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  1. #221
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Both of the main features of this expansion Talent System Revamp and Profession Revamp are a waste of development time.

    Talent System Revamp is a waste of time because it will cease existing after 1-3 expansions due to player feedback and complexity and we're back to a subpar system again due to these issues.

    The Profession Revamp System is only happening due to the promotion of Paul Kubit to Associate Game Director, the man behind the WoD Profession Revamp who finally got to use his ego on what he wanted to do the most which was to revamp the entire Profession System completely. This entire Profession Revamp was paid with something and most people will agree it was paid with the promise of excessive WoW Token Revenue through Gearing/Alt Gearing and Material Boosting Services.

    So again the entire Profession Revamp is the Child of one individual whos' ego is heavily inflated and toxic enough to be able to sway management to let him be in charge of this pointless Profession revamp in an expansion where the core features are literally just funny dragon can sway in the nonexistant wind, a system that returns from Classic Era of games that will be deleted after a few expansions and said Profession Revamp System that at its core is just a scheme to sell more WoW Tokens while letting someone whos' ego being inflated to a heavily degree spend development resources on a System that cannot work due to the broken economical system its in.

    Thus creating a massive PR problem for the post-launch environment that will be a PR nightmare. It also doesn't help that the Specialization trees are just Timegated trees after the first personal choices and instead there's no actual choice as the most dedicated profession player will just max out their specialization over time making the system redundant to the goals of making interesting decisions. Again, they could've made the specialization interesting like they did in Classic Era of games but they didn't instead making it a choice only at the start when you're timegated from filling out the entire specialization tree. It's not very exciting or interesting like the profession specialization from the past.

    Once again we have no actual legitimate positive news for Dragonflight beyond the vague hint of Evokers having Torghast Upgrades being the only clear hint that the development team may be thinking about Evergreening. Other than that we have to wait for positive news regarding Dragonflight 2 months after launch when they will lay out their development strategy and philosophy for Dragonflight Season 2-3 content.

    The expansion itself is fine, I guess? I dislike being stuck on a Island for 2 years when the narrative is going to take a nose dive once again but what else is new. It is what it is.

    It's just more of the same until we get the post-launch info dump and while the narrative is going to be unsalvageable, maybe the post-launch content won't be.
    ???
    This entire post is literally nothing but wrong, how can you POSSIBLY get a post any more wrong then this?

    Like holy moly, my dude evokers have torghast powers because they will be playable in the prepatch, and therefore need to be able to do torghast, as they will also have a couple legendaries.

    - - - Updated - - -

    Quote Originally Posted by cantrip View Post
    Well, surely the early adaptations had leass features, but in Dragonflight we get a De-evolution. Gameplay is being abandoned that adressed literally millions. Without that gameplay people will leave even earlier.



    No, those features appeared in BFA and Shadowlands.



    Oh yeah, that dragon racing thingy where you have to fly through loops surely was the most effort ever a dev put into their casual gamer audience [/sarcasm]



    Nothing of that replaces an ongoing gearing progression which is limited to premade groups only in WoW. WoW simply should take another step in evolution and try to implement broad audience gameplay.


    "gameplay that adressed literally millions"
    I did not know you personally knew millions of people, and knew they all enjoyed playing torghast, man you must be super popular.

    Every expansion has features, are you really PRAISING BFA and Shadowlands for having features?

    This is just pathetic, yes dragon riding and races are fun, but i guess you praise and love the worst features wow has ever introduced like islands, warfronts, and torghast, so i guess I can't blame you for not knowing what actual fun is.

    This is also just pathetic, cause you literally do not even fucking do you research, elemental invasions and siege of dragonbane keep, arcane assembly, all give raid level gear...
    Last edited by FelPlague; 2022-09-14 at 07:09 PM.

  2. #222
    This expansion has nothing going for it until we get the post-launch info 2 months after launch. It is the only pivotal direction change for the trajectory of this expansion.

    The base product itself offers no value to a consumer beyond the standards set in place by the past 2 expansions and now the freedom to play the game without any setbacks by its game design.

    Whether people find value in that or not is up to them. I am honestly only waiting to see the post-launch information that will show up 2 months after launch as that will be the most important point surrounding Dragonflight.
    Last edited by Foreign Exchange Ztudent; 2022-09-14 at 07:27 PM.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.

    Genuine Misanthrope. (Anti-Human)

  3. #223
    Banned Lorgar Aurelian's Avatar
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    Quote Originally Posted by Dundebuns View Post
    Sorry to burst your bubble but beta's are typically feature complete. Especially for WoW, betas have only been number adjusting.
    They changed how torghast and the maw worked abunch in the SL beta, they have never been only for number adjusting.

  4. #224
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Lorgar Aurelian View Post
    They changed how torghast and the maw worked abunch in the SL beta, they have never been only for number adjusting.
    ^^^^ This is very true, we havent even seen work orders ingame yet.

    Of course we are not going to get COMPLETE overhauls, but there can be some pretty massive changes.

  5. #225
    Dragonflight imo looks very "par for the course". Very much what I expect from a WoW expac, which is to say: not much.

  6. #226
    DF beta has been a lot of fun and refreshing so far. Without spoiling there was 1 zone that has a somewhat disappointing story, but the others were all great. The comments about leveling being a bit slow are accurate, but that's fixable. And that's also a relative problem, it's still not difficult to get to max level in a reasonably short amount of time if you grind it out.

  7. #227
    Quote Originally Posted by Teriz View Post
    Everything is bad for some folks. No matter what comes out, or what is created it will all be bad no matter what.

    Haters gonna hate.
    WoW has failed me not because of small mistakes, but because of a design philosophy incompatible with what I would want.

    Unless they change that philosophy, the product they produce will continue to fail me.

    Therefore, I will not be giving this or any future expansion the benefit of the doubt until they explicitly confirm they have shifted their design philosophy.

    I don't expect that to happen. I expect the game will remain dead to me. Why should I then not hate it?

    The only happiness the game could give me in its current state would be from its collapse.
    Last edited by Osmeric; 2022-09-14 at 09:09 PM.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  8. #228
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Osmeric View Post
    WoW has failed me not because of small mistakes, but because of a design philosophy incompatible with what I would want.

    Unless they change that philosophy, the product they produce will continue to fail me.

    Therefore, I will not be giving this or any future expansion the benefit of the doubt until they explicitly confirm they have shifted their design philosophy.

    I don't expect that to happen. I expect the game will remain dead to me. Why should I then not hate it?

    The only happiness the game could give me in its current state would be from its collapse.
    which they literally have, multiple times for dragonflight, confirming "no more borrowed power" and "No more daily chores for power" and "No more fly gating" and "Return of talent trees."

    Literally them having confirmed they have shifted their design philosophy, instead of making people log on every day to unlock things they had before like flying, or to be able to compete at the top end, you can now just play whenever, for however long you want.

    although your final line pretty much sets it in stone, if you really enjoyed the game ever you would want it to succeed and would NEVER get "Hapiness from it's collapse" Really there is few if any games you should ever find happiness for failing, for even if you do not like it, to be happy others will never be able to enjoy that game again is pretty fucked.

    - - - Updated - - -

    Quote Originally Posted by cantrip View Post
    It was played by millions, but not for long. As all those components did not give any gearing progression. Torghast itself was great. The thing that was not great was that one of the devs thought its reward system should be "rogue like", which is outright stupid in a MMORPG. Torghast should have dropped gear, and better gear for higher difficulties you also would need for higher difficulties. Those temporary rogue like buffs should have been item effects and set bonuses. That is one of the most fundamental mechanics of an RPG. Become stronger. Master higher levels of your gameplay.

    The guys that messed up Torghast, Warfronts and Islands are the reward designers, not the gameplay designers. The part that destroyed Torghast to be meaningful gameplay was gate keeping, as the devs limit gear progression to their most favourite premade group play. The part that destroyed Warfronts and Islands was the fact it only had one difficulty (on first implementation for warfronts) and only dropped a broken borrowed power currency instead gear you could use for higher difficulties of islands or warfronts.
    mhm because we all know people would love torghast if they were forced to do it for gear... yeah, you are literally so disconnected from the wow community, I wonder if you really ever actually played the game, if you think peoples complaint of torghast was that it didn't drop gear, and that doing so would make people like it, and not hate it more.

    Cause the rewards from it were so good it was REQUIRED to do, and yet people hated it for that, so adding gear would not make it better, it would make it worse, as people would feel even more forced to do it.
    Last edited by FelPlague; 2022-09-14 at 10:43 PM.

  9. #229
    Quote Originally Posted by FelPlague View Post
    which they literally have, multiple times for dragonflight, confirming "no more borrowed power" and "No more daily chores for power" and "No more fly gating" and "Return of talent trees."
    I didn't mean *any* change in design philosophy, and particularly not little "deck chair rearrangement" changes like those. None of those are changes that matter to me. So, f&@k them and their game.

    And yeah, "Torghast, but with gear" would also be bad. Not sure where cantrip is getting that from.
    Last edited by Osmeric; 2022-09-14 at 10:54 PM.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  10. #230
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Osmeric View Post
    I didn't mean *any* change in design philosophy, and particularly not little "deck chair rearrangement" changes like those. None of those are changes that matter to me. So, f&@k them and their game.

    And yeah, "Torghast, but with gear" would also be bad. Not sure where cantrip is getting that from.
    Removing borrowed power, something that has plagued the game for more then half a decade
    giving us back our talent trees, something we have demanded but blizz said would be a bad idea for 12 years now.
    flying just available literally day 1, something blizz also has said "nope we know better then you" for 9 years.
    Daily "Must log in and do this to keep up" having plagued our day to day lives for 7 years now.

    all of these things are design decisions blizzard made 6-12 years ago, and have stuck to, and yet finally are admitting they are wrong, and are being undone.

  11. #231
    Quote Originally Posted by FelPlague View Post
    Removing borrowed power, something that has plagued the game for more then half a decade
    giving us back our talent trees, something we have demanded but blizz said would be a bad idea for 12 years now.
    flying just available literally day 1, something blizz also has said "nope we know better then you" for 9 years.
    Daily "Must log in and do this to keep up" having plagued our day to day lives for 7 years now.

    all of these things are design decisions blizzard made 6-12 years ago, and have stuck to, and yet finally are admitting they are wrong, and are being undone.
    Yes. And they are not the design decisions that have driven me away from the game. I was ok in Legion. I was even ok in BfA. SL? It nearly instantly drove me off.

    That Blizzard is going to lengths to fix peripheral issues that, at least from my perspective, don't matter at all, tells me they are never going to fix the issues that killed the game for me. So, I'm done. I'm here just to hopefully watch the game continue to crater (or not.)
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  12. #232
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Osmeric View Post
    Yes. And they are not the design decisions that have driven me away from the game. I was ok in Legion. I was even ok in BfA. SL? It nearly instantly drove me off.

    That Blizzard is going to lengths to fix peripheral issues that, at least from my perspective, don't matter at all, tells me they are never going to fix the issues that killed the game for me. So, I'm done. I'm here just to hopefully watch the game continue to crater (or not.)
    What issue was it in shadowlands that you had?
    I can't even think of something in shadowlands that was bad that has since been walked back.

  13. #233
    The Insane Ielenia's Avatar
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    I just finished the starting experience for dracthyr, and I'm not too thrilled with it. You don't get Soar from the get-go, and even then it still has that long 5-minute CD (even though this is technically the Dragon Isles) or any movement-increasing buffs at all during it, and some questing areas are rather far from the quest givers to just go on foot, so the back-and-forth, while not the majority of the starting zone experience, did bug me a little and brought me out of the experience for a moment or two.

    At least in Legion, for the demon hunter starting experience, they gave you a mount early on to speed things up a little.

    Also, when I was starting my dracthyr, there was a small bug in the quest that had you train the Fire Breath skill three times, it didn't show the optional objective to use the stones that would reset your Fire Breath CD, so I just kept waiting the 30-seconds every time.

    The Soar ability is also a bit clunky, IMO. Like, if, while flying, you tilt upwards even by just one single degree above horizontal, you start losing speed quite fast. Too fast, IMO.

    Also, unlike how it was with the original DK experience, you get absolutely zero talent points to spend, even after you're told to finally choose a specialization mid-way through the starting experience. You're just given abilities, and only after you finally reach Stormwind/Orgrimmar, you suddenly have all talent points according to your level available for you to spend. Minus the ones that were automatically spent to give you certain abilities, like your interrupt, that is on the third row of your class tree.

    On the plus side, it's nice to be vindicated on a certain topic that I discussed with in the past with a "certain someone":
    Quote Originally Posted by Varodoc View Post
    Torturing someone is not an evil thing to do if it is done for good reasons and as a last, drastic measure.
    Oof...

  14. #234
    Pandaren Monk cocomen2's Avatar
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    Quote Originally Posted by Teriz View Post
    Everything is bad for some folks. No matter what comes out, or what is created it will all be bad no matter what.

    Haters gonna hate.
    Is that self-fulfilling prophecy? since by far most people on this forum count you as "Hater"... so you saying that you not gonna stop in near future?
    Quote Originally Posted by Fantazma View Post
    Just sad. I already deleted my Dractyr. Congratulations if you have fun controlling a gecko more paralyzed than a pole and spitting rainbow balls.

  15. #235
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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Talent System Revamp is a waste of time because it will cease existing after 1-3 expansions
    So it will last somewhere between 2-7 years, yeah what a waste.

  16. #236
    Quote Originally Posted by chairmankaga View Post
    so it will last somewhere between 2-7 years, yeah what a waste.
    stop having fun!!!!!

  17. #237
    Scarab Lord Nymrohd's Avatar
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    Quote Originally Posted by ChairmanKaga View Post
    So it will last somewhere between 2-7 years, yeah what a waste.
    I do wonder how long they can make it last. two more expansions will undoubtedly lead us to levels of utility beyond even MoP.

  18. #238
    Quote Originally Posted by Osmeric View Post
    I don't expect that to happen. I expect the game will remain dead to me. Why should I then not hate it?
    The game is hardly dead for you; it's living rent-free in your head, because you still comment on it, while supposedly not being interested in playing it. WoW is like that girlfriend that dumped you, and while you claim she's as good as dead to you, somehow you can't stop talking about her.

  19. #239
    Quote Originally Posted by Rageonit View Post
    The game is hardly dead for you; it's living rent-free in your head, because you still comment on it, while supposedly not being interested in playing it. WoW is like that girlfriend that dumped you, and while you claim she's as good as dead to you, somehow you can't stop talking about her.
    Yes, exactly like that, I cannot deny. And yet still I hate.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  20. #240
    Quote Originally Posted by cantrip View Post
    Imagine having nothing instead.
    Nothing > Islands, Warfronts, Torghast

    Any day.

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