damage.
    Barbed Shot
    Talent type: active
    Max points: 1 - Points requirement: 0
    Descriptions:
    Fire a shot that tears through your enemy, causing them to bleed for damage over 8 sec.

    Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.

    Generates 20 Focus over 8 sec.

    -Row 3-

    Beast Cleave
    Talent type: passive
    Max points: 2 - Points requirement: 0
    Descriptions:
    -After you Multi-Shot, your pet’s melee attacks also strike all nearby enemies for 35% as much for the next 3.0 sec. Deals reduced damage beyond 3 targets.
    -After you Multi-Shot, your pet’s melee attacks also strike all nearby enemies for 75% as much for the next 6.0 sec. Deals reduced damage beyond 6 targets.
    Wild Call
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
    Qa’pla, Eredun War Order
    Talent type: passive
    Max points: 2 - Points requirement: 0
    Descriptions:
    -Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 50% chance to the cooldown of Kill Command.
    -Barbed Shot deals 20% increased damage, and applying Barbed Shot has a 100% chance to the cooldown of Kill Command.
    Training Expert
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    All pet damage dealt increased by 10%.

    -Row 4-

    Kill Cleave
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% of damage dealt.
    One with the Pack
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    Wild Call has a 10% increased chance to reset the cooldown of Barbed Shot.
    Kindred Spirits
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    Increases your maximum Focus and your pet’s maximum Focus by 20.
    Killer Command
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    Kill Command damage increased by 10%.
    Sharp Barbs
    Talent type: passive
    Max points: 1 - Points requirement: 0
    Descriptions:
    Barbed shot damage increased by 15%.

    -Row 5-

    Bloodseeker
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Targets struck by Kill Command during Beast Cleave also start to bleed for Physical damage over 6 sec.

    Kill Command has a chance to immediately reset its cooldown when used while Beast Cleave is active.
    Thrill of the Hunt
    Talent type: passive
    Max points: 3 - Points requirement: 8
    Descriptions:
    -Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 1 time.
    -Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 2 times.
    -Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times.
    Pack Tactics
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Passive Focus generation increased by 100%.
    Aspect of the Beast
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Increases the damage and healing of your pet’s abilities by 30%.

    Increases the effectiveness of your pet’s Predator’s Thirst, Endurance Training, and Pathfinding passives by 50%.
    Cobra Senses
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Cobra Shot reduces the cooldown of Kill Command by 1.0 sec.
    Bloodletting
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Increases the base duration of the bleed effect of Barbed Shot, and the duration of Frenzy by 1 sec.

    Critical damage dealt by Kill Command is increased by 10% against bleeding targets.

    -Row 6-

    Stomp
    Talent type: passive
    Max points: 2 - Points requirement: 8
    Descriptions:
    -When you cast Barbed Shot, your pet stomps the ground, dealing Physical damage to all nearby enemies.
    -When you cast Barbed Shot, your pet stomps the ground, dealing Physical damage to all nearby enemies.
    Bestial Wrath
    Talent type: active
    Max points: 1 - Points requirement: 8
    Descriptions:
    Sends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
    Aspect of the Wild
    Talent type: active
    Max points: 1 - Points requirement: 8
    Descriptions:
    Fire off a Cobra Shot at your current target and 1 other enemy near your current target. For the next 20 sec, your Cobra Shot will fire at 1 extra target and Cobra Shot Focus cost reduced by 10.

    -Row 7-

    In for the Kill
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Kill Command has a 10% chance to reset the cooldown of Kill Shot, and causes your next Kill Shot to be usable on any target, regardless of the target’s health.
    A Murder of Crows/Bloodshed
    Talent type: choice
    Max points: 1 - Points requirement: 8
    Descriptions:
    -Summons a flock of crows to attack your target, dealing Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows’ cooldown is reset.
    -Command your pet to tear into your target, causing your target to bleed for damage over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
    Barbed Wrath
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.
    Dire Beast
    Talent type: active
    Max points: 1 - Points requirement: 8
    Descriptions:
    Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 5% for 8 sec.
    Master Handler/Snake Bite
    Talent type: choice
    Max points: 1 - Points requirement: 8
    Descriptions:
    -Each temporary beast summoned reduces the cooldown of Aspect of the Wild by 2.0 sec.
    -While Aspect of the Wild is active, Cobra Shot deals 30% increased damage.
    Flamewaker’s Cobra Sting
    Talent type: passive
    Max points: 1 - Points requirement: 8
    Descriptions:
    -Cobra Shot has a 20% chance to make your next Kill Command consume no Focus.

    -Row 8-

    Call of the Wild
    Talent type: active
    Max points: 1 - Points requirement: 20
    Descriptions:
    You sound the call of the wild, summoning 2 of your active pets for 20 sec. During this time, a random pet from your stable will appear every 4 sec to assault your target for 6 sec.
    Scent of Blood
    Talent type: passive
    Max points: 2 - Points requirement: 20
    Descriptions:
    -Activating Bestial Wrath grants 1 charge of Barbed Shot.
    -Activating Bestial Wrath grants 2 charges of Barbed Shot.
    Dire Command
    Talent type: passive
    Max points: 2 - Points requirement: 20
    Descriptions:
    -Kill Command has a 15% chance to also summon a Dire Beast to attack your target for 8 sec.
    -Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
    Cobra Commander
    Talent type: passive
    Max points: 2 - Points requirement: 20
    Descriptions:
    -When Cobra Shot hits a target, there’s a chance that this summons 2 snakes to poison the enemy, dealing Nature damage over 3 sec.
    -When Cobra Shot hits a target, there’s a chance that this summons 4 snakes to poison the enemy, dealing Nature damage over 6 sec.

    -Row 9-

    Endless Wrath
    Talent type: passive
    Max points: 2 - Points requirement: 20
    Descriptions:
    -Bonus Kill Shots granted by Kill Command extend the remaining duration of Bestial Wrath by 1 sec, and increase the damage bonus it grants by an additional 5% while it’s active.
    -Bonus Kill Shots granted by Kill Command extend the remaining duration of Bestial Wrath by 2 sec, and increase the damage bonus it grants by an additional 10% while it’s active.
    Brutal Companion
    Talent type: passive
    Max points: 1 - Points requirement: 20
    Descriptions:
    When Barbed Shot causes Frenzy to stack up to 3, or when you refresh it while at 3 stacks, your pet will immediately use its special attack and deal 100% bonus damage.
    Wailing Arrow
    Talent type: active
    Max points: 1 - Points requirement: 20
    Descriptions:
    Fire an enchanted arrow, dealing Shadow damage to your target and an additional Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec.
    Dire Frenzy
    Talent type: passive
    Max points: 1 - Points requirement: 20
    Descriptions:
    Dire Beast lasts an additional 2 sec and deal 30% increased damage.
    Cobra Strikes
    Talent type: passive
    Max points: 1 - Points requirement: 20
    Descriptions:
    Cobra Shot now strikes one additional target while Aspect of the Wild is active.

    -Row 10-

    Wild Instincts/Bloody Frenzy
    Talent type: choice
    Max points: 1 - Points requirement: 20
    Descriptions:
    -While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
    -While Call of the Wild is active, Barbed Shot affects all of your summoned pets.
    Feeding Frenzy
    Talent type: passive
    Max points: 1 - Points requirement: 20
    Descriptions:
    Casting Barbed Shot increases the initial damage dealt by Bestial Wrath by 100%, and the damage bonus granted by Bestial Wrath by 4%, stacking up to 4 times.
    Killer Cobra/Rylakstalker’s Piercing Fangs
    Talent type: choice
    Max points: 1 - Points requirement: 20
    Descriptions:
    -While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
    -While Bestial Wrath is active, your pet’s critical damage dealt is increased by 35%.
    Dire Pack
    Talent type: passive
    Max points: 1 - Points requirement: 20
    Descriptions:
    Every 5 Dire Beasts summoned resets the cooldown of Kill Command, and reduces the Focus cost and cooldown of Kill Command by 50% for 8 sec.
    Last edited by F Rm; 2022-09-03 at 04:36 PM.

  2. #2

  3. #3
    Made a few changes to the Beast Mastery concept in the OP.

    • Talent: Feeding Frenzy, row 10, no longer increases the damage bonus of Bestial Wrath based on RNG(critical strikes), but rather, the bonus now increases for each cast of Barbed Shot, same as the increase to the initial damage of Bestial Wrath from this talent.
    • Lowered the point requirement of the talent: Flamewaker's Cobra Sting, row 7, to 1 point, down from 2. The effect remains the same.
    • The intent is that both Flamewaker's Cobra Sting, and Cobra Commander should have their effects apply outside of Aspect of the Wild-windows, as well as during them, despite how they're intended to build on the theme of that major CD.


    Same as before, the concept can be opened in the app [TalentTreeManager] from github, if anyone wants to check it out more. [Code to import into TTM]

    https://i.imgur.com/Fkj8aPY.png

    Last edited by F Rm; 2022-09-03 at 04:43 PM.

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