1. #9141
    Quote Originally Posted by Mojo03 View Post
    HUH

    BC - 2 entire zones, 3 dungeons
    Cata - 1 zone, 1 dungeon, and thrall front and center
    MoP - Main plot was garrosh and horde, culminating in an orc raid
    WoD - Do I really need to say it
    HUH 2.0
    BC have like 16 dungeons and only 3 was about orcs. 2 zones - which ones? Hellfire and shadowmoon? Really?
    And what zone in Cata you count? Twilight? Its pretty balanced with dwarves, i say. Thrall - agree, he was in 1 zone, was 1 quest chain, and final raid. Thats all? Where is your Tyrande fatigue, if you that selective?
    MoP was about pandaren and mad Garrosh in 1.5 patches. Lei shen? Mantids? Yaungols? Sha? Nope, orcsorcsorcsorcsorcsorcs yes?
    Its like complaining that in MoP 4/5zones was about pandaren. Its logical that Outland (orc homeworld) in BC (mostly about demons, blood elves and Illidan with his demons) have some orc presence, no? WoD fitts too. But we have also arrakoa in Arak, we have ogres in Talador and Nagrand. Whole draenei zones Talador and Shadowmoon. But you forgot it. And yes, mass killing enemy orcs have 0 value to Durotar orc place in story or characters representation.

    And now where is yout troll fatigue, there is always some troll stuff in every expansion (apart DF, but it is not over yet). Where is your human fatigue? or NE and BE?

  2. #9142
    Many of the major stories of TBC were orc centric. Hellfire Citadel, Nagrand with the Oshu'gun questline ending with Thrall and Garrosh, Shadowmoon Valley and the Cipher of Damnation.

    The Cataclysm revamp also gave orcs new and extensive storylines. They got a much more powerful presence in Ashenvale, Stonetalon and Twilight Highlands. Thrall was front and center throughout the expansion; heck even the Firelands patch that was entirely about night elves still featured Thrall in the trailer for some reason instead of Malfurion and/or Hamuul who were the central characters of the storyline. That said, I think Thrall fatigue is entirely separate from Horde fatigue.

    MoP had 5.1, 5.3 and 5.4 be all about Garrosh and the Horde with multiple orc characters.

    WoD had 4 zones that were mostly about Orcs with a significant orc presence in Shadowmoon Valley.

    I will add, as I said earlier that fatigue about Thrall is very different from orc presence fatigue. Thrall's story was often about Thrall himself and not about the orcs (in contrast with Garrosh whose story was deeply tied to his people). I'd say this is often the case with Anduin as well; he has multiple storylines that are very much about him and not the humans of Stormwind.

    It also doesn't help that structures that are Horde and Alliance instead of a specific race use Orc and Human architecture instead of Blizzard coming with a more blended style that uses elements from multiple races. Sometimes Horde structures will use a Forsaken tower but that's it.

  3. #9143
    Jesus Christ and I thought we can finally have one rep truly account wide with Loam Niffen. Turns out, when you hit 20, you can buy Barter Boulders for resources on alts, but every single reward is still in Barter Bricks until you grind Renown 12 on every.single.alt.

    It's getting really frustrating, especially when account wide reps were one of selling points of this expac. I don't get what's stoping them from going full in.

  4. #9144
    Quote Originally Posted by Dancaris View Post
    HUH 2.0
    BC have like 16 dungeons and only 3 was about orcs. 2 zones - which ones? Hellfire and shadowmoon? Really?
    And what zone in Cata you count? Twilight? Its pretty balanced with dwarves, i say. Thrall - agree, he was in 1 zone, was 1 quest chain, and final raid. Thats all? Where is your Tyrande fatigue, if you that selective?
    MoP was about pandaren and mad Garrosh in 1.5 patches. Lei shen? Mantids? Yaungols? Sha? Nope, orcsorcsorcsorcsorcsorcs yes?
    Its like complaining that in MoP 4/5zones was about pandaren. Its logical that Outland (orc homeworld) in BC (mostly about demons, blood elves and Illidan with his demons) have some orc presence, no? WoD fitts too. But we have also arrakoa in Arak, we have ogres in Talador and Nagrand. Whole draenei zones Talador and Shadowmoon. But you forgot it. And yes, mass killing enemy orcs have 0 value to Durotar orc place in story or characters representation.

    And now where is yout troll fatigue, there is always some troll stuff in every expansion (apart DF, but it is not over yet). Where is your human fatigue? or NE and BE?
    First off, I'm genuinely not even sure the point you're trying to make.

    So maybe you could elaborate the point you're trying to make.

    To me, it seems that you're saying, because they weren't the SOLE and only focus and there were other things going on in those expansions, that, that doesn't count as them being relevant to those expansions?

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    Quote Originally Posted by Nymrohd View Post
    Many of the major stories of TBC were orc centric. Hellfire Citadel, Nagrand with the Oshu'gun questline ending with Thrall and Garrosh, Shadowmoon Valley and the Cipher of Damnation.

    The Cataclysm revamp also gave orcs new and extensive storylines. They got a much more powerful presence in Ashenvale, Stonetalon and Twilight Highlands. Thrall was front and center throughout the expansion; heck even the Firelands patch that was entirely about night elves still featured Thrall in the trailer for some reason instead of Malfurion and/or Hamuul who were the central characters of the storyline. That said, I think Thrall fatigue is entirely separate from Horde fatigue.

    MoP had 5.1, 5.3 and 5.4 be all about Garrosh and the Horde with multiple orc characters.

    WoD had 4 zones that were mostly about Orcs with a significant orc presence in Shadowmoon Valley.
    Yup, exactly

  5. #9145
    For a world revamp expansion, if the idea is to keep the zones & stories evergreen with the races overall primary zones having a cohesive villain for the narrative then I’d like to see something like this:

    Alliance:

    - Humans - Dark Riders of Karazhan/New Defias

    - Dwarves - Rogue political faction of various Dwarf clans who oppose Dagran becoming King / Djaradin and Ragnaros Dark Iron fanatics banding together along with Fyrakk.

    - Gnomes - see above but also remnants of King Mechagon’s forces

    - Draenei - Over zealous Light fanatics who splinter off from main Draenei society after reformed Eredar/Manari are welcomed back into Draenei society

    - Worgen - Ivar Bloodfangs pack begin to seek dominance over the Gilneans / Scourge remnants / Scarlets.

    - Night Elves - A mish mash of Naga, Night Elf extremists who still want revenge against the Horde and the Primalists.

    Horde:

    Orcs - tensions with the Mag’har as well forces from Draenor that have moved over such as the Breakers, Botani and Saberon.

    Tauren - Wratheye uniting the Gnoll clans, centaurs and quillboar. Effectively creating the mongrel horde and teaching them to harness decay magic. Also, Grimtotem tensions.

    Trolls - similar to Orcs but could have Blood Trolls begin to invade an expanded Echo Isles and the coast of eastern Kalimdor.

    Undead - Sylvanas loyalists, extremist Night Elves, Scarlets.

    Blood Elves - Shadowguard Ethereals begin to invade Quel’Thalas seeking to corrupt the Sunwell. They also corrupt a group of Amani Trolls with avoid; whilst some Amani trolls defect and work together with the Blood Elves to beat back to the Void incursion.

    I have nothing for the allied races, Dracthyr and Pandaren. Perhaps some racial questioned that send them back to their homelands every now and then for a campaign but no revamp to their areas as not really needed.

    Overarching villains for the expansion in terms of filling out max level zones, raids and mega dungeons:

    Nightsquall’s fleet invading zones such as Stranglethorn, Tanaris and coastline hubs such as Ratchet.

    The Scarlets having a stranglehold on Lordaeron.

    Night Elf extremists making their home in the Ruins of Darnassus.

  6. #9146
    Over 9000! Lahis's Avatar
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    Quote Originally Posted by Varodoc View Post
    Thankfully this will never happen, because Blizzard stated that Infinite Dragonflight plotline is resolved in upcoming megadungeon.

    Warcraft is a happy story, Warcraft is a cheerful story, Nozdormu was never going to succumb to his fate. He was always going to be saved eventually.
    Infinite plotline is resolved by turning Nozdormu into Murozond. After that we know where, when and how he dies because we have already done it.

  7. #9147
    Quote Originally Posted by Mojo03 View Post
    First off, I'm genuinely not even sure the point you're trying to make.

    So maybe you could elaborate the point you're trying to make.

    To me, it seems that you're saying, because they weren't the SOLE and only focus and there were other things going on in those expansions, that, that doesn't count as them being relevant to those expansions?

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    Yup, exactly
    I am trying to say that if once a while we have orcs in game - there should not be some prejustise about that. We have major presence of humans, NE and BE in every expansion, but there is 0 human/NE/BE fatigue, only orc one.
    Yes, I agree that in some places presence of orcs was too much (WoD) but call it so many xpacs about orcs is wrong. I wish there will be more orc content, but not about killing evil orcs, but akin heritage armor quest chain.

  8. #9148
    Honestly if the next expac is a world revamp, I would hope a lot of the zone storylines would very much be about Peacecraft. Imagine a Southern Barrens storyline in which the tauren are reconstructing Tauraho, using garrison tech. You obviously have combat elements in the storyline but it would be more about securing resources and slowly building the village back. Same thing could be available for so many different zones (from cities like Silvermoon and Undercity to large towns like Brill and Sentinel Hill). I know its Warcraft and that the RTS was all about creating bases for war; Warcraft was never Age of Empires and you'd never win by building a Wonder. But World of Warcraft could have storylines that work like that.

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    Quote Originally Posted by Dancaris View Post
    And now where is yout troll fatigue, there is always some troll stuff in every expansion (apart DF, but it is not over yet). Where is your human fatigue? or NE and BE?
    See here is the thing; humans are not used as a race that much. Rather a very small roster of human characters are used constantly. Jaina and Anduin fatigue are as fair a complaint as Thrall fatigue was. Their stories are not about the humans as a race like Garrosh' story affected the orc race. Most of their presence is entirely because they are the face of the Alliance to an overwhelming degree because of dev incompetence with the only non-human getting a constant presence being a worgen who is almost always in human form (Genn) and occasionally Tyrande/Malfurion. The Horde roster is more varied beyond just orcs.
    Night Elves absolutely have gotten too much screen time; the issue of course is that they have yet to get a satisfying resolution for what happened to them which means there will constantly be demand for more Night Elf story until that resolution does happen (very likely in 10.2, possibly even in 10.1.7)

  9. #9149
    Quote Originally Posted by Nymrohd View Post
    Honestly if the next expac is a world revamp, I would hope a lot of the zone storylines would very much be about Peacecraft. Imagine a Southern Barrens storyline in which the tauren are reconstructing Tauraho, using garrison tech. You obviously have combat elements in the storyline but it would be more about securing resources and slowly building the village back. Same thing could be available for so many different zones (from cities like Silvermoon and Undercity to large towns like Brill and Sentinel Hill). I know its Warcraft and that the RTS was all about creating bases for war; Warcraft was never Age of Empires and you'd never win by building a Wonder. But World of Warcraft could have storylines that work like that.
    Remember old Barrens, where was some rituals of growing up for young hordies, Harpies, quillboars and centaurs? Why there must be BIGGER THREAT like EVIL DRAGONS OF VOID WITH SOME HEAD ISSUES? Remember wc3 founding of Durotar part 1? Just collect some mooshrooms for Drek'Thar, kill evil Harpy, clean water for quillboars and make fine beer for Chen. Perfect, if you ask me.

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    Quote Originally Posted by Nymrohd View Post
    See here is the thing; humans are not used as a race that much. Rather a very small roster of human characters are used constantly. Jaina and Anduin fatigue are as fair a complaint as Thrall fatigue was. Their stories are not about the humans as a race like Garrosh' story affected the orc race. Most of their presence is entirely because they are the face of the Alliance to an overwhelming degree because of dev incompetence with the only non-human getting a constant presence being a worgen who is almost always in human form (Genn) and occasionally Tyrande/Malfurion. The Horde roster is more varied beyond just orcs.
    Night Elves absolutely have gotten too much screen time; the issue of course is that they have yet to get a satisfying resolution for what happened to them which means there will constantly be demand for more Night Elf story until that resolution does happen (very likely in 10.2, possibly even in 10.1.7)
    Wish that be true. We dont need another 2-3 patches about NE. Let them plant a tree in Darnassus place/revive it/empower Nordrasil and let them afk for 1-2 expansions, rebuilding and licking wounds. We need NE, but not Tyrande and Malfurion (heh) again.

  10. #9150
    Quote Originally Posted by Lahis View Post
    Infinite plotline is resolved by turning Nozdormu into Murozond. After that we know where, when and how he dies because we have already done it.
    It doesn't resolve because he's an ageless time traveler so there's an infinite amount of space for events between those two points. Knowing when he turns and having killed him means nothing.

  11. #9151
    What would an Orc central expansion even be now? Light Orcs from AU Draenor? Otherwise it doesn't make sense.

  12. #9152
    Quote Originally Posted by Xilurm View Post
    What would an Orc central expansion even be now? Light Orcs from AU Draenor? Otherwise it doesn't make sense.
    Why there will be Orc central expansion? Its Thrall, so its peace expansion with one and only orc character that have HD model and not dead.

  13. #9153
    Immortal Makabreska's Avatar
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    I just hope that next expansion stays in a more traditional fantasy region, and not go cosmic/interdimensional. Current setting does wonders for the general enjoyment coming from the game.
    Last edited by Makabreska; 2023-07-05 at 09:24 AM.
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  14. #9154
    Quote Originally Posted by Dancaris View Post
    Why there will be Orc central expansion? Its Thrall, so its peace expansion with one and only orc character that have HD model and not dead.
    I don't know. That's what I'm asking since people in the previous page seem to want an Orc expansion again.

  15. #9155
    Quote Originally Posted by Makabreska View Post
    I just hope that next expansion stays in a more traditional fantasy region, and no go cosmic/interdimensional. Current setting does wonders for the general enjoyment coming from the game.
    I wouldn't mind an expansion where the final patch takes place in a cosmic zone.

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    Quote Originally Posted by Xilurm View Post
    I don't know. That's what I'm asking since people in the previous page seem to want an Orc expansion again.
    A world revamp should be an orc expansion. And a human, elf, draenei, worgen, troll, tauren, dwarf, goblin, gnome and forsaken one.

  16. #9156
    Quote Originally Posted by Lahis View Post
    Infinite plotline is resolved by turning Nozdormu into Murozond. After that we know where, when and how he dies because we have already done it.
    Main Nozdormu will NEVER turn into Murozond because Warcraft is not some tragic 18+ dark story. Warcraft is cheerful story where good guys win. So Chromie will find a way to heal Nozdormu, save him from his fate, and as such she will NEVER be Aspect.

    The entire point of that storyline is that fate isn't set in stone and Nozdormu can be saved. He will be saved and Chromie will never be in spotlight.

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    Quote Originally Posted by Dancaris View Post
    Why there will be Orc central expansion? Its Thrall, so its peace expansion with one and only orc character that have HD model and not dead.
    An expansion of "peace"? An expansion without conflict? Impossible, it will never happen. Expansions are driven by central world war and this will never change.

  17. #9157
    Quote Originally Posted by Makabreska View Post
    I just hope that next expansion stays in a more traditional fantasy region, and not go cosmic/interdimensional. Current setting does wonders for the general enjoyment coming from the game.
    Sure, but I hope it's some developed area, not some wild unexplored continent again. No theme is bad, things just need to be varied.

  18. #9158
    Quote Originally Posted by Dracullus View Post
    Sure, but I hope it's some developed area, not some wild unexplored continent again. No theme is bad, things just need to be varied.
    I would hope that Avaloren has vibrant local populations.
    And I want a city with questing in it like Suramar. They did it in Legion and I at least enjoyed it a lot. It was a massive waste to not use Boralus a lot more heavily in BfA

  19. #9159
    I wouldn’t be against seeing the ruins of Theramore cleared, and turned into a Pirate haven similar to Freehold. Have Nightsquall send some of his crew in to clean up the ruins, and expand the city slightly further into both the swamp and out towards the cove. Fill it with all sorts of flavour merchants, unsavoury folk, some evergreen content, a place to pick up rare and exotic mounts/items/cosmetics with a currency attached from completing the said evergreen content. Throw the black market auction house here too.

  20. #9160
    Quote Originally Posted by Varodoc View Post
    Main Nozdormu will NEVER turn into Murozond because Warcraft is not some tragic 18+ dark story. Warcraft is cheerful story where good guys win. So Chromie will find a way to heal Nozdormu, save him from his fate, and as such she will NEVER be Aspect.

    The entire point of that storyline is that fate isn't set in stone and Nozdormu can be saved. He will be saved and Chromie will never be in spotlight.

    The thing that doesn't make sense about transition from Nozdormu to Murozond (at least to me) is that in game it is framed as if it is something that will just "happen" to Nozdormu, basically against his will. He's a sad boi with a "guess I'll die" attitude. But this removes any agency from him.

    What would make much more sense, is if turning into Murozond was his choice. The sacred task of Nozdormu is to keep the world on the One True Timeline. It was shown to him, that in this One True Timeline he becomes the Murozond. In order NOT to become Murozond he would need to abandon the One True Timeline... which is exactly what the Infinites are about. Therefore, in order not to become Murozond he must embrace the philosophy of the Infinites and become Murozond. And yes, you could say that it is a paradox, but it is actually a tragic irony of his situation.

    So perhaps the story of the Bronze dragonflight is not about avoiding Infinitization, but rather about embracing it? Maybe something in the story will be revealed that will show Nozdormu that he has been manipulated by the Titans? Maybe we will even side with the Infinites? After all, we, as the heroes of Azeroth, do not fit into the Great Design, as it was shown many times throughout the game that we are special, in that we have a free will.

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