FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I just don’t get, why they are so hellbent on removing player choice (actually I do have an idea, but that idea would likely net me an infraction and possibly derail this thread).
PL is great for true pugs. PL with unrestricted trading might be even better, but could possibly introduce a lot of drama. Group loot is master loot with extra steps for GDKP and guild runs and will be massively abused by bringing a group of friends that are going to hoover loot for someone in PUGs.
/tinfoil hat: Blizz sees the massive success of GDKP runs in classic and the resulting sales of gold and wants their share of the cake as people will buy tokens en masse if GDKP becomes the norm in DF.
Removing personal loot from raids has completely turned me off from ever considering doing ANY kind of pug raid, which is really sad. Can't wait for every raid having to deal with people needing on everything they can to use it for bartering, or needing on shit for their friends.
Maybe Blizzard's intentions aren't nefarious and they simply wish to restore agency to loot distribution while also attempting to preserve the approachability of PuG raids. These two ideas are on diametrically opposing ends of the spectrum so any half-measure like this is going to infuriate the extreme ends of either demographic. While I don't think this is the best possible solution (the choice for PL should still exist), it is a ten-thousand percent improvement for organized guild runs and this should not be understated.
Skewing the discussion straight into conspiracy land with braindead remarks about "DAE WoW token sales????" is completely bullshit and you know it.
Rather than tweak things they just trash one system for another, typical /yawn.
If you knew the candle was fire then the meal was cooked a long time ago.
Indeed, but did you also think about the Increased Competition for the Loot?
If you go with 20 People Raid for 4 Items, the Odds of seeing Items to roll for might rise a bit. But usually also the Competition, And the more Often you need to Roll, the worse are your Statistical Odds.
But you are Right, basically in terms of "Chance" this comes down to: "Do you prefer a Flat Loot chance?" or an Entirely Unpredictable Chances.
Rather than smarter loot we altogether just appear to be going in circles like it has to be one or the other with zero player choice -.- ...
If you knew the candle was fire then the meal was cooked a long time ago.
Any guild worth their salt will give items that are deemed best in slot or numerical upgrades for example Warlocks are strong and the staff will gain the warlock 1,000 dps vs the mage who is already middle of the pack 700 dps. The idea that you had a choice in loot is the greatest lie people still believe. More problems will be if blizzard balances around this idea that the gear will go to the strongest performing specs / classes but i think after the nightmare that SoTF raiding they will likely make the fights more relaxed.
Yes, but they don't necessarily scale the same. And that scaling is crucial to GL, things can vary WILDLY between the 1/30 chance of a full raid all rolling on the same item to the 1/1 guarantee of an item no one else wants. You can't just pick a number that fits the narrative of "it's a lower chance than PL".
I don't really mind the change but I don't understand why they wouldn't just give us both options. Blizz is weird sometimes
Yeah, I want to believe it’s an attempt to restore player agency, but then, why not go all the way and allow ML instead? Any half serious guild will have an “all pass” policy and do some kind of ML setup anyway and rolling for an item in a GDKP run will result in removal from the group. In this context, group loot just invites trouble and opens door for toxic behavior (be it ninjaing or needing on everything for any of the reasons stated above) - something they want to get rid of (rightly so).
And yeah, obviously. Hence the tinfoil hat.
Edit: Also, for organized groups, PL with unrestricted trading is functionally equivalent to GL.
Last edited by h4rr0d; 2022-09-30 at 08:00 PM.
We're essentially agreeing with each other minus your weird tin foil hat theory. On that note: Correlation isn't causation. Just because they could indirectly benefit from something doesn't mean they're designing it specifically for that. This is the kind of weird assbackwards logic you hear when people get mad that {x class} gets buffed/nerfed. (See: "Oh, Blizzard just wants to sell FotM boosts!" or "Blizzard wants {x class} to suck so the only choice they have is to buy boosts!") On some level you can blame pretty much every single design choice Blizzard does (or doesn't) make on the token which is why I find arguments that rely on its existence to be exceptionally low value.
Last edited by Relapses; 2022-10-01 at 05:25 AM. Reason: a words
yes, I figured as much. which is why I explained that its not how GDKP works. and yeah, its not perfect, as people pointed out - there are some people who bid solely to jack up the eventual buyout price, but this is where you also decide how much you are willing to pay and how badly do you think you need something.
I HAVE played with regular DKP as well and had similar issues to yours with it, which is why I've always preferred GDKP to the limited points.
but... as I said.. group loot has no place in LFR IMO. I've had plenty of runs with group loot where I would get zero loot. nothing for DE or vendor or trade - nothing at all, because I would either lose the rolls, none of the drops were for my class, or in case of DKP runs - didn't have enough DKP to buy the upgrades. with personal loot I would at least get something in every raid/dungeon. ah well.
- - - Updated - - -
pretty much... though not having to worry about someone else deciding who does or doesn't get loot is a nice bonus too.
Have they clarified if loot will still be smart? Or will bows now drop in groups with no hunter, warglaives in groups with no DH, cloth in groups with no priests/mages/warlocks, etc.?
Not really, they just moved getting mad at players to getting mad at the game. No matter what they do will satisfy people, as some people will always find something to complain about. Even if Blizzard makes dumb decisions, so does the player base. The best thing they've done here was removed the trading restrictions. Had too many situations in our raid that would have been a non-issue come DF.