Yeah idk most are not going to be happy with single players stuff probably. I mean almost everyone I knew in the HoF guild on my old server had no job or a job but no social life. Basically bitching about wow non stop while being unable to go anywhere else because it was a lifestyle as much as a game
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Being designed for someone isn't about "having access to the content" lol
The original point here is that the max gear reward difficulty from m+ went up a ton this expansion, from 15-20 and with like double scaling. That's a huge difference and I guess we'll find out if people are happy with it or if they crater it with nerfs in Jan/Feb
The meta starts to matter long after the rewards stop in m+, any class/spec can complete a 20. If you're having trouble getting invited to a group, start one yourself. It's not rocket surgery.
The highest loot is same as before with end of run being equilavent to most HC loot and weekly chest being equilavent to, only now you need +20 to get to this ilvl whereas in prev expacs it was +15.
The idea is m+ will have same loot comparatively, but will need to work a bit harder for it. Personally, i'm in favor, as it gives you something extra to chase beside KM mount and 20s aren't crazily harder then 15s once you get geared.
Achieving 20+ is easy but it still requires you to be fluent with your class, get a sense of coldowns, pathing, priorities. You cannot have it straight away with first gathered geared pug.
It's just only with advantages. The mappers (and fight designers) have all the freedom in the world to tailor it to 10man instead of flex' mess.
The argument of 'too much separation of sizes' doesn't cut it because it's countered easily with 'tiny 5man is too overused now'.
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It's not about loot from high keys, the highest i lv gear is still from raiding, when I'm looking to push 25+ my best gear still comes from raiding or at least some of it, that's a simple fact. I get they dont want parity between end boss mythic raid and m+ but they already have a system in place (pvp gear scaling) that could literally fix this issue without impacting raiding, and make m+ gear the best gear for m+.
well i do enjoy M+ beacuse i can do it whenever i want and its easy to set up, not to mention 5 people is way less hassle aswell. who in the world want to sit on progression bosses for weeks with no garantuees of any useful loot, not to mention that your guild might not even be anywhere near CE if you are unlucky. Raiding has its place in wow but it starts getting outdated at this point, 10 man would atleast elevate some of the issues (still not fun wiping on a boss for 2 weeks straight and wasting both consumables and time). Its a shame M+ gets dumped on when its pretty evident that its a very loved gamemode, if raids were more like it and not a pain in the behind like sepulcher, maybe more people would raid, until then M+ is the way to go on my end.
Why? I can actually understand raiders disliking having to run m+ over and over again to be viable in raids. But those that dont care about raiding doesnt have to do raiding. At all. If you want to do m+ and not raid, its perfectly fine. If you are pushing difficulty in raids, you gotta run m+.
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tbh im just waiting for Blizzard to incorporate the dungeon system(m+) into raids.
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The meta really is annoying. One can circle around it by creating your own group and/or join a community/guild. Unless you are a tank. Then you can join any group at any time heh.
This time im going to main a BM hunter & to some degree a paladin tank. I have literally no idea what the meta is, I dont care about it. The two things i've done is to join a decent enough guild and started to form my own groups. I check peoples ranking and go by that.
And I have the mindset of "if this run goes down the shitter, well thats how it is" and move on.