1. #59941
    Quote Originally Posted by Well Done Steak View Post
    10.2.7 better fucking have paladins for all races.

    10.0.7 had monks for everyone so it can happen.

    Tyr quest line is the biggest blue ball ever for more paladin races.
    I'm pretty sure Paladin is the class that'll reach all races last. Maybe tied with Demon Hunter and Evoker. Maybe.

  2. #59942
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by Segus1992 View Post
    I'm pretty sure Paladin is the class that'll reach all races last. Maybe tied with Demon Hunter and Evoker. Maybe.
    I'd say Druid's would probably come last. I honestly doubt DHs and Evokers will ever come to all races, I think the intent would be all classic classes to all races first. And druids have, by far, more model work than Paladins: bear and cat form with 4 or so colourations each and a default Moonkin form.
    Paladins need a mount model. Granted the mount is probably going to be more detailed than the druid forms. And shaman is a single totem model with 4 elements slapped on.

    Of course, they could also surprise us and give us all 3 of those classes (due to the increased staff in the dev team) at the same time to wrap up DFs story: Primalists are parallel to new Shamanism teaches amongst new races; new Paladins are enlisted by Tyr's Guard; and Wild Gods probably will spread teachings of Druidism now that the Dream is safe and far more accessible to adventurers.
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  3. #59943
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Auxis View Post
    I'd say Druid's would probably come last. I honestly doubt DHs and Evokers will ever come to all races, I think the intent would be all classic classes to all races first. And druids have, by far, more model work than Paladins: bear and cat form with 4 or so colourations each and a default Moonkin form.
    Paladins need a mount model. Granted the mount is probably going to be more detailed than the druid forms. And shaman is a single totem model with 4 elements slapped on.

    Of course, they could also surprise us and give us all 3 of those classes (due to the increased staff in the dev team) at the same time to wrap up DFs story: Primalists are parallel to new Shamanism teaches amongst new races; new Paladins are enlisted by Tyr's Guard; and Wild Gods probably will spread teachings of Druidism now that the Dream is safe and far more accessible to adventurers.
    There is literally no reason why DH's should stay only locked to two races, especially with Midnight coming up, which may be enough of a tread for the Illidari to finally recruit other races to their cause. There is already a human dh in lore, and Earthen can become DK's too, so the "hero class" argument isn't holding up.

    Evoker though will prolly stay Dracthyr only, but I could see Blizzard opening up the visages to other races as a compromise.

  4. #59944
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    "(Article) A Look Ahead from the World of Warcraft Team"

    So looks like 2024 roadmap is tomorrow.

  5. #59945
    didnt expect any new War Within info before christmas but hey!

    previews of the San'layn, Chronowarden, Lightsmith and Mountain Thane hero specs


    https://worldofwarcraft.blizzard.com...oKMUZthyxIZ4IQ

  6. #59946
    The Lightbringer Valysar's Avatar
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    And they're starting to show us some talents trees from TWW, things are gonna speed up a bit after the holidays

  7. #59947
    Roadmap tomorrow?

    (Article) A Look Ahead from the World of Warcraft Team

  8. #59948
    Very curious to see how far ahead content will be firmly set in stone. The first roadmap had specific details up through 10.0.7, with 10.1 onwards having more general descriptions. I'm guessing that the rest of DF's patches will be detailed given they're all minor patches, but moreso curious if anything with 11.0's release date becomes more specific, including if they indicate 11.0.5 will be in 2024.

  9. #59949
    Interesting that the Lightsmith paladin gets weapon imbues. The holy armaments seems neat too though it requires other players to grab them, so that could be lost in the shuffle, I feel.

    Feels kinda like Lightsmith is support-y to me.

  10. #59950
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    Interesting that the Lightsmith paladin gets weapon imbues. The holy armaments seems neat too though it requires other players to grab them, so that could be lost in the shuffle, I feel.

    Feels kinda like Lightsmith is support-y to me.
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
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  11. #59951
    Quote Originally Posted by Makabreska View Post
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
    Would be easier than just up and changing a whole spec to it, I suppose. Will need to see with other hero talents if the same happens.

  12. #59952
    Quote Originally Posted by Makabreska View Post
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
    It seems more group damage mitigation than actual bonus damage, so for Holy & Protection, it's just more of what they already do. I have to assume the trees that straddle dps/heals will have to be about survivability & will ultimately be meta relegated to pvp.

  13. #59953
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    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  14. #59954
    Epic! Merryck's Avatar
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    I thought Lightsmith would be Draenei themed.

  15. #59955
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Merryck View Post
    I thought Lightsmith would be Draenei themed.
    It kinda is no? The light forged are the only ones to use weapons and shields made of pure light as far as I can recall.
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  16. #59956
    Elemental Lord Makabreska's Avatar
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    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  17. #59957
    I was just talking with a friend how Deathbringer will probably have Blood Beasts, because that was Deathbringer Saurfang's whole gimmick.... and it turns out that an entirely different tree gets Blood Beasts. So what the heck is Deathbringer based on? That's like if the Farseer Tree being about Totems instead of Totemic.

  18. #59958
    I'm hoping that the continued public confusion over hero talents being a strictly gameplay-oriented feature and not intended to have any overlap with the idea of spell cosmetics is sending the message to Blizzard that they'd be remiss to continue pushing back against the idea.

  19. #59959
    The light armaments thing are picked up by walking over them so that's helpful at least.

  20. #59960
    Brewmaster doledippers's Avatar
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    Quote Originally Posted by Murlocos View Post
    I'm hoping that the continued public confusion over hero talents being a strictly gameplay-oriented feature and not intended to have any overlap with the idea of spell cosmetics is sending the message to Blizzard that they'd be remiss to continue pushing back against the idea.
    i dont disagree, but it risks running the issue they had with covenants (one of many, lol) where you might aesthetically want to go with say Venthyr but the Necrolord is better for performance in X content. If they can find a way to strike a good balance then yeah I think having some class fantasy options on top of the gameplay options would be ideal for hero specs

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