Since when is Blizzard allowed to do things for money? Last I've heard, they're a greedy company with terrible work ethics. So you're saying now they don't do enough for money...? Make up your mind, people! And no, you're wrong. You're totally allowed to make a product for a narrow group of people if it's earning enough to feed your employees. That's why not every game has to be Candy Crush. But it's amusing that the MMOC people are now advocating for Blizzard to make more money. Truly amusing.
And BTW, you don't have to go to external sources - it's an MMO, ask a fellow player for help. The "research" you're talking about is hardly "work" for people who enjoy theorycrafting; thinking isn't always work, you know? You can do it for fun. And if you don't want to (and refuse to ask for help or look for external sources), well Candy Crush is still doing strong.
(Oh and BTW, supposedly - apart from Mythic - WoW is even easier than Candy Crush. At least that's the story around here).
Last edited by Rageonit; 2022-09-21 at 09:29 AM.
I only play tanks but this past season was a Brewmaster, season 3 Blood DK, season 2 Prot Warrior and Guardian Druid for the first season. I just went to subcreation copied the better players as i will do again and go about my day and expect the rest of those who apply to MY groups. WoW is not a world its a theme park.
Last edited by jeezusisacasual; 2022-09-21 at 04:08 PM.
Because:
1: It'd be monumentally difficult to balance branching talent options and all their combinations
2: It'd still end up with cookie cutter 'Best' choices, making it 'no brainer' to pick or not pick.
I mean, the way it works now... if you don't like the 10% cooldown on Lay on Hands, don't take the Talent (if you can avoid it). You already have other talents overall to choose from, right?
That being said, yes, more interesting talents would still be better than mediocre ones.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
You have to realize you have like 30 of these talent points. 10% reduction on LoH is not terrible for that budget.
Because i played Blood last season and wanted a change of pace and since Brewmaster is the 2nd best tank it was not a drop off, i was not going from Destro to Aff plus this patch lasted 9 days for me and i was finished since KSM done i quit.
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Its not my problem, i want to win not chase a fantasy. Its why i am hoping we have a new IO score that rates people based on the selections they have made, that way we have a better tool to place players for ease of selecting. That is why a choice in this game which allows people to have so much information is an illusion and why i am very much against things that are deemed mandatory by not only the playerbase but the design team. Things like kicks are not a choice unless its a class that did not have one previously and as long as there is a right way to play and a wrong way to play the game will always foster this mindset.
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This is my entire point, look at covenant selection if people want to see if people are super duper unique or not.
Last edited by jeezusisacasual; 2022-09-21 at 10:22 PM.
Isn’t it actually your problem if you are planning on using the armoury to cross reference rather some one is using the meta build or not?
No idea if IO updates in real time or if that’s also armoury it seems like any way you could actually check meta builds beyond physically inspecting every party member would have a easy work around.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Yeah that's a big no.
They honestly need to remove many of the borrowed power abilities from the talent trees and put more boring passive options in them.
A lot of the basic classes and specs are completely hollow without all of the borrowed power bloat that was added in Legion. They need to create a unified vision of how the spec should be played, and then the talent trees can be extensions of that.
The way that they are currently, the talent trees completely define the way a spec is played with the basic spec being unrecognizable from the finished build. It really shouldn't be like that. I'd rather they go with any of the design philosophy from Vanilla-WoD instead of taking the Legion+ approach.
When Blizz switched from old talent trees to current system, it was to have more impactful talents. Players complained. Now they're switching back, and players complain. It was predictable.![]()
To Infinity and Beyond!
There's more heavy hitting important talents in the tree than every before. Like, SIGNIFICANTLY more. We have borrowed power abilities rolled into the talent trees. The amount of high impact abilities as well as interactions with those abilities have increased drastically compared to the modern era talents. The current trees provide options, high impact abilities, passive or active play while at the same time allowing you to feel like you're actually progressing your character level to level.
I really don't know what you're expecting? Every single talent point to massively impact rotation, survivability or utility?
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The new system has all the things from the old talent trees PLUS the borrowed power options rolled into it. Anyone thinking the MoP-SL era talents were anything but horrible for feeling of character progression as well as variability on builds is utterly deluded.
Originally Posted by High Overlord Saurfang
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