Isn't there only 4? Or are you counting old content too?
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
I think the only time you could argue that it wasn't functionally a seasonal reset is original vanilla, and sort of TBC (questionable). Everything after that is functionally identical to seasons today, new ilvl floors via catch up mechanisms and deprecated content. So people arguing that "I wish there wasn't seasons" when it has been functionally the same for 90% of the games lifespan seems a bit odd, especially if they're also the kind of people that are totally on board with Classic WotLK right now for example. If people want the entire concept of a season to go away, then go play Classic, it's the only place you will find it, and it's still there to enjoy.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Bug fixes tend to coincide with major patches too. Are bug fixes now part of the seasonal model?
- - - Updated - - -
You don't realize it, but you just circularly argued yourself into something. The "average player" actually never sets foot in any of this content. Why? Because it takes too long and too much time investment to progress. Why? Because of the "breathing room" you are talking about. So, what you've done is use the exact problem with the model as a reason to keep the model. The fact that it takes three months is absurd. There should be a NEW SEASON with NEW CONTENT every 3-4 months, and it should be constructed so the average person can get through it much faster. Having one 12 boss raid tier that lasts 6-8 months is absurd. They could give us two 6 boss raid tiers in that time, and a 6 boss raid tier would be significantly less overwhelming to people that can't play five days per week. More people would get to see and do the content.
Other games with faster release schedules aren't cutting corners. In fact, some of them manage to do this without PTRs and still don't have as many bugs as wow.
- - - Updated - - -
I didn't say seasons don't contain new content. I said seasons are not simply new content.
A human being does not mean "skin". Do you think I just said that human beings dont have skin?
- - - Updated - - -
I never said they flipped a switch one day and it changes. It was a shift over time, and going back and forth about which patch finally went far enough to call it seasonal is silly. The point is it was less seasonal in vanilla and more seasonal every expansion until at some point it was quite purely seasonal.
I specifically said that there are benefits and reasons to go with both models, so save your "Go PlAy ClAsSic" for someone else.
- - - Updated - - -
No, that isn't what a season means. How about you tell me about the "tiers" of content when Diablo 3 or Fall Guys has a new season.
Yes I agree, that shift over time happened during TBC and everything after that is functionally the same. My only gripe is the whiners who think this is something new or a product of Mythic+. And as for whether it's good or not, I think it is. Joining a game and having to progress through 1.5 years of content until you can play with your friends is just not fun in any way. There should be some way to incorporate existing content into an evergreen system for sure (like what they experimented with using the Fated system in Season 4 Shadowlands), but removing seasonal elements entirely will not only alienate existing players but it will put people off even starting to play to begin with.
If my friend told me to come play a game with him but I would have progress through years of content before I could actually play with him I would just laugh and go play something else that respects my time.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
It's not functionally the same. Today, when. patch comes out, the gear that drops from content changes such that all old raids are 100% deprecated. That was not the case in WoTLK, even though it was certainly more toward that model than vanilla was. This is all putting aside how large of a role mythic+ has, which was not the case before it existed obviously, and mythic+ is firmly based on the seasonal model.
All of that said, while I personally prefer the older model, I get the advantages of the more seasonal model. I just think they need to do a better job, like you said, with utilizing older content in the current seasonal progression path.
- - - Updated - - -
If you "don't give a shit" about what "season" means, then stop arguing with me about it. What a weird thing to do.
In a raiding setting they often are. That was also the only place that used that term. Pvp had seasons, raids had tiers. It is all semantics the big change now is dungeons are included in this cycle.
- - - Updated - - -
In wrath with each new raid tier and patch old gear was obsolete in almost all cases. The only outliers were things that were way too strong or scaled oddly when used with other items.
"Privilege is invisible to those who have it."
WoW has had seasons since WotLK. You were just too casual at the time and didnt realize it / Blizzard did not specifically call them "Seasons" until recently.
But its has been the same formula since original WotLK with a different color of paint. Step 1 Gear up with current raid/daily hub/badges available in current patch. Step 2 wait for new patch. Step 3 repeat process with new raids/pvpseason/daily quest hub/better badge vendor.
Actually started towards the end of TBC.
Which means you don’t care what the term “season” means. You don’t just get to point at a chair, say it’s a hamburger, and then when shown a real hamburger say “I don’t care about those ones!” This is the weirdest, most childish way to stomp your feet and shove your fingers in your ears that I have ever seen.
- - - Updated - - -
Do you think that if you started the game during the sun well patch, you just geared up in a few days and marched right into sun well?
Very weird title considering the amount of dungeons seems nothing special at all.
The theming seems nice though.
I hope they add more genuine DF dungeons though, as well as increasing their percentage in the m+ pool, which seems awefully limited at present (8 dungeons for an entire season? Seriously?)
I personally would have just put all of DF's dungeons into the pool while adding a few from previous expansions as well.
Say DF were to have 10 dungeons then i'd add all those to the pool plus five from past expansions which rotate per season.
Would keep it all a lot more fresh.
Just be sure to add some currency to buy drops or other bad luck protection against having to endlessly farm a single dungeon.
Oh and add something to keep the rush-y m+ mentality at bay.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.