- $50 for all three expansions
- $52 for all patch content (which is sold separately and does not automatically come with the expansions even though you need the expansions as a prerequisite). If you log in you get the latest patch content for free, so assuming you log in once every couple months after you buy the game you should never have to buy a patch again.
- The Griffon flying mount requires vendor materials that cost a total of 250 gold, or $15. You can legally buy gold with IRL money in GW2, and working a minimum wage job is 50x more efficient than the best gold farms in the game.
- The Skyscale flying mount similarly requires materials that cost about 50 gold ($2) altogether.
- 5x bag slot expansions cost a total of 2,000 gems, or $25. You will also want about 4x bank tab expansions, which also cost 2,000 gems or $25. Inventory management is an absolute nightmare before you have 200 inventory slots. You acquire loot at an obscene rate in GW2. If you don't have the extra 5x bag slots then you're going to have to stop every couple hours and spend 15 minutes opening up your bags of loot and unidentified gear coffers, watching your inventory fill to full, salvage everything, and rinse repeat for several minutes. You also need bank space to store extra gear sets and weapons, mats for ascended equipment (you will get dozens and dozens of stacks of these), your mats for legendary armor and weapons, and unrecoverable lore items.
- The copper fed Salvage O'matic costs 800 gems ($10). Without this, your inventory micromanagement will take a lot longer because you will constantly have to buy a dozen or so salvage kits with only 25 uses each that sit in your inventory, reducing the rate at which you can open up your bags of loot and salvage them, as well as being tedious to go to a vendor and constantly having to buy salvage kits.
- Unbreakable gathering tools for 2,400 gems ($30). Again, a humongous time saver. Gathering isn't optional because you have gather thousands of times to complete the achievement that gives you the legendary Aurene amulet. The free gathering tools you can buy from vendors ingame only have 30-50 uses each, so you would have to buy dozens of gathering tools to not run out, and remember each item you have sitting in your inventory means that it takes longer to open up your bags of loot to salvage them and clean out the inventory.
- A build slot expansion costs 500 gems ($6.25). The game only gives you three build slots for free, which simply isn't enough.
So the total comes out to $215.25. This does not include cosmetics. Staring at a good looking character for thousands of hours is going to give you a far better experience than staring at an ugly looking one. You do not unlock all character customization options for free in GW2. You have to drop $5 for a Total Makeover Kit to access options that were not visible at character creation. You do not get any mount skins for free in GW2, and a mount skin costs $20. The most commonly used mounts are the raptor, the griffon, and the skyscale, so you're looking at dropping at least $60 to get skins for them. Also, if you play a big character like a Charr or a Norn male, you'll absolutely want to buy the Dreadnaught Raptor and Broad-Horned-Bull skyscale skin because the default raptor and Skyscale mounts look silly when a big character is riding them. Also, the best armor cosmetics are sold through the cash shop. Even if you're able to throw together a decent looking outfit using free ingame items like I did, you cannot obtain a cloak for free in GW2. You have to buy the Forest Archer's Cape for 600 gems ($7.50). If you include cosmetics than the cost of the game can easily reach $300.
Once everything is all said and done, you get to keep everything you bought until the day Anet decides to pull the plug on the servers (or bans you). Contrast that with a sub game where you have to keep paying to access the stuff you paid for. A sub game costs $15 a month, and you have to buy a boxed expansion for $50 every 2 years. So playing a sub game averages to $205 per year. In a year and a half of playing a sub game, you will have spent more than you would have on GW2. And that doesn't include services like race change, transferring off of dead servers because Blizzard is too proud to merge servers for the sensationalist headlines that would cause, or buying a WoW token so you can afford to buy stuff ingame. And then you have cosmetics like cash shop mounts and pets and helmets. WoD was pretty egregious in that mounts that should have been reputation mounts (the Fey Dragon, the Grinning Reaver, the Iron Skyreaver, etc) were waved in your face but were cash shop exclusives. If you wanted to RP a Draenei or an AU Draenor orc, you had to drop at least $25.
FFXIV is worse than WoW, because that game also has an inventory management problem like GW2. Unlike GW2, where the solution is sold to you for a one time purchase, FF14 sells you increased bank space by raising your subscription fee for $2 per retainer, which substantially increases the amount of money spent on FFXIV over the years.