
Originally Posted by
cantrip
It was played by millions, but not for long. As all those components did not give any gearing progression. Torghast itself was great. The thing that was not great was that one of the devs thought its reward system should be "rogue like", which is outright stupid in a MMORPG. Torghast should have dropped gear, and better gear for higher difficulties you also would need for higher difficulties. Those temporary rogue like buffs should have been item effects and set bonuses. That is one of the most fundamental mechanics of an RPG. Become stronger. Master higher levels of your gameplay.
The guys that messed up Torghast, Warfronts and Islands are the reward designers, not the gameplay designers. The part that destroyed Torghast to be meaningful gameplay was gate keeping, as the devs limit gear progression to their most favourite premade group play. The part that destroyed Warfronts and Islands was the fact it only had one difficulty (on first implementation for warfronts) and only dropped a broken borrowed power currency instead gear you could use for higher difficulties of islands or warfronts.