Originally Posted by
Lochton
Life of an MMORPG? The world doesn't revolve around the player like in a single-player game, the world operates on its own, and if you step out of the picture, you'll never return to the right moment again. I mean, that is where the joke comes in about not being able to pause a raid. If people do not feel comfortable with a progressing world of developing content and story outside of their grasp, then they need to step back and do something else, for such a genre is not for them. We cannot, nor should we, flatten the line between the game's build-up and deployment. People are playing for the experience of the raid, or PvP, or story, and no matter what, the chapter has to be changed now and then.
World of Warcraft has been on a steady path for over a decade, there are bumps of course, but in the end, that path has provided more and more availability to more and more players - and with the unlocking of Zerith Mortis and Season 4 (Instead of a drought), the world players have now been given the option to actually achieve a high enough item level without having to do anything rated, ranked, or organized, to then achieve some more difficult feats, or just belittle the land without issue. And as we now actually have an active window at the end of the expansion instead of a drought, we can see more people taking this time to achieve more in their play, in either rated, ranked, or organized play - and then some have stepped a little away from that to do the minor things like world achievements and Pet Battles. We have time still, we aren't dumped at the end of the last patch like they used to do, we have plenty of time to collect, and we've had plenty of time to prepare.
I honestly do not get your complaints because what you list as complaints are all down to the human decision, not the developers, the player. You made the choice to not play the progressing content, so now you experience an overflow, you have everything available except you now need to get some currency, which as well has been made seriously easy. And even now, I can see on your signature that you are against content that offers a challenge, even a minor thing like keeping the skies alive and making a hostile zone seem hostile. I have played over 25 MMORPGs, and I shake my head. I see people complain that it is too social, I see people complain that it isn't social enough, I see people complain that the world is too big, and others too small, I see people moan that they don't see people everywhere, yet people complain about seeing too many people as well - and now we're at a chapter where I see you, complain about progressing systems and worlds which is part of the aspect of an MMORPG.
May I suggest Minecraft or some vast RPG where you may freely freeze and pause when needed and return to where you left off without issue? It'll be a little empty but there's going to be room for you.