1. #4861
    Void Lord Aeluron Lightsong's Avatar
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    And world quests are not daily anymore, which I think Shadowlands did fine but now its not. Wish they'd fix that. I didn't mind doing them daily. Hunting for Rares is.... ok but its not the most engaging thing ever. It should exist for sure though, same with treasure chests and such. The hunts are different but I think that should be a new open world thing to add in line with world quests.
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  2. #4862
    Quote Originally Posted by Aeluron Lightsong View Post
    And world quests are not daily anymore, which I think Shadowlands did fine but now its not. Wish they'd fix that. I didn't mind doing them daily. Hunting for Rares is.... ok but its not the most engaging thing ever. It should exist for sure though, same with treasure chests and such. The hunts are different but I think that should be a new open world thing to add in line with world quests.
    Worlds Quests not being daily is one of the best things they've done this expansion.

  3. #4863
    I miss the emissaries where you had 3 days to complete the quest. Those were hyper engaging. Some of them started to build large masses of players in one area enjoying the hell out of it.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  4. #4864
    Quote Originally Posted by Kokolums View Post
    I miss the emissaries where you had 3 days to complete the quest. Those were hyper engaging. Some of them started to build large masses of players in one area enjoying the hell out of it.
    I also remember how they were called chore content. Like every aspect of the game apparently is.
    Last edited by Gurahk; 2023-05-01 at 12:40 AM.

  5. #4865
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Makorus View Post
    Worlds Quests not being daily is one of the best things they've done this expansion.
    No thanks, I disagree heavily. You don't have to do them.


    I also remember how they were called chore content. Like every aspect of the game apparently is.
    To be fair the renown system in DF is better then the SL version of it.
    Last edited by Aeluron Lightsong; 2023-05-01 at 01:19 AM.
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  6. #4866
    Quote Originally Posted by Aeluron Lightsong View Post
    No thanks, I disagree heavily. You don't have to do them.




    To be fair the renown system in DF is better then the SL version of it.
    The only argument for daily WQs is "It gave me something to do everyday" at which point you aren't playing the game to play the game but to cross things off a checklist.

  7. #4867
    Quote Originally Posted by Aeluron Lightsong View Post
    No thanks, I disagree heavily. You don't have to do them.
    And you don't have to do them all on reset day. Goes both ways.

  8. #4868
    Quote Originally Posted by Makorus View Post
    The only argument for daily WQs is "It gave me something to do everyday" at which point you aren't playing the game to play the game but to cross things off a checklist.
    I would argue that having something to do every day is important. I wouldnt go so far as to say that we should have as many World Quests as we did in previous expansions. But maybe stagger the ones we have so that they don't all reset at the same time.
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  9. #4869
    Quote Originally Posted by Sondrelk View Post
    I would argue that having something to do every day is important. I wouldnt go so far as to say that we should have as many World Quests as we did in previous expansions. But maybe stagger the ones we have so that they don't all reset at the same time.
    Make them reward only gold if you already did them once during a 3 day rotation

    Example the ring of blood WQ
    It gives epic gear or whatever the first time
    Subsequent times it gives 600g
    On the reset it gives the gear tier rewards

    The cataloging quests give a bunch of rep or gold
    Keep that the first time
    Subsequent it gives half the gold until reset

  10. #4870
    Quote Originally Posted by Sondrelk View Post
    I would argue that having something to do every day is important. I wouldnt go so far as to say that we should have as many World Quests as we did in previous expansions. But maybe stagger the ones we have so that they don't all reset at the same time.
    You have things to do every day. There is repeatable content, there are grinds and the vast majority of vignettes and rares in WoW give rewards on a daily reset.

  11. #4871
    Mechagnome Civciv's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    No thanks, I disagree heavily. You don't have to do them.




    To be fair the renown system in DF is better then the SL version of it.
    You don't have to do them all on reset day though? Lol.
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  12. #4872
    Quote Originally Posted by Ramz View Post
    I said that I'd prefer if Jaina kicked the bucket instead of him. Because he barely got any spotlight and he was killed off, while Jaina was hogging a spotlight for ALOT of time, and she constantly flip flops persnalitywise. She is either mad/irrational or strives again to bring peace. If Jaina was on warpath again, trying to do what her father tried to do in the past, it would be fitting end for her to die exactly as her father did - trying to invade foreign nation, and bring destruction on it's way instead of focusing on actual enemy.

    With Rastakhan it owuld be much better to watch him get back to show what a great leder he was in the past and justify his years on the throne, he had amazing personality and was fun to be around. And lastly. Did Horde even had a proper family dynamic? I know that Thrall has kids, but we never saw him interact with them.
    So Talanji and Rastakhan would be first proper family among major Horde NCPs. It would be great to watch father and daughter interact and learn from one another.

    So I disagree with you wholeheartly, that was a massive waste. And to me as a troll fan, it's even more upseting, that he didn't even last until end of expansion. Guy was killed in the first patch. My goodness. It's absolutely awful. And his replacement isn't half as entertaining as he is.
    Eh, I feel the intersection between Jaina and Rastakhan in the narrative is too small compared to their places on the role; Having Jaina die on the attack of Zuldazar would have rung hollow pretty much the other way around. NGL, if Jaina had remained on the warpath up to Zandalar it might have worked, but 10.0 has been pretty much about resetting Jaina to a more pre-Theramore mental state, so it really wouldn't had made sense.

    And again, the issues with Rastakhan exist mostly divorced from his interaction with Jaina; anything could have killed him and fulfilled the same intended emotional punch. So again, weird to make this a "Jaina should have died" when they matter so little to each other's narrative paths.

    I won't disagree with Rastakhan's death is a waste because beyond the emotional punch nothing was really done with it even when it WAS a good set up and tragic end of a character, but if we're going to be honest had Rastakhan lived he wouldn't have done anything else the rest of BfA, pretty much like Talanji

  13. #4873
    Quote Originally Posted by MyWholeLifeIsThunder View Post
    Eh, I feel the intersection between Jaina and Rastakhan in the narrative is too small compared to their places on the role; Having Jaina die on the attack of Zuldazar would have rung hollow pretty much the other way around. NGL, if Jaina had remained on the warpath up to Zandalar it might have worked, but 10.0 has been pretty much about resetting Jaina to a more pre-Theramore mental state, so it really wouldn't had made sense.

    And again, the issues with Rastakhan exist mostly divorced from his interaction with Jaina; anything could have killed him and fulfilled the same intended emotional punch. So again, weird to make this a "Jaina should have died" when they matter so little to each other's narrative paths.

    I won't disagree with Rastakhan's death is a waste because beyond the emotional punch nothing was really done with it even when it WAS a good set up and tragic end of a character, but if we're going to be honest had Rastakhan lived he wouldn't have done anything else the rest of BfA, pretty much like Talanji
    The problem with Rastakhan's death to me was the same as all hte other issues in BfA. The Horde became too cartoonishly evil under Sylvanas, and the Alliance was too toothless in retaliation.
    It was difficult to have sympathy for Rastakhan when he knowingly harbored people who had just destroyed most of a civilization quite happily. You couldnt really have him turn on his heel and lament how terrible it was that the Alliance was so intent on stopping the Horde.
    Conversely, the Alliance should have been much more vengeful. Killing Rastakhan should have been a small moral stumbling stone, not the sign for a screeching halt to the offensive.
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  14. #4874
    Quote Originally Posted by Sondrelk View Post
    The problem with Rastakhan's death to me was the same as all hte other issues in BfA. The Horde became too cartoonishly evil under Sylvanas, and the Alliance was too toothless in retaliation.
    It was difficult to have sympathy for Rastakhan when he knowingly harbored people who had just destroyed most of a civilization quite happily. You couldnt really have him turn on his heel and lament how terrible it was that the Alliance was so intent on stopping the Horde.
    Conversely, the Alliance should have been much more vengeful. Killing Rastakhan should have been a small moral stumbling stone, not the sign for a screeching halt to the offensive.
    I'd counter that the Alliance killing Rastakhan made no sense. The Horde wanted ONE thing from the Zandalari; the Golden Fleet so they could both defend Kalimdor and attack Stormwind/retake Lordaeron. They should have blown up the Fleet and then laughed their way to Orgrimmar. By killing Rastakhan they effectively forced a weaker leader to ally with the Horde for protection both within her kingdom and from the Alliance. Obviously that absolutely moronic scenes that happens after the raid when Anduin's mere presence changes everyone perception on how a war should be conducted should never have happened. Blow up the fleet, strand significant Horde forces in what would then have been a politically hostile to them Zandalar and then regroup to attack Orgrimmar.

    But the entire plot of BfA required the Alliance to have a collective lobotomy to work anyway. "Omg the Forsaken used the Blight, who could have ever predicted that!!!"

    As for the Alliance being vengeful, the story makes a point to present the Alliance as weak every chance it gets, even though they keep winning which is just nonsense. How could they be vengeful when they did not have troops for anything.
    Last edited by Nymrohd; 2023-05-01 at 06:50 PM.

  15. #4875
    Quote Originally Posted by Nymrohd View Post
    I'd counter that the Alliance killing Rastakhan made no sense. The Horde wanted ONE thing from the Zandalari; the Golden Fleet so they could both defend Kalimdor and attack Stormwind/retake Lordaeron. They should have blown up the Fleet and then laughed their way to Orgrimmar. By killing Rastakhan they effectively forced a weaker leader to ally with the Horde for protection both within her kingdom and from the Alliance. Obviously that absolutely moronic scenes that happens after the raid when Anduin's mere presence changes everyone perception on how a war should be conducted should never have happened. Blow up the fleet, strand significant Horde forces in what would then have been a politically hostile to them Zandalar and then regroup to attack Orgrimmar.

    But the entire plot of BfA required the Alliance to have a collective lobotomy to work anyway. "Omg the Forsaken used the Blight, who could have ever predicted that!!!"

    As for the Alliance being vengeful, the story makes a point to present the Alliance as weak every chance it gets, even though they keep winning which is just nonsense. How could they be vengeful when they did not have troops for anything.
    That's what I mean by the plot lacking a vengeful Alliance. It would still have been a weird decision, but it would at least have been one that would have made sense within context if we were at the point where the Alliance were attacking the Zandalari for merely floating the idea of joining the Horde.
    The world revamp dream will never die!

  16. #4876
    Quote Originally Posted by Sondrelk View Post
    That's what I mean by the plot lacking a vengeful Alliance. It would still have been a weird decision, but it would at least have been one that would have made sense within context if we were at the point where the Alliance were attacking the Zandalari for merely floating the idea of joining the Horde.
    But that's not vengeful, that's stupid. A far more effective way to do vengeful would be to have the Alliance attack Horde members that had a lower committment to the Horde like the Tauren, Blood Elves and Nightborne.

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    Btw does anyone know, what happens to guild affiliation after reset if I faction change a character?

  17. #4877
    Quote Originally Posted by Nymrohd View Post
    Btw does anyone know, what happens to guild affiliation after reset if I faction change a character?
    I imagine that you will still be in the guild (unless of course you are the GM). Otherwise I guess the worst that could happen is that you need to be reinvited, though I find it hard to believe that is not a possibility someone has thought of already.
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  18. #4878
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Nymrohd View Post
    You have things to do every day. There is repeatable content, there are grinds and the vast majority of vignettes and rares in WoW give rewards on a daily reset.
    I mean there are, you aren't wrong. The Hunts are there but hunting rares isn't exactly the most engaging thing. I've been doing that in the Forbidden Reach for those vault keys. Its ok, not terrible but limited. I just(And I know thats unpopular in the community) I enjoy doing World quests. I've always jumped into them and I don't feel unsatisfied or bored. Putting the world quests every 3 days just seems like its trying to cater to people who have no self control. They should revert it.


    You don't have to do them all on reset day though? Lol.
    I don't but that completely misses the point.
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  19. #4879
    Quote Originally Posted by Aeluron Lightsong View Post
    I mean there are, you aren't wrong. The Hunts are there but hunting rares isn't exactly the most engaging thing. I've been doing that in the Forbidden Reach for those vault keys. Its ok, not terrible but limited. I just(And I know thats unpopular in the community) I enjoy doing World quests. I've always jumped into them and I don't feel unsatisfied or bored. Putting the world quests every 3 days just seems like its trying to cater to people who have no self control. They should revert it.

    I don't but that completely misses the point.
    I also really wish they'd at least partially reset after being cleared. I'm not even someone who normally likes world quests, but you can definitely feel the limitations of the three day reset when you hit 70 on a random alt and check the gear rewards up and know there won't be any more gear options from that side of things for a couple days.

    I haven't been following 10.1 stuff, do the world quests down there operate the same?

  20. #4880
    Quote Originally Posted by MyWholeLifeIsThunder View Post
    I won't disagree with Rastakhan's death is a waste because beyond the emotional punch nothing was really done with it even when it WAS a good set up and tragic end of a character, but if we're going to be honest had Rastakhan lived he wouldn't have done anything else the rest of BfA, pretty much like Talanji
    But it would open the door for development anyway. Because if he stayed in Zandalar, Talanji could be free to roam the world and and be active hero. Horde would ain healthy family dynamic, Rastakhan would gain redemption story. And Talanji could still grow and gain experience outside of Zandalar so when the time comes she would be much more insigtful ruler becuase of the experience she got during her expeditios. What we got was a massive waste.

    And honestly OP characters were always a problem to properly balance faction dynamics. One Alliance character is perfectly capable of stopping entire army. As we saw with Malfurion and Jaina. And I am one of the people that is in favor of nerfing everyone, so armies, tactics and other factors actually matters.

    Jaina was quite a mess for a long time, so she following the steps of her father and dying trying to invade other nation would be a good place to finally drop her for good since her character was turned to such a mess in the first place.


    Quote Originally Posted by Sondrelk View Post
    That's what I mean by the plot lacking a vengeful Alliance. It would still have been a weird decision, but it would at least have been one that would have made sense within context if we were at the point where the Alliance were attacking the Zandalari for merely floating the idea of joining the Horde.
    Zandalari has absolutely no obligation there. It was a pure business on both parts, and I really dislike such aproach because even history shows that plenty of nationes joined "the evil ones", not becuase they agree but because there is something they could gain, and there was always some neuance to the story, like even allies can purposely sabotage each other when their interests clash.

    I agree with @Nymrohd That entire assault was stupid. They already had all the things they wanted the moment they blew up the ships. It was not the Zandalari that were Alliance's enemies, but the Horde. By blowing the ships they made lots of people stuck on the island. and a free path to properly retaliate against the Horde and taking down Sylvanas. If Alliance was smart, and had actual intelligence operation unit, they could instigate conflict between Horde and Zandalri so they could fight with each other. And they had perfect opportiunity when Goblins were caught stealing gold from Atal'Dazar. That was a heinous act, and if reported to the King, he would get really angry.
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