Originally Posted by
MoanaLisa
Personal experiences differ. I don't play with strangers (ever) so in fact when we do group content there is often some trading that happens. Gear, mats, gold, whatever. Sure, it could all be done through the mail but it's much more convenient to trade things without going somewhere else to do a pickup. I don't think there's anything illusory about it. Economies are simple enough: Someone has something to trade or sell. Someone else wants something to trade or buy. Take that away and you've got another step toward a single-player game.
It's not my fault or problem (any longer) that Blizzard keeps doubling down on strangers playing with other strangers which only serves to eventually drive people toward solitary play. That, in a nutshell, is the elephant in the game. It's not social, it's frequently unpleasant. Put people in a better social situation there might be more impetus to share, trade, barter, etc. That may end up being the selling point of DF's profession system. We'll have to see how it goes. It likely fails as long as the social fabric of the game depends on total strangers who will likely never see one another again being nice.