1. #24421
    Quote Originally Posted by Ersula View Post
    Part of me thinks before 11.0 happens, Iridikron might succeed in his plan to kill the Titans. And that's what the expansion will be based on: A world without the titan's influence. And Avaloren is a place where they ditched the Titans & their ideas early on. Creating anti-titan-dwarves seems like their plan to ease us into the premise. That's pretty "radical" & "unfamiliar" when it comes to the motifs of Warcraft.
    I like this; it's the "dark"/"shocking" type of story event we need in the game, which makes me think they wouldn't go all the way with it if they did go in that direction. They'd throw in some "titans are defeated but they come to their senses finally" stuff we've always gotten in WoW.
    Google doc with all plate mogs complete with import codes! PLATE TRANSMOG-O-RAMA

  2. #24422
    Quote Originally Posted by Ersula View Post
    Part of me thinks before 11.0 happens, Iridikron might succeed in his plan to kill the Titans. And that's what the expansion will be based on: A world without the titan's influence. And Avaloren is a place where they ditched the Titans & their ideas early on. Creating anti-titan-dwarves seems like their plan to ease us into the premise. That's pretty "radical" & "unfamiliar" when it comes to the motifs of Warcraft.
    Except they haven't done that. There's no indication that the Algar dwarves are anti-titan except in the headcanon of people who can't read.

  3. #24423
    Elemental Lord
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    Quote Originally Posted by Lorgar Aurelian View Post
    Malorne doesn’t really matter it’s Cenarius and all the dryads who do and there Elune/wild gods lineage.
    And then the question would be, where did cenarius got hes form from. I guess thats were it was going.

  4. #24424
    I want strong faction presence in next expansion on "simple" looking lands(hopefully with open spaces), not just very few big lore figures but all races under these factions being there in some capacity and showing their factions colors.

    I also hope that we won't be going just as "explorers" party again, like we did go to dragon isles, usually with some annoying npcs screaming to our ears.

  5. #24425
    Quote Originally Posted by Alanar View Post
    And then the question would be, where did cenarius got hes form from. I guess thats were it was going.
    From whatever union Malorne and Elune had, whether physical or metaphorical or whatever.

  6. #24426
    Elemental Lord
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    Quote Originally Posted by Thegenesis View Post
    11.0

    Earthbreakers

    Explore cavern zones under new old-world zones.

    Expansion starts in Silithus and you enter first zone near existing damaged earth.

    Strongholds (not d4). Endgame shared pve area. 3 available on launch. Alternative to m+ but no time. 5 players attack stronghold mobs and get loot and currency the stronghold commander. Take place in castles in old world (think a bigger Stonewatch) and phasing system for up to 3 parties together. Puzzles and a trapdoor in one.

    No new race but class modifications are coming that involve a rebuilt glyph system.

    Jump function on ground mounts different

    Enjoy
    Okey thanks for sharing! Sounds shit enough to be real.

  7. #24427
    Quote Originally Posted by Thegenesis View Post
    11.0

    Earthbreakers

    Explore cavern zones under new old-world zones.

    Expansion starts in Silithus and you enter first zone near existing damaged earth.

    Strongholds (not d4). Endgame shared pve area. 3 available on launch. Alternative to m+ but no time. 5 players attack stronghold mobs and get loot and currency the stronghold commander. Take place in castles in old world (think a bigger Stonewatch) and phasing system for up to 3 parties together. Puzzles and a trapdoor in one.

    No new race but class modifications are coming that involve a rebuilt glyph system.

    Jump function on ground mounts different

    Enjoy
    I like this, sounds cool. Also sounds like we're getting a revamp so nice.

  8. #24428
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by Sondrelk View Post
    Sounds like a very bleak setting. And has the exact issue I point to for setting like these.
    If you have to start the explanation of the setting with "But don't worry, [core defining feature of setting] isnt an issue, because that's only some areas". I immediately check out.
    Don't go into full underground if you have to justfy it by saying it won't look like a cave at all. Don't go to Argus if you have to justify how some areas are not actually destroyed by the Legion. Don't go to the Shadowlands if you have to explain how it looks nothing like what we have been led to believe, and indeed has several perfectly nice zones as well as the awful and miserable ones.

    For ideas like those you go there in a patch or two. You take all the best ideas and use them so that in the end you have a cohesive area that fully feels like what you would expect. Argus to me feels far more like what I would have expected it to be, simply because they could really go all in on showing it as a fel-blasted hellscape with life barely clinging on. Eredath floating in orbit was definitely a bit different, but also wouldnt have been enough to justify a full expansion. Just like how Bastion didnt justify spending all expansion in the Shadowlands.
    No, I actually want all of it to be bleak and scary. Maybe it's Diablo's Influence creeping im, but dark zones like Duskwood, Drustvar or Revendredt are always amazing. I want more dark shit. It might not be everyone's cup of tea, but it will please those who actually want that. Which is miles better than little bit of everything all of the time, that pleases absolutely bugger all.

  9. #24429
    Quote Originally Posted by huth View Post
    Except they haven't done that. There's no indication that the Algar dwarves are anti-titan except in the headcanon of people who can't read.
    Considering how they're seeding ideas for 11.0 into these random logs. Sure, there's no connection between Avaloren & Khaz Algar in universe, but there is a connection to in how they're being introduced to the audience. There's a decent chance we get Khaz Algar & its part of entirely new contenent & they throw in some detail like "Before they scoured the influence of the Titans from their land, it was called Avaloren"
    Last edited by Ersula; 2023-10-04 at 03:42 PM.

  10. #24430
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    Quote Originally Posted by Xilurm View Post
    From whatever union Malorne and Elune had, whether physical or metaphorical or whatever.
    Its a fantasy game, but that relationship is kinda weird still.

  11. #24431
    Quote Originally Posted by Alanar View Post
    Okey thanks for sharing! Sounds shit enough to be real.
    Class customization, interesting new gamemode, and revamp. What's not to like?

  12. #24432
    Herald of the Titans Nightshade711's Avatar
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    Quote Originally Posted by huth View Post
    Except they haven't done that. There's no indication that the Algar dwarves are anti-titan except in the headcanon of people who can't read.
    This. The dwarves did name the place Khaz Algar. And typically the Khaz is in honor of a Titan, Khaz’goroth.
    Unless blizzard forgot about that lore tidbit (which wouldn’t surprise me), they’re probably not anti-Titan.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk

  13. #24433
    Quote Originally Posted by ImTheMizAwesome View Post
    I want strong faction presence in next expansion on "simple" looking lands(hopefully with open spaces), not just very few big lore figures but all races under these factions being there in some capacity and showing their factions colors.

    I also hope that we won't be going just as "explorers" party again, like we did go to dragon isles, usually with some annoying npcs screaming to our ears.
    No thanks. I don't want to be tightly aligned with the Alliance or Horde.

  14. #24434
    Quote Originally Posted by Thegenesis View Post
    11.0

    Earthbreakers

    Explore cavern zones under new old-world zones.

    Expansion starts in Silithus and you enter first zone near existing damaged earth.

    Strongholds (not d4). Endgame shared pve area. 3 available on launch. Alternative to m+ but no time. 5 players attack stronghold mobs and get loot and currency the stronghold commander. Take place in castles in old world (think a bigger Stonewatch) and phasing system for up to 3 parties together. Puzzles and a trapdoor in one.

    No new race but class modifications are coming that involve a rebuilt glyph system.

    Jump function on ground mounts different

    Enjoy
    Don't love the name, but the rest is a cool idea.

  15. #24435
    The Undying Teriz's Avatar
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    Quote Originally Posted by Izalla View Post
    It's not worth replying to him anymore. We all know he is wrong to insist things like "we've already datamined 2 things and so we know what the entire expansion will be about", but he will never admit it, so it's really just not worth it to engage.
    More like 5 things, and they alongside Thrall in the key art, all point away from a void expansion.

  16. #24436
    Elemental Lord
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    Even if they expand some previous known place into continent, stuff we imagined ends up like 1 or 2 zone. Outland - we imagined something like Hellfire or Shadowmoon, Northrend - Dragonblight and Icecrown, Broken Isles - Broken Shore and Azsuna. Rest is just invented stuff that could end up in literally every expansion.

    Personally I like that Argus was final zone, cause it would felt a lot less threatening as expac continent (even as zone they managed to invent survivors who stayed there 25K years xD). Maw should be similar and I think it would be a lot more popular that way - we would get small glimpse during intro, then 9.0/S1 focused on 4 SL zones, then 9.1 in Zereth Mortis, then finale in Maw. Instead we spend 2/3 of expac in gloomy place.

  17. #24437
    Elemental Lord
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    Quote Originally Posted by Cheezits View Post
    Class customization, interesting new gamemode, and revamp. What's not to like?
    The stronghold part sounds so like blizzard, but it does sound shit. The rest sounds fine, but i want some races to be playable after years of asking. I hope we get more feautures next expansion.. its been a little hollow since sl.

  18. #24438
    Quote Originally Posted by Ersula View Post
    Considering how they're seeding ideas for 11.0 into these random logs. Sure, there's no connection between Avaloren & Khaz Algar in universe, but there is a connection to in how they're being introduced to the audience. There's a decent chance we get Khaz Algar & its part of entirely new contenent & they throw in some detail like "Before they scoured the influence of the Titans from their land, it was called Avaloren"
    Which is really just your headcanon, not anything actually in the lore. Sure, they could do that. But they also could claim that Khaz Algar is a sky island or is the old name of Undermine. That's not a useful line of thought. For now, there's no meaningful connection between Avaloren and Khaz Algar.

  19. #24439
    Quote Originally Posted by huth View Post
    No thanks. I don't want to be tightly aligned with the Alliance or Horde.
    Heretic.

    /10chars

  20. #24440
    Quote Originally Posted by Nightshade711 View Post
    This. The dwarves did name the place KHAZ Algar. And typically the Khaz is in honor of a Titan, Khaz’goroth.
    Unless blizzard forgot about that lore tidbit (which wouldn’t surprise me), they’re probably not anti-Titan.
    Unless when that happened they changed the name from Khaz Algar to Algaria. Or, which for warcraft is entirely likely, the two places are adjacent & the settlers of Avaloren & the settlers of Khaz Algar are at war with each other.
    Quote Originally Posted by huth View Post
    Which is really just your headcanon, not anything actually in the lore. Sure, they could do that. But they also could claim that Khaz Algar is a sky island or is the old name of Undermine. That's not a useful line of thought. For now, there's no meaningful connection between Avaloren and Khaz Algar.
    I think Blizzard ham-handedly inserting location names for the next expansion is a pretty meaningful connection. Given their track record. And I directly stated it was just my own personal theory for 11.0
    Last edited by Ersula; 2023-10-04 at 03:49 PM.

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