Altho a cool idea, dont you think the lack of transmog will hit hard on them? we have seen it with Dracthyr as well, this might be improved over the future, but can't help but thinking, well I will not be able to use most of the armor.
I agree it will look off, to slap the old 2d pieces on them, but they would need A LOT of options to make them cool and not boring after finding out, farming transmog or w/e will not be as fun. Since this is all about esthetics, it does raise an eyebrow for me.
To be clear, I was saying Ethereals should have all Transmog slots, with the wraps and jewelry and other customization doodads visible when you choose to hide that slot.
And on top of that, my idea to let all characters use the 3D parts of armor independently from the simple textures.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
They could very well include some cata dungeons.
SBRs popularity this season shows that the dungeons don't need to be pumped with mechanics to work.
Same with Temple.
SBR is from an expansion later, and we have seen in SL that WoD dungeons mostly hold up in M+. Meanwhile, they had to implemented a crapton of new trash with new abilities in Jade. Fish guys in the water wing with an extra pack in boss room. Removing one of the bosses in scroll wing. Possessed pandas and big Sha dudes being spread around later section. Boss room having previously only a single trash pack, now has three small and one big pack. And these were only trash changes. Fish dude for example got entire phase 1 removed. That's probably why Blizz does not want to go any deeper into dungeon pool.
Last edited by Makabreska; 2023-02-19 at 04:26 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
i felt they should have done a fork off of WoW Classic instead of doing BC Classic and Wrath Classic (because you quickly run out of material once you reach Cata). The way it would work is that it would be focused on smaller adventurers that fit between Vanilla and BC, so it doesnt disrupt the lore. You can fit a small Scarlet xpac in there, a small pirate xpac in there, a small murloc xpac, etc. Things that are minor and dont change the world. Lorewise, you can say "oh, those things happened as well but we didnt cover it until now".
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
My memory must be failing me, because I don't see how vanilla/tbc dungeon trash has dramatically less mechanics than their modern counterparts. The bosses? Probably. They'd likely have to add more mechanics especially to the lower and mid level dungeons, but you can certainly find encounters with 3 or 4 abilities.
Now, are they as impactful or annoying to deal with as anything in DF? Likely not.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Less varied? Sure, I'll agree to that, to an extent. Less? I don't think so. I did RLP recently and I'm thinking of the mages at the start, which have a shielding ability and their icebolts.
As for the CC chains, I'd say that would work in their favour, but also wouldn't as the players' toolkit today can pretty much nulify anything.
Last edited by Makabreska; 2023-02-19 at 10:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Huh. Looks like there'll be Scarlet Crusade-themed armor at the Trading Post. It's unlikely this has anything to do with any future plot developments as the Trading Post rewards seem general and evergreen, but it's interesting nonetheless.
You mean a fork of the modern state of WoW, gameplay- and tech-wise, right? Because the Classics offer objectively worse experiences in that regard, only offset by the factor of nostalgia.
Just starting over from the state of Vanilla/BC/WotLK would be just dismissing any development progress since then.
That can be done within the modern game as well. Pirates/Murlocs/Scarlets are relevant? Bronze dragon swoops in, says "Ok I can't tell you much about the present state, but I can show you what these guys've been up to in the past", and transports you to a phased version of the relevant zone (like during the Thaldraszus storyline, but extended) where you get a first-hand backstory of current events during the levelling story, and maybe return again later to double-check etc.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
So gul'dan staff will be in trading post.
So far we have ravencrest blade, gul'dan staff and i hope gorehowl will be in too sometime in the future, because so far there are only 2 axes in TP, and one of them is a blue recolor or orgrimmar axe..
People disliked WoD because the capital hubs were empty due to Garrisons (big problem in a MMORPG) and there was barely any content, as well as a lot of cut content (Faralhon, Shattrath raid, being able to place Garrisons everywhere, Karabor capital city, etc.) not because of the themes and aesthetics.
People actually praised WoD levelling as the best levelling they ever made (and they continue to do so in 2023, so it's not recency bias). People loved Karabor, that's why they were so disappointed when it wasn't the player hub. People found it very cool to see Outlands before it became Outlands. People were angry that the Shattrath raid was cut because they wanted more lore development for Yrel (who was hyped as the main Alliance protagonist of that expansion).
People liked the themes and aesthetics of WoD, it was an incredibly hyped expansion, they even put Gorehowl statue in Times Square.
People will not dislike an expansion about Yrel and the Lightbound based off of its aesthetics and themes.
And this is not historical revisionism. Even during WoD, people praised the questing and cinematics of the expansion. The problem people were complaining about were always Garrisons, the joke 6.1 patch, the story (characters like Yrel and Lady Liadrin having cut content, joke final boss), and the lack of content, NOT the themes and aesthetics of the expansion.
For instance, I think that WOD Shadowmoon Valley is one of the most beautiful zones they've ever made, and I wouldn't mind at all to revisit it decades into the future, under the control of Yrel and the Lightbound.
Beyond that, Draenor is the second most important planet in the Warcraft Cosmos. I don't think it's too unrealistic to expect a third expansion based on it. Furthermore, we know that the planet of Draenor is somehow dying, with its water resources running scarce, and so its zones might look different now from how they did in WoD.
Last edited by Varodoc; 2023-02-20 at 11:24 AM.