
Originally Posted by
Hambo94
Did you play the RTS games before that? Mid WoTLK still puts you in classic territory, but again, for me, basically all my perception of what Warcraft is, comes from the first 3 RTS games.
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Yeah ok, and I understand that what you're saying is that narratively in the whole scope of the entire franchise, most of the stories arent about Alliance/horde fighting, they're about other things like the legion, lich king, etc etc.
But my point is that all things stories/themes are not equal. As I said, you could probably do this for any franchise, if you read the books, or analyse the stories, you find greater meaning in them or different meaning all together, but to the casual player/viewer, or casual fan who consumes the content without thinking too deep, the themes mean a lot different.
I played WC1, 2, and 3, 1 and 3 being the most played. I literally remember the first ever mission I did on WC1, orcs vs humans. In WC3 I completed the story multiple times but yet I dont remember half of it in detail anymore. I did complete it though, and loved it, and I did the frozen throne too multiple times. But I spent a ton of time doing skirmishes and custom games. And the point being, the WC3 story can be about XYZ, but to a lot of Warcraft fans, you can write a story about XYZ, but its still about the different factions, humans, orcs, night elves, undead etc etc. Because that is like the base line theme of the entire franchise. You can build stories ontop of that, or outside those themes, but to lots of old school WC fans, you cant just remove that. I hope that makes sense. Again, I totally get MOST of the stories/conflicts are not just orcs kill humans, humans kill orcs, and this pillar might not be huge in your mind when you really boil down the entire franchise, but to a lot of people it is, because its not really relevant how big it is under a focused eye, it only matters how it is in peoples minds.
I guarantee you if I ask my 10 buddies to describe Warcraft, they'll start by saying its like the alliance guys vs the horde and then theres also other enemies like the legion and stuff. Even if thats a super crude description of the game, I just know they will, because we're very alike and all grew up through our childhood years playing the RTS in the same way, and because I know first hand what they dont like about the modern xpacs.
How would I change it, I mean thats a very very large question but I can give you a few examples. The second they announced Warfronts, I remember saying in a call, watch them fuck that up, that feature has such awesome potential but watch they'll find a way to make it boring and suck. It ended up being this AFK fest, no skill, where half the time you're cutting trees or mining, then this mindless push to win the game. I did like 2 and then quit, it sucked that bad, complete waste of my time tbh.
They could have made it anywhere from 1-4 players per team, a mini RTS game inside WoW, where you can play against the opposite faction/side AI or against players, where unlike the original RTS games where you have to build your altar to spawn a hero, your hero starts like 30s in, giving you 30s to commence basic choices of how you want to fight, then, you spawn in as your own character. Create mob packs that drop buffs or consumables similar to how you had to level in the RTS, and create menu's that you can pop up from anywhere in the world to do the RTS stuff, eg, spend more gold on more peons, tell your peons what split you want between gold/lumber, use your resources to purchase different buildings that can then spawn different units. Essentially have a bit of fucking ambition and try to make something unique and use your wealth of experience in the RTS genre to make something slightly different. You have the experience, you know half the players love the RTS games/played them, and you can literally continue to make new 'warfront battle locations' with new rewards, different factions, all over the world, for expansion after expansion.
In my opinion, that could have become another staple of the game along with M+, arena, BG, raids. Literally become a commander and partake in strategy style battles. Its similar to BG's but different of course. It could become rated, competitive, an esport, anything. It would sure take some balancing, but I dont see why it would be that much harder to make than what they made which sucked!
Player bases for me isnt something im interested in so it would be unfair for me to comment, I get people want them but I really cant comment on that as Ive never enjoyed base building in any game. World PvP zones yes like wintergrasp, more of that stuff with better rewards, titles, mounts, stuff that genuinely makes it worthwhile to do every now and then.
Theres so much they can do and honestly, If I sat here today im sure I could reel off a ton of ideas of stuff I think would be cool, but yeah, not everything will work, but many things would, and havent been done. Again, for me, that warfront rts style thing would have been a game changer if done properly/well.
Im not interested in this small subplots like aldor vs scryer etc, they're something I quest through with my brain half switched off. Id prefer to see them telling more stories through these RTS style battleground things as I said.
Spaceships and shadowlands - the problem I was describing is that my friends criticism of WoW is that its become too focused at times on content that dosent feel like classic warcraft. We both know that the legion has spaceships and theres all this cosmos stuff, but spending an entire expansion in afterlife land really disconnects you from the warcraft feel, I agree with him personally. The SL zones were super fucking cool as always with wow zones, like revendreth, but it literally feels like I could be playing any other MMO at that point.
Not really because once you're in shadowlands you're bombarded with only shadowlands themes, it feels like the horde/alliance barely exists at that point.