English is not my main language so grammar errors might happen.
Cata classic would also be most awkward to make... what dungeons do you release?
The fairly tightly tuned ones on launch or the ones with gutted abilities and a 30-50% nerf?
What for the love of god do you do with transmog? Once it's in do you still seperate items earned in classic as an alternative time line or do you make it cross over to retail?
There are far more questions that need to be answered for cata then classic through wotlk just with how weird an expansion it was.
Last edited by Celement; 2022-10-03 at 02:57 PM.
I mean TBC private servers don't do well compared to vanilla or wrath private servers but TBC Classic did really well. An official Cata classic release should do just fine.
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You're overthinking the transmog thing a lot.
You also release the harder dungeons. Obviously. That's why for most content in Classic right now Blizzard is releasing it pre-nerf or in the case of Naxx even making it harder than it was. The Classic audience is not the same as the retail audience. In retail Vanilla/BC/Wrath/Cata most people didn't raid, in Classic most people do in fact raid. You can't throw a rock in a major city without hitting someone with a pair of glaives.
AchaeaKoralin - Are you still out there? | Classic Priest
People leave for a 1,000 different reasons. That does not mean they all left because Cata was bad. That is a completely disingenuous use of sub numbers. That is no different than the nonsense around her of "x and x only caused subhs to drop". I mean, people do leave even when they thiknk it is a good expansion for reasons completely outside the game. Dropping sub numbers does not = expansion is bad. It is not black and white like that. Sorry to burst your bubblle.
However it held more people then Tbc or classic ever had. So Cata >>>> Tbc and classic if you only look at sun numbers.
Tbc and classic are probably not even in the top 5 if we only go by sub numbers = they are bad
We could also now mention how League of legends , csgo and other game titans came out durring cata while woltk had no competition at all. But you wanted to look at hard sub numbers , so we do
I wonder at what point do they just combine it with retail. not combine but make stuff account wide, like titles and mounts previously removed from the game that people got again in Classic, TBC and Wrath are now available to retail characters
Only thing that can kill WoW is WoW itself
Truer words were never spoken...
Deathwing destroyed the old world not remade it.
It's not classic no matter how good it was or wasn't.
New content or new season for classic.
Even wotlk feels too casual.
TBH TBC/WotLK already go against the original reason.
I don't care what the original reason was, I think Cata is a better expansion than TBC/Wrath and honestly MoP blows all three out of the water. I'd love to re-experience them.
I had a LOT of fun in Cata, though I would prefer they stay on WotLK with classic.
Lots of copium. All expansions prior to it increased the playerbase. Cata lost players. Major reason to leave a game is when its not fun. But whatever, keep telling yourself what you want to belive. The numbers dont lie. Cata was a disaster.
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If you just want to troll please try somewhere else. There is no way to take what you said seriously.
English is not my main language so grammar errors might happen.
While I was not a fan of Cata I still think its 1000x's better than anything that came after MOP (most my dislike of it involves the class changes right after it dropped some of which I felt were resolved later in the expansion, IMO I think a classic Cata would be ok as long as using a later patch version).
*still would not play it, the current dev's would not release it without making it worse (it's in their nature).
I am fine with the expansions coming out if we can keep wraths class designs.
lmao at classic players wanting Mop, which was literally the worst received expansion before launch, bringing funny pandas and yak shit. Overall it hasnt brought anything.
It isn't though, and the guy whose job in Cataclsym was to pour over the retention data has told us as much:
Developers do care if you stop playing their game and they want to know why. However, for games like WoW and LoL, the answers are almost always “I have less time to play now (job/school/family” and “My friends don’t play anymore.” (I’m basing that on having seen a lot of data - it’s not super open to debate.)
Dropping a game because of a specific design change (despite what you might read on forums / Reddit) is actually pretty rare. I know it happens, but if you’re stack ranking the reasons why people quit, those specific responses end up being so far down the list that it is hard for a development team to take actionable feedback.
The only copium here is on your part, my guy.
When you use the word "copium" that means you can't debate. As I said, and this is not in disupute, people leave for 1,000's of reasons that aren't "the game is bad". Those are facts i gave no matter how you try to spin the numbers and act like people only leave for one reason. Not my problem you keep being dishonest.