Originally Posted by
Orwell7
We need a "solo" raid -> LFR
A friends/family/pug difficulty -> Normal
A progress difficulty -> HC/Mythic
However the reward structure needs to be changed. We don't need power upgrades within a tier like this. It hurth both pve and pvp.
Raids should have multiple wings, not just in LFR, but with actual HC/Mythic raids.
Lockouts should be for those only, not the whole instance.
Heroic+ should be a thing with affixes like we have now in S4 raids.
These wings should be spammable, just like M+ now (1 wing could be 3-4 bosses with trash, only finishing the wing gets you loot)
Heroic (and hc+) should reward Mythic-ilvl in the Vault, just like M+ drops lower ilvl than the respective Vault option.
High-level HC+ can be harder numbers-wise than Mythic, but tuning this shouldn't be a priority, regular Mythic should be the pinnacle of raiding difficulty.
And yes, mythic-only phases and mythic-only bosses, please.
Killing Mythic bosses should reward dinars and maybe upgrade items for bad luck protection, killing 2 (3?) resets worth of mythic bosses should reward you with your bis trinket, weapon or something like that.