This is just "Old days were better" argument and the only reason why it's better it's because it's from the old days...
It's nonsensical.
Error 404 - Signature not found
Oh, it's quite simple, it's either that or have a twelfth the people playing.
Would you like queue times to be 12 times as long? Because that's literally what you're saying you want. They're not layering just because they want to, they're doing it because they want more people to play the game, and layers allow them to spread the load over more physical servers.
"Just put them on the same server"
it would fucking crash. The technology does not exist for a single server to have 100k people on it, that's literally why they made sharding and layering
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Easily done; bad decisions ruins the game. The big issue is to keep the layers populated, and here blizzard does it too conservatively, but beside of this, what ruined the game are so much things like not enough content, dumbing down classes, not enough focus on single player aspect and so on. There are so many things that make people flee, but CRZ or layers aren't it. Heck, 90% of players don't even know that layering exists.
What is the point of this? We are talking about layering. And you are right, most people don't know that they are being layered, they just think WoW is dead and quit.
Layering kills high pop realms and low pop realms barely have proper working CRZ so they just become more dead.
- - - Updated - - -
I still remember 200 man Oondasta to this day, which was like 11 years ago? Best event i ever had. Seeing so many other players nuking down 1 boss.
No way u get 200 players at 1 spot anymore because of layering. The real MMORPG experience we getting after all
Its not possible to load everyone into one layer without killing performance of players and the servers though.
Layers are very flawed in WoW, especially when you're in a zone with almost nobody and yet your friend who is also in this barren location devoid of other players, is on a different layer.
But layering extreme high traffic areas isnt just logical, its a literal necessity. Do you realise what would happen to your PC if you had the draw calls of 1000 players, all of their pets, toys, all their armour, spell effects etc all being loaded onto your PC. It tanks.
I understand your concerns/point, but you dont understand the game development tech side of things matey, Blizzard def dont have it set up correctly though, as I said, you shouldnt be in different layers when you're in a low population area. I assume they're just splitting the playerbase into X layers regardless of where they are in the world which is obviously flawed. Perhaps in terms of their tech they're forced to do that, but if thats the case its pretty flawed. Not sure how the WoW engine works so cant really comment on that.
Last edited by Hambo94; 2022-09-15 at 05:08 PM.
No, the person you are quoting is 100% correct about you, and your attitude. Layering exists for a very specific reason, that reason? Because the players demanded it. The game demanded it. Waiting 30 mins to kill a quest mob is unacceptable.
For those of us who have played Everquest, that game was designed for groups to sit in camps, kill mobs, and wait for things. Killing placeholders for hours on end to get one quest mob to spawn etc. But again, that game was DESIGNED, for that style of play.
WoW, is not. WoW is designed with the quest system in mind to use for leveling. You can't move on to the next chain without finishing the first step. Playing Wrath classic, on the new server, the first day it released, was an ABSOLUTE nightmare. You can't find things to kill to grind, you have to group to kill a quest mob, and lots of folks refuse to be social so they tag it, and you're stuck waiting in one spot for 10-15 mins, or longer because people want to be dickheads. Layering is required to cut some of that time away. Also, the game is designed around old architecture, which makes having 100-200 people in one area a bit of a mess. Now on the classic servers that are fresh, they had thousands of people starting up. I literally had to skip zones because they were so popular. And even then, you can't find mining nodes, or herb nodes because its overpopulated.
So no, it isn't killing the game, if anything, it is making the game playable for most folks. If you don't like it, don't play. But your opinion is in an extremely small minority, and objectively wrong. QoL is there for a reason, stop crying about it and quit. Then maybe we wouldn't have to see your stupid ass posts anymore.
Layering is pretty awesome. Of course going by your hyperbole, it sounds like you are saying there were 12 players online and WoW stuffed them all into their own unique layers. So yeah, that would be dumb, and I'm not sure why you would present your argument like that unless you just figured your fellow MMO-C posters & readers were also dumb.
Layering is great when there's 6,000 people on your server in Shattrath, and you can segment them into a dozen 500 player segments.
Layering is the technology that casts revive on dead realms. Where the "Massive Multiplayer" in logging on to a dead realm? So instead of logging onto your dead realm, you join a full realm, but wait, you can't because Blizzard is only allowing the first 10,000. the rest can just bugger off, back to your dead realms. So instead of that, make every server massive. For all I care, make 1 PVE realm, 1 PVP realm, 1 RPVE and 1 RPVP. Then layer the crap out of it. That way players aren't segregated. Everyone is playing together in one "Massive" community. All the guilds are there. Pick the one you want and request an invite. All your friends are now on the same realm.
We know from past experience that lots of little isolated servers doesn't work. Within a couple XPacs, lots of folks move on, and the realm is dead. MegaRealms & layering fixes that.
Last edited by Ragedaug; 2022-09-15 at 06:41 PM.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Layering makes my mega server playable, so yeah I like it.
AchaeaKoralin - Are you still out there? | Classic Priest
I don't think a lot of players in WOW today want to play an MMO and goodness, WOW is one of the most accessible MMOs out there. Prior to WOW there were MMOs where resources and mobs took a lot longer to respawn and getting killed meant you could lose gear and gold to other players, if not having to restart all over again. The whole point is to treat the game world as the 'real world' to a degree with real day night cycles, weather, resource regeneration timers, etc. That is the point. If you want a single player RPG then go play that if you don't want to deal with other people or resources and mobs having to respawn, etc.
At the end of the day the problem with servers in WOW and the modern incarnation of these classic servers is 'balance'. You don't want too many players per server and you don't want too few either. 2500 server cap with modern hardware would run far better than the servers did 17 years ago because of modern hardware improvements. Having layering and mega servers just negates that benefit because they are pushing the system to its limit and that only hurts the game in the long run. Too many players are now in game and in one place because there are more players online and that makes things totally out of whack compared to what it used to be. And that still isn't going to fix dead servers especially when you have mass exoduses due to the long queue times due to them adding so many players to each server. And I doubt that they 'needed' layering to begin with because the servers were capped as they were in vanilla and on modern hardware, those lag issues would be less frequent in the first place. I think they always assumed or preferred mega servers from the jump vs having more numbers of smaller servers to manage. And especially due to the fact that each version of classic is getting its own set of servers.
So if we got rid of layering we would have...
The same amount of people in each zone doing the same thing except there are 11 layers amount of people in queue? Nothing would change.
It's not layers you should be angry with, it's players. People play the game different now than in the past.
Man, I wish layering was the only problem the game had.