FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
well we are past PTR and now in prepatch., so i suspect some will say "we are in prepatch" and when game goes live "its the start of expac" and will continue just like expacs before making excuses for blizzard. same that praised blizzard for pulling a ripcord in SL over 1 year too late
i did Korrack AV last year and dpomg alot of them now in 2022. tanks are insane. seeing the top ten healers at the end of a fast KAV with a tank #1 healer with more healing than 3 of the top healers combined. of the top ten healers only 4 were healers. rest are tanks and some DPS specs which imo that should not be happening.
now some will say that's PVP, the KAV BG is PVE and PVP. it is also known blizzard does not balance predominately for PVP. a prime example is arena solo shuffle. prot paladin are seriously imbalancing the system, sure otherblem tank by now are too, rather than adjust, fis, nerf the problem, blizzard announces they are going to que prot pals as healers. whats next havoc DH qued as tanks? Hpal qued as DPS.
Nah playing a bear tank in DF we are OP even if you don't play well. LoS pulls pop CD. I think I only wipe once in Brackenhide Hollow. Hate that place. Too many mobs with fears and the unavoidable AoE attack if you are fear into it. Then you use your interupt once and no one else does it so you are fear into another mob and another and another.
Important to note the guy you quoted made that assessment prior to the 50% damage buff Bear received shortly before DF launch. This was the largest aura buff any single spec has ever received and the fact that they received this and are still just-about-even with other tanks shows how unrelentingly awful this spec was for almost all of DF Alpha/Beta.
Sigh... what M+. Season has not even started. Push keys to the level where tank needs healing. Jesus, SL kiting tank at the start was a miserable experience but here we are whining bearly a week in the expansion.
Doesn't matter stuff like this should not have happened
https://youtu.be/z3QImwiDg7g
I still remember at the start of SL no tanks can do this, not even in normal dungeons. So tanks are way too OP this time around. Blizzard need to do something about it. Maybe neft of active and passive def, nerf to self healing.
Ah yes cause the kite meta of early shadowlands M+ was so fun. /s
Shadowlands first season is the least powerful tanks have ever been, it was bad and you should feel bad for thinking that was good game design. If you think current tanks in DF are OP you definitely didn't play MoP because tanks will never be as powerful as MoP again. DF is not even close to out of place like MoP was.
prot warriors hardly need heals Unless they get another nerf prot will be OP season 1. No heals needed
Tanks soloing stuff in easy content is hardly new or exclusive to dragonflight I hate to break it to you. Even in lame ass Shadowlands season 1 VDH could do the same in mythic 0s so your video means nothing to me or anyone. You made the mistake of thinking the game was tuned around mythic 0 when in reality if tanks had any remote danger in mythic 0s at all the tuning would be absolutely trash for tanking actual difficult content.
Kiting isn't fun to play as a tank, isn't fun to play as a dps, isn't even fun to play as a healer. Literally nobody important wants Shadowlands season 1 tuning for tanks. Sorry to break it to you. You somehow want it even worse than that since you expect tanks to be in danger tanking Mythic 0s lol.
Last edited by Tech614; 2022-12-08 at 04:40 AM.
Funny thing he sucks at it. I do triple his dps in that pull while he complains "pwarr does so low dps" xD
Tanks are not OP.. Tanks are tanks again. And DPS have to stop standing in shit. That's why they die. Avoidable high damage.
You also have a shift in tanking where they're making it far far easier including healers. To make more people want to play it.
This is them solving the tank/healer shortage. You should be happy, not complain.
And if you get outdps'ed by a tank? You either have very low ilvl vs him or you're just bad. The good dps i've played with double or triple my dps every pack. So its not tanks doing high dps either...
And if you die as dps? Stop taking avoidable damage.
Last edited by tomten; 2022-12-08 at 06:31 AM.
You can tell that most people don't know how tanks work and how they respond to different amounts of mob damage. There will be outliers, ofc, but judging tanks on ton of small incoming hits is like judging safety of a car on amount of bugs smashing into it. Maybe wait for an actual crash test?
Trust me, you don't want a season where tank is a bottle neck - dps won't have fun, tanks won't have fun and healers will get heart attack by healing tanks going 100 to 10 to 100 to dead based on timing of some mob abilities.
As a prot paladin, I'd say my dps is relatively low compared to the past few expansions; with better dps I usually did about 60% of their damage. Cannot really judge how good we are defensively because after the first dungeon I did (in which I DID die to one boss but that's cause I did not see an AoE that was obscured inside its hitbox) I pretty much outgeared the content. The trash seems very busy though and at high keys and the wrong affixes they will be very deadly.
I certainly want the SL S1 kite dogshit back, spiced up with the BDK 200dps from any pre-tier set times. Sure as hell want that again.
Don't worry, once the season is under way, tanks can die in high enough keys, as will they be well out-dps'd by actual dps classes. Besides, when was m0/equivalent needing any attention from literally any player in the first place?
I'm not saying things are going to be as balanced as they ever can be straight off the bat in any key between +1 and +30, but honestly, who the hell wants tanks, or healers to boot, be their vanilla or so equivalents where they do barely auto attack damage, or need to soak heals like there's good ol' hateful strikes coming down on your face?
Look I play a tank in BC and in WoLK AND in Cata and also legion. And no there was not a time right at the start of an expansion that a tank can literally tank a bunch of dungeon mobs with no heels and survive. You just can't. Heck even with the decent gear you still need your heels on some of the mobs. So don't tell me people are doing triple pulls right at the start of an expansion coz it didn't happen. Tanks not dying now is a big issue. you are going to run into issue (well is already happening) tanks just keeps pulling and pulling and dps and heals don't have any chance to catch up. Yea it will be fun alright at +20 when no one learn a god damm thing about a dungeon or what to interrupt since everyone is just trying to catch to the tanks who never slow down.
Making tanks op is not the answer to get them to play. It creates toxic environment for both dps and healers since they have nothing to do but just catches up the tank. They aren't playing the game. Not to mention it creates tanks who thinks too highly of themselves and become the person that's the toxic one in the group. People don't tank in the first place is because of the responsibility it came with and the group expected them to know every route, which mob to kill, which mob to interrupt and if someone is even a bit too slow they call out for.
You solve the tank issue by making sure that toxic environment is gone when a new player wants to try tanking or when a tank make a mistake no one is leashing or harassing them. You start giving out warnings or even banning people who are just toxic in chat to people who wanted to learn to tank. You start moving some of that responsibility away from tanks to other roles. Making them way too OP isn't the answer.
Quite a strong opinion here about something you clearly don't do.
You tanking doesn't mean you were any good at it, trust me, comparing tbc, wotlk and cata tanks to current tanks is meaningless in the first place because it's a different game and different kits.
You clearly have no clue how tanks actually work either if you think that m0 has any reflection on how keys will run or how damage mitigation works currently.
I would love to see how DPS can't catch up to a Paladin or BDK, are they RP walking? You probably start blasting CDs as soon as tank starts pulling, not even thinking that it's just half a pull and there will be LoS to join them with one or two other packs - your fault at, nothing do with tanks "just going".
Like, no offense mate, but coming in with your ideas and talking about how to fix something where you have no competence in is cringe. "creates toxic environment for dps and healers" - lol what? I have yet to see a dps say "hey pull less, I don't like blasting" and you clearly haven't read the tooltips of mechanics if you think healers won't have anything to heal in upcoming dungeons. Maybe look it up, because you will end up dead every other pull without knowing how and blame others for it when you go into a m+
Since i do not want to conform to a Meta pick i am going to raid as a Windwalker and pug my own keys as a Brewmaster with the opening mythic dungeons have been very solid and fun honestly. As a bewmaster i have felt weaker then in previous seasons but that is sort of to be expected in the expansions opening season with more output needed from the healer which there are a few things i could change or improve upon to make that a bit better also. Plus the dungeons are all fairly new and once figured out in a month from now we will see threads talking about how easy everything is.