
Originally Posted by
Mokuna
It's a really poor choice from Blizzard but understandable from a demographic and cost of developpement pov.
Dungeons have a main flaw: the mechanics are simple and straight forward, that doesn't change from m0s to a +30 key, the low number of players doesn't allow space for interesting gameplay or any "epic" fight.
Blizzard understood that when removing 10 man heroic (old mythic) from the game, and now is doing a 180 by trying to push "hardcore" M+ when it is just infinitely scaling dull content, and invented the most boring esport ever where 2 teams using the same specs and routes fight against dungeon trash, that barely reaches 10k viewers live on a supposedly multi million players game when not offering in game drops.
The low entry barrier coupled to the top tier rewards is gonna make M+ the core of the game, why are you gonna bother with raiding and learning the strats of 10+ bosses when you can just bash the same dungeon you've done 50 times already with slightly higher scaling for better rewards ?
Raiding is what made this game successful and gutting it to turn the M+ minigame into the main game is gonna slowly but surely rot what's left of wow.