1. #17141
    Quote Originally Posted by Nymrohd View Post
    Btw if this is the final raid tier for Dragonflight it means DF will have only 26 raid encounters. WoD had 30. Cata had 27 (28 counting Sinestra).
    Which hopefully means less emphasis on raids as the be all end all with more development added towards increasing more dungeons as well as world content.

  2. #17142
    Quote Originally Posted by Terremer View Post
    And it's also time to introduce housing!
    Housing is a natural fit for a world revamp, so there is that. And Ion did say in an interview that they were looking for the right time to start player housing.
    The world revamp dream will never die!

  3. #17143
    Quote Originally Posted by Worldshaper View Post
    10.2 doesn't look or feel anything like that. It's a completely different experience for Night Elves.
    And no addressing the reason why it's needed...

  4. #17144
    I don't know...

    Part of me hopes Fyrakk gets what he wants and claims the tree. Then in the revamp we just get an enhanced version of Mount Hyjal instead.

  5. #17145
    Quote Originally Posted by Worldshaper View Post
    I don't know...

    Part of me hopes Fyrakk gets what he wants and claims the tree. Then in the revamp we just get an enhanced version of Mount Hyjal instead.
    that sounds incredibly dumb. 2 expansions of wait for this neew tree only to throw it in the trash lmao

  6. #17146
    Quote Originally Posted by Santandame View Post
    Which hopefully means less emphasis on raids as the be all end all with more development added towards increasing more dungeons as well as world content.
    We got 8 dungeons plus 1 megadungeon for a total of 41 dungeon boss encounters. Dungeons are just far more front loaded than raids are but they already get vastly more development time. The thing is they are completely repeatable so you choose to repeat them at far greater numbers than you'd repeat a raid so you will get sick of them faster.

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    Quote Originally Posted by Sondrelk View Post
    Housing is a natural fit for a world revamp, so there is that. And Ion did say in an interview that they were looking for the right time to start player housing.
    It really depends on how one would do housing.
    Imo the superior way I've seen is what ESO does. Houses unique to every zone that match the local environment, each House being a custom asset with thousands of available furnishings to place. That would absolutely fit a world revamp
    But if you simply had instanced housing districts in capitals? No need for a revamp.

  7. #17147
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    I just have a gut feeling the 10.3 raid will be Titan themed (re: Ulduar/Throne of Thunder, etc.)
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  8. #17148
    Quote Originally Posted by Nymrohd View Post
    We got 8 dungeons plus 1 megadungeon for a total of 41 dungeon boss encounters. Dungeons are just far more front loaded than raids are but they already get vastly more development time. The thing is they are completely repeatable so you choose to repeat them at far greater numbers than you'd repeat a raid so you will get sick of them faster.

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    It really depends on how one would do housing.
    Imo the superior way I've seen is what ESO does. Houses unique to every zone that match the local environment, each House being a custom asset with thousands of available furnishings to place. That would absolutely fit a world revamp
    But if you simply had instanced housing districts in capitals? No need for a revamp.
    I would argue you want a world revamp even if paired with capital cities, simply to ensure that everyone sticks to one capital while the housing is fresh and unproven. You don't want to have players lose interest in case it takes a few patches to really get going with whatever unlockable cosmetics.

    Given the sheer amount of stuff needed to make housing great I imagine it will go through some growing pains like what Pet Battles did. It's easy to like Pet Battles now that we have raiding with leashes and pet battle dungeons, not so much back when it was just gathering critters and pet battle trainers.
    The world revamp dream will never die!

  9. #17149
    Quote Originally Posted by Yarathir View Post
    "Good story is when night elves die."

    No, Night Elf fans don't/didn't want to constantly get story focus, no matter how much your obsession tells you so. They just want the race to be in a good spot and not constantly brought to the forefront to be punching bags or to get one of their homes torched.

    Your seething hatred is not anyone else's responsibility.
    You're proving my point, honey. Only good things are acceptable for the race who's only constant theme is their own self-victimization, apparently.

  10. #17150
    Quote Originally Posted by Sondrelk View Post
    I would argue you want a world revamp even if paired with capital cities, simply to ensure that everyone sticks to one capital while the housing is fresh and unproven. You don't want to have players lose interest in case it takes a few patches to really get going with whatever unlockable cosmetics.

    Given the sheer amount of stuff needed to make housing great I imagine it will go through some growing pains like what Pet Battles did. It's easy to like Pet Battles now that we have raiding with leashes and pet battle dungeons, not so much back when it was just gathering critters and pet battle trainers.
    I feel housing is too big of a feature to be combined with a world revamp. It takes massive amounts of resources and we saw with WoD and Garrisons that it didnt really turn out well. I'm also not sure what the function of housing would be,
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  11. #17151
    Quote Originally Posted by Ersula View Post
    You're proving my point, honey. Only good things are acceptable for the race who's only constant theme is their own self-victimization, apparently.
    Every playable race should have a resolution to an acceptable state. I'd say they all should at the very least have
    a) a capital representative of their race and architecture
    b) a small number of unique NPCs that have at least some shallow characterization
    c) a small number of unique units/archetypes

    As it is now, Kaldorei lack a). That is just not an acceptable state. Heck they don't even have a starting area anymore.

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    Quote Originally Posted by micwini View Post
    I'm also not sure what the function of housing would be,
    What is the function of transmog?

  12. #17152
    Quote Originally Posted by micwini View Post
    I feel housing is too big of a feature to be combined with a world revamp. It takes massive amounts of resources and we saw with WoD and Garrisons that it didnt really turn out well. I'm also not sure what the function of housing would be,
    The function of housing would be to have housing. Though a secondary reasoning would be to have a use for all the old assets from old expansions and patches. Can't imagine the Tazavesh aesthetic would be used again any time soon.
    The trading post will also need more stuff eventually, so having a place where the developers can put weird assets they don't use anywhere else would be nice.

    And housing being a large undertaking is precisely why it should be paired with a world revamp. It will likely be very bare bones to start with, so you need to ensure the house is close to the main hub of the expansion to maintain interest. Then over the course of several patches, and possibly even several expansions you add the various environment doodads from across WoW. Very much similar to how battle pets went from bare bones to major selling point of patches with stuff like the Whelp Daycare.
    The world revamp dream will never die!

  13. #17153
    Quote Originally Posted by Nymrohd View Post
    Every playable race should have a resolution to an acceptable state. I'd say they all should at the very least have
    a) a capital representative of their race and architecture
    b) a small number of unique NPCs that have at least some shallow characterization
    c) a small number of unique units/archetypes

    As it is now, Kaldorei lack a). That is just not an acceptable state. Heck they don't even have a starting area anymore.

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    What is the function of transmog?
    Its so you can have a consistent set of visuals instead of having some misfitting random armor pieces, while still having the stats on said items. The transmog is also constantly on your character, so it matters a lot. It is on your screen 100% of the time.

    Housing will just be Garrisons 2.0 with more customisation.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  14. #17154
    Quote Originally Posted by Ersula View Post
    You're proving my point, honey. Only good things are acceptable for the race who's only constant theme is their own self-victimization, apparently.
    "See! By offering your dissent, you betray your true nature and in so doing, prove beyond a speck of doubt my incontrovertible rightness!"

    Whew.

  15. #17155
    Quote Originally Posted by micwini View Post
    Its so you can have a consistent set of visuals instead of having some misfitting random armor pieces, while still having the stats on said items. The transmog is also constantly on your character, so it matters a lot. It is on your screen 100% of the time.

    Housing will just be Garrisons 2.0 with more customisation.
    It's also to give armor appearances a reason beyond the raid they exist in. Sure you could always just keep your favorite armor sets around to show off, but with transmog players have a reason to actually go back to old raids and farm the appearances, justifying the amount of effort put into making them look good, and allowing armor appearances to be a reasonable reward for high levels of play.

    Housing similarly could be seen as an extension of RP. You could just go to any empty house with the visuals you want, but player housing would give it the framework required to make environmental assets an actual reward to give players. This would be true for all future content, but more importantly all past content as well, giving the developers a massive well of content to give players for fairly little ongoing cost once the framework is laid down.
    The world revamp dream will never die!

  16. #17156
    There won't be any 10.3 imo the glad mount found is a recolor of the S1 mount so it's likely going to be a fated season for DF with every dungeon of the expansion

  17. #17157
    Quote Originally Posted by Holdodlig View Post
    There won't be any 10.3 imo the glad mount found is a recolor of the S1 mount so it's likely going to be a fated season for DF with every dungeon of the expansion
    If the glad mount is a recolor, then a fated season makes sense, yeah.

    Maybe that's just how they're gonna handle things from now on.

  18. #17158
    If 10.2 launches in November and then we get 10.2.5 in April which has features like fated raids, new season, new world content, story quests, a decent solo challenge, heritage armour quests and possibly allied races like Drakonid and Tuskarr; with 11.0 launching August/September then I don’t think that would pose too much of an issue.

  19. #17159
    Quote Originally Posted by Yarathir View Post
    If the glad mount is a recolor, then a fated season makes sense, yeah.

    Maybe that's just how they're gonna handle things from now on.
    How is there a link between recolour and no 10.3?
    The world revamp dream will never die!

  20. #17160
    Quote Originally Posted by Sondrelk View Post
    How is there a link between recolour and no 10.3?
    The whole argument was that there was a gladiator mount datamined, therefore there had to be a 10.3.

    But if it's a literal recolor, then that could just be a redo of Shadowlands where the last season is a Fated season.

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