Page 7 of 13 FirstFirst ...
5
6
7
8
9
... LastLast
  1. #121
    Quote Originally Posted by Lochton View Post
    The OP's idea, aye but you are welcome to share..
    Fair enough.

    The best player housing i've ever experienced was Wildstar's take on it (as well as transmog\coloring, but that's besides the point).

    It was an instanced plot, with several sized plugs for your leisure. Either flavor, minigames, thematic, and what not, and then you could fill the rest to your hearts content. There are amazing examples on youtube, from jungley stuff, to desertey stuff, even a full sized AT-AT... some dude even made a wildstar-esque Iron Throne.

    The neat part, was that most of the stuff you used there, assets, models, plugs, were obtained from every facet of the game. Dungeon drops, raid drops, world drops, crafted by players, traded on the ah, etc. So, it not only boosted a player-driven economy, it also pleased the collectibles and achievement hunters.

    It was very well thought out, unlike several other aspects of the game, but it was the best player housing i've ever experienced, and very easily expanded on.

  2. #122
    It is a massive investment especially given how wow designs objects to work in specific lighting and environments. I lean towards the " this would be nice but I can't see it being worth the resources" crowd.

    I can understand the desire for it and found it a neat addition in games that had it. I just would want an entire team hired to do it separately from other content rather then moving anyone off anything to see it happen.

  3. #123
    I liked the way EQ2 did player housing. The player bought either an Inn room like in the OP but these dad a few different floor plans and it changed depending on the city you had it in. They also added larger houses that either came as a extra for buying the xpack, or finding the deed to it in game, or the super fancy ones on the store. Players could find house items in game as drops, some professions made house items, and there was a market store where players could make and design their wares and sell it on the store. The player would make some money and the game took a cut off the top.

  4. #124
    Quote Originally Posted by NineSpine View Post
    The idea that everything needs to be part of the core gameplay loop is the main problem with how wow has been developed.
    You won't find any disagreement with me on that statement. It's part of the reason why Torghast failed as hard as it did, too.

  5. #125
    https://vulkk.com/2021/04/27/swtor-f...ide-and-tours/



    It can absolutely be done. We've seen it all throughout SWTOR, and even have players just outside of the SH running about, unaware someone is in their penthouse. Blizz just needs to snag the tech and run with it. If it means finally giving the RPers something and sacrificing a raid wing... I am perfectly ok with that.
    “Common sense is not so common.” ~ Voltaire

  6. #126
    I had a feeling this was not gonna be a good op.

    There are perfectly good housing models. The SWTOR one is my personal favorite.
    They have apartments and houses.

  7. #127
    Brewmaster Alkizon's Avatar
    Join Date
    Feb 2015
    Location
    Strasbourg
    Posts
    1,420
    Well, I've never heard anything about housing in SWTOR, and after seeing so many mentions of it in this thread, I will definitely take an interest in their implementation, but in principle, we have already discussed this issue here locally and probably more than once.
    Quote Originally Posted by Lochton View Post
    This topic has been discussed in multiple threads for over 13 years, and Blizzard has commented multiple times that it is something they wish to do but then left it at that.
    It was nothing more than a sly figure of speech to put link at my post
    Last edited by Alkizon; 2022-09-28 at 06:07 AM.
    __---=== IMHO(+cg) and MORE |"links-inside" ===---__

    __---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__

  8. #128
    The Undying Lochton's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    36,670
    Quote Originally Posted by hulkgor View Post
    Fair enough.

    The best player housing i've ever experienced was Wildstar's take on it (as well as transmog\coloring, but that's besides the point).

    It was an instanced plot, with several sized plugs for your leisure. Either flavor, minigames, thematic, and what not, and then you could fill the rest to your hearts content. There are amazing examples on youtube, from jungley stuff, to desertey stuff, even a full sized AT-AT... some dude even made a wildstar-esque Iron Throne.

    The neat part, was that most of the stuff you used there, assets, models, plugs, were obtained from every facet of the game. Dungeon drops, raid drops, world drops, crafted by players, traded on the ah, etc. So, it not only boosted a player-driven economy, it also pleased the collectibles and achievement hunters.

    It was very well thought out, unlike several other aspects of the game, but it was the best player housing i've ever experienced, and very easily expanded on.
    Wildstar is one of the top heavy-weight housing ideas as you have more freedom within an instanced setup than a phased, Prebuilt, or world setup (like AA) though it means more has to be put in for it with setups but it is a good idea and start. I am leaning on the Wildstar view or continue the Garrison tech.

    Quote Originally Posted by Celement View Post
    It is a massive investment especially given how wow designs objects to work in specific lighting and environments. I lean towards the " this would be nice but I can't see it being worth the resources" crowd.

    I can understand the desire for it and found it a neat addition in games that had it. I just would want an entire team hired to do it separately from other content rather then moving anyone off anything to see it happen.
    Well, with a massive infusion of team members from recent studio purchase, there are more to pull on but we'll never be able to not pull people from other teams, just like previous content, they have to pull people of interest from other teams to make it.

    Quote Originally Posted by xuros View Post
    I liked the way EQ2 did player housing. The player bought either an Inn room like in the OP but these dad a few different floor plans and it changed depending on the city you had it in. They also added larger houses that either came as a extra for buying the xpack, or finding the deed to it in game, or the super fancy ones on the store. Players could find house items in game as drops, some professions made house items, and there was a market store where players could make and design their wares and sell it on the store. The player would make some money and the game took a cut off the top.
    EQ2 housing, completely forgot about that.

    Quote Originally Posted by Relapses View Post
    You won't find any disagreement with me on that statement. It's part of the reason why Torghast failed as hard as it did, too.
    I had so much hope for Torghast. I like running it on its own but didn't like that it forced people to do it if they do not wish for it. I hope to see the system progressed and updated and redesigned for the future.

    Quote Originally Posted by Mechagnome View Post
    https://vulkk.com/2021/04/27/swtor-f...ide-and-tours/



    It can absolutely be done. We've seen it all throughout SWTOR, and even have players just outside of the SH running about, unaware someone is in their penthouse. Blizz just needs to snag the tech and run with it. If it means finally giving the RPers something and sacrificing a raid wing... I am perfectly ok with that.
    Honestly, even with LOTRO, Wildstar and FFXIV, we've seen that they don't really need to put in activity outside the windows, heh. It is doable to make the deployment, it is just the damn housing assets.

    Quote Originally Posted by Swnem View Post
    I had a feeling this was not gonna be a good op.

    There are perfectly good housing models. The SWTOR one is my personal favorite.
    They have apartments and houses.
    I think it lies better with WoW with making a plot that can be upgraded, starts small, then goes up. I do not believe it would be the best start to plot down both versions.

    Quote Originally Posted by Alkizon View Post
    Well, I've never heard anything about housing in SWTOR, and after seeing so many mentions of it in this thread, I will definitely take an interest in their implementation, but in principle, we have already discussed this issue here locally and probably more than once.
    This topic has been discussed in multiple threads for over 13 years, and Blizzard has commented multiple times that it is something they wish to do but then left it at that.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  9. #129
    Here's how to do player housing.

    Copy Wildstar.
    "...just imagine if we got a Drust focussed shadowlands instead of the 3d printed robot power tier titan horseshit instead. What might have been eh?" -dope_danny

  10. #130
    The Undying Lochton's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    36,670
    Quote Originally Posted by Alkizon View Post
    It was nothing more than a sly figure of speech to put link at my post
    Sneaky. Haha.

    - - - Updated - - -

    Quote Originally Posted by Steelangel View Post
    Here's how to do player housing.

    Copy Wildstar.
    Well, the more one thinks about it, no issues copying Wildstar since they are already dead, RIP.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  11. #131
    Quote Originally Posted by Mechagnome View Post
    https://vulkk.com/2021/04/27/swtor-f...ide-and-tours/



    It can absolutely be done. We've seen it all throughout SWTOR, and even have players just outside of the SH running about, unaware someone is in their penthouse. Blizz just needs to snag the tech and run with it. If it means finally giving the RPers something and sacrificing a raid wing... I am perfectly ok with that.
    They should sacrifice all the raid wings. Turns out only a 5th of the playerbase does them anyway. Imagine spending that much of your development time on a game mode that most of your customers won't even do.

  12. #132
    Quote Originally Posted by Steelangel View Post
    Here's how to do player housing.

    Copy Wildstar.
    You mean "Buy Wildstar"?

    What's wrong with direction of development? Inclusivity is priceless - race change for free!

  13. #133
    1. Make it instanced - Housing out in the world risks for too many conflicts and bugs for little gain, having housing on it's own server means if something breaks they only have to disable housing till it's fixed.

    2. Make one version - You can have player and guild be different but all should start out the same without wealth being a factor. Different styles in different places but all the same size with the same inventory limit. Yes a guild house would be much larger but it shouldn't be something a lone player feels is required.

    3. Housing must have small benefits - Let the housing have stuff like a house hearthstone, collectable portals, bank access, profession specific areas (like AH, crafting stations, profession regent vendors), basic vendors, and repair vendor.

    4. Housing items should be implemented just like battle pets were - Housing items should come from crafting, dungeons, raids, world events, etc.

    5. No rent/taxes - once someone buys a house let them keep their house without it becoming a noose around their neck that forces them to stay subbed.

    6. NO LIMIT - one of the worst parts of FFXIV's housing system is the limit, it means that new players and players who play every now and then will likely never own a house anytime in the 3 expansions. Even with the new lottery system your still looking at very low odds.

  14. #134
    Never understood the idea of playing house.

  15. #135
    The Lightbringer Nymrohd's Avatar
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    3,969
    Quote Originally Posted by Shadowferal View Post
    Never understood the idea of playing house.
    Well it's one of the oldest and most popular forms of play across all cultures and that is just readily observable. Dolls and dollhouses exist everywhere in the world. Games that are focused on building and decorating houses are among the more successful gacha games. You have SIMS. I absolutely understand not getting why something is popular (I am incapable of getting excited about sports) but that doesn't mean I cannot recognize that it is popular.

  16. #136
    Quote Originally Posted by Shadowferal View Post
    Never understood the idea of playing house.
    It's very simple. It's about creativity and customization. It's just about taking RP even further.
    Customize your character.
    Customize your gear via transmog.
    Choose favorite mount and pet (or customize them, if game allows it).
    Customize your follower.
    ...
    Customize your house.
    ...
    PROFIT!!!

    What's wrong with direction of development? Inclusivity is priceless - race change for free!

  17. #137
    The Undying Lochton's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    36,670
    Quote Originally Posted by WowIsDead64 View Post
    You mean "Buy Wildstar"?
    Well, that wouldn't even be a problem, not much left but their feature can just be used without, it isn't bound to Wildstar or any such.

    Quote Originally Posted by Shadowmatrix View Post
    1. Make it instanced - Housing out in the world risks for too many conflicts and bugs for little gain, having housing on it's own server means if something breaks they only have to disable housing till it's fixed.
    That is a very good point, though would put some already existing work into limbo.

    Quote Originally Posted by Shadowmatrix View Post
    2. Make one version - You can have player and guild be different but all should start out the same without wealth being a factor. Different styles in different places but all the same size with the same inventory limit. Yes a guild house would be much larger but it shouldn't be something a lone player feels is required.
    I can agree to make it a standard layout for both players and guilds, but inventory of course should differ between a player and a guild, and the wealth factor should be elective, do you wish to use a lot of gold or not? Some housing types should be locked behind certain activities (in this case a certain guild housing should demand certain guild size/achievement).

    Quote Originally Posted by Shadowmatrix View Post
    3. Housing must have small benefits - Let the housing have stuff like a house hearthstone, collectable portals, bank access, profession specific areas (like AH, crafting stations, profession regent vendors), basic vendors, and repair vendor.
    I can agree with house hearthstone, and earned portal connections, as well as bank and workshop, but you don't want too many vendors, maybe the basic but specialist craft is out in the world, as well, AH should NOT be a part of the housing.

    Quote Originally Posted by Shadowmatrix View Post
    4. Housing items should be implemented just like battle pets were - Housing items should come from crafting, dungeons, raids, world events, etc.
    Yes! Items should be earned in the world but the world should not be dependant on the house like the Garrison was.

    Quote Originally Posted by Shadowmatrix View Post
    5. No rent/taxes - once someone buys a house let them keep their house without it becoming a noose around their neck that forces them to stay subbed.
    I can accept that unless they get banned of course.

    Quote Originally Posted by Shadowmatrix View Post
    6. NO LIMIT - one of the worst parts of FFXIV's housing system is the limit, it means that new players and players who play every now and then will likely never own a house anytime in the 3 expansions. Even with the new lottery system your still looking at very low odds.
    Well, yeah, one of FFXIV's downfalls, is the neighborhood instances putting a cap on people being able to hold a house.

    Quote Originally Posted by Shadowferal View Post
    Never understood the idea of playing house.
    It ads another layer of gameplay and social activity for some people. A lot can be done with housing to the point where you even have non-roleplayers use housing because they enjoy doing so.

    Quote Originally Posted by Nymrohd View Post
    Well it's one of the oldest and most popular forms of play across all cultures and that is just readily observable. Dolls and dollhouses exist everywhere in the world. Games that are focused on building and decorating houses are among the more successful gacha games. You have SIMS. I absolutely understand not getting why something is popular (I am incapable of getting excited about sports) but that doesn't mean I cannot recognize that it is popular.
    Indeed, so correct, we're all wired differently after all.

    Quote Originally Posted by WowIsDead64 View Post
    It's very simple. It's about creativity and customization. It's just about taking RP even further.
    Customize your character.
    Customize your gear via transmog.
    Choose favorite mount and pet (or customize them, if game allows it).
    Customize your follower.
    ...
    Customize your house.
    ...
    PROFIT!!!
    Heck, seeing other games, takes it further than RP, as long as you don't count New World of ArcheAge where it is sorta a much to have a house if you are a hardcore player.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  18. #138
    Quote Originally Posted by Lochton View Post
    Heck, seeing other games, takes it further than RP, as long as you don't count New World of ArcheAge where it is sorta a much to have a house if you are a hardcore player.
    It was answer for question "Why players want houses". Devs, wanting some content to revolve around customizations - is completely different thing. They just don't want to sell customizations cheaply.

    What's wrong with direction of development? Inclusivity is priceless - race change for free!

  19. #139
    Quote Originally Posted by Lochton View Post
    I can agree with house hearthstone, and earned portal connections, as well as bank and workshop, but you don't want too many vendors, maybe the basic but specialist craft is out in the world, as well, AH should NOT be a part of the housing.
    AH would be part of the profession specific perks same as now, only engineers would get a quest to make an auction house interface. There would be 3 vendors: inn keeper, professions vendor, and a repair person. Maybe a questline to get a 4th that sells PvP and PvE heirloom items.

  20. #140
    The Undying Lochton's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    36,670
    Quote Originally Posted by Shadowmatrix View Post
    AH would be part of the profession specific perks same as now, only engineers would get a quest to make an auction house interface. There would be 3 vendors: inn keeper, professions vendor, and a repair person. Maybe a questline to get a 4th that sells PvP and PvE heirloom items.
    I would say no innkeeper but an interactive item you place in your home to bind a teleport to your home. I would say that the repair person should be what we see in some places, an anvil, though, I would like to see a professions vendor that you 'hire' to be in your home if you have a workshop.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •